- Braziers in Lepteria no longer require you to have Fireball picked up - Unparryable attack indicator is now removed when the enemy dies instead of on corpse dissapearance - Fixed main menu scaling on steam deck resolution
Reworked death system is out now! - Patch 1.1.0
Patch 1.1.0 brings new features, balance changes and bugfixes!
FEATURES
Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game.
Added level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read.
Added high score leaderboard. High score is posted when player finishes the game or loses all lives.
Added Audio options page
Added pickup sound for loot and memoralia
ACHIEVEMENTS
Added Immortal achievement which is unlocked after player finishes the game without dying once.
LOCALIZATION
Added Catalan localization
TWEAKS AND FIXES
Increased base mana generation rate by 15%
Increased monster infighting chance from 20% to 25%
Slightly increased attack range for most ranged enemies
Increased Boogieman's melee attack range
Reduced Boogieman's time between attacks
Reduced Boogieman's drumming time
Boogieman now restores to full health after player death
Fixed Boogieman missing his melee attacks while being hit
Knightmare Lord now restores to full health after player death
Fixed Knightmare Lord doing damage only on his first spin instance
Fixed some invisible walls on Broken Village
Fixed player landing sound playing indefinitely when being semi-stuck
Fixed combat music not playing properly when loading a save game on Lepteria
Fixed skull doors not playing opening sounds on Necropolis
Fixed end level statue having its glow but Skeleton King is not defeated after loading save on Necropolis
Lichenvale OST is now available for purchase!
The Lichenvale original soundtrack, composed by Branislav Gagic, takes you on a journey through dark fantasy worlds of nightmares - through twisted forests, ancient dungeons, haunted graveyards, snowy ravines, and more.
The soundtrack contains 11 tracks, including one track not used in the game. All proceeds from the soundtrack go to the composer.
All tracks are available in both 320kbps MP3 and lossless WAV format.
- Fixed number of lore books read not propagating through levels thus locking out "Lore Master" achievment. - Fixed invisible wall positioning on Broken Village that allowed players to see unconstructed part of the map. - Fixed ambient music not playing after killing Medusa on Lepteria. - Fixed alive Medusas not being counted properly toward kills when loading a save.
Patch 1.0.4 is out!
- Added Keybindings to the Input menu
Patch 1.0.3 is out!
- Added VSync to Graphics Options - Fixed some Gamepad input prompts not having images in tutorials
Patch 1.0.2 is out!
- Fixed Boogieman injecting his presence into saves made after his death on Twisted Forest and Broken Village levels.
Patch 1.0.1 is out!
- Fixed a crash when going into save / load menu and no valid saves were present - Changed the default screen mode to true fullscreen from windowed fullscreen. Existing users should change the FullscreenMode from 1 to 0 in GameUserSettings.ini file (located in %APPDATA%\Local\Lichenvale\Saved\Config\WindowsNoEditor)
Lichenvale is out!
Lichenvale is out! Grab it for 10% discount and play today!
Gameplay updates
Here is a short preview of gameplay updates made to Lichenvale after listening to player feedback.