Thank you all for sharing your ideas and suggestions and they’re coming so quickly I barely can add them to the list. Who would be surprised looking at our mixed reviews?)))
At first I wanted to make one big list and then discuss each idea separately, but today, discussing some of them with the programmer I realised, it would take a great deal of time and would not be super productive. Besides some of the ideas, despite being very cool, would be really hard to implement within the current game boundaries.
So, to maximise the efficiency, I decided to post those ideas that we have talked through and are feasible from the technical point of view.
1) Sandbox mode = no cycle limits with an option to add infinite building materials
2) Scenarios - ala Experiments (I’ll make a separate forum for this one)
3)The Recycler must produce small quantities of the building material. (Either add as a research or make it a default thing from the start, must be discussed. )
3) Destroying ground should give a small amount of ore. 1 ore per block.
4) Destructible walls - can be destroyed by the molemen.
5) Add more decorative/vanity objects
6) Add more achievements
7) Make new icons for some of the events notifications
8) Re-balance the cost of the upgrades
9)Automatically show pipes/cable when the corresponding layer is selected.
10)Rework some of the icons ( event notifications)
11)Make broken objects more apparent.
12) Add button “Empty Storage” to relocate the resources from one storage container/fridge to another.
13) Probably add some defensive objects against the molemen ( still in discussion)
I’m going to post more as we go throw them.
Today was a small patch that contains several fixes:
Want to thank everyone for playing the game, and providing your feedback and constructive criticism. The latter is most important because it shows where we've made mistakes and how the game can be improved. We are going to start working on a big patch on Monday.
But for now I need a day to recover from my first mental brake down, never thought it's going to happen to me, but yesterday I had a fever and my body just shut down. I'm more or less fine now, but I'm afraid it can repeat, if I jump back to work right now.
I'll start replying to the comments and emails tomorrow, I really hope for your understanding. Meanwhile, please keep posting your ideas and suggestions to the Suggestion thread.
Cheers,
Alex
Hotfix v1.0 Build 1192
Hey guys,
A very quick update. We've made a new build to fix some tiny bugs. Don't forget to download it from Steam. The number of the build is 1192.
Have a great weekend!
Devs
LIB is HERE!
HOOORAY!!!!!
Life in Bunker just been released!!!!! Enjoy the game guys!!!
If you have any issues or you found a bug, please drop us a line at info@floxstudios.com
Cheers,
Devs
Release in a few hours!!!
HEY!!!
Life in Bunker is going to be released just in a few hours! We are so excited and happy to finally bring our game to you))
The release time in different time zones:
12pm PST (Release time) = 9pm CEST (Europe/Germany) = 3pm EST (East Coast USA) = 8pm GMT ( UK)= 11 pm (Moscow) = 10pm (Kiev)
And this is a time zone converter if you want to check the exact time for your time zone
http://www.timeanddate.com/time/map/#!cities=136
Thank you,
Devs
Release - February 25th!
Hey there,
Life in Bunker is nearly here! It’s going to be released on February 25th, 12:00pm PST- just slightly over three days from now. Hooray!!!
The game is going to be available on Steam and Humble Bundle Store for 15.99$. You can also pre-order the game right now on Humble Store or on our website with 10% off.
1) you can attach a resident to a level, thus she will do the assigned tasks only on that selected level.
2) autosave ( disabled by default)
3) bug with highlighting (fixed)
4) several new animations for the residents
5) tiny fixes
Thank you,
Devs
Update - 1.0 beta build 1150
Hello ladies and gents,
The biggest change of this update is that we decided to allow to connect two and more Reactors/Water Pumps together. Obviously, it makes the game slightly easier, but on the other hand you'll have more freedom in planning and building your dream bunker. Besides it also has a positive effect on performance.
There also has been a number of small changes, like planning the floor on the tiles obstructed by the debris and rubbish. Corrected a few tiny typos in the English version.
Did you know that we made some awesome avatars you can use in you steam profile? If not, you should check them out ;) http://steamcommunity.com/games/401690/Avatar/List