New shader for the battle zones - fixes the solid pink color issue on some setups.
Fixed Haru getting stuck on the pub's door.
Fixed collision issues on the top part of the pub.
Early Access Patch #2: A few fixes, and experimental Mac support!
Early Access version 18-11-28 changelog:
Experimental Mac support. Please give it a try and leave your feedback!
New input system: The game now supports most gamepads out of the box - including the DualShock 4. Unfortunately it is not possible to customize the mappings anymore.
The "Guard" command in battle now activate faster.
Changed the default inputs for the stealth mini-game. You now navigate with "Left" / "Right" rather than "Fire1" / "Fire2".
Improved the collision detection with the crates on the finite runner mini-game - now with smoother edges.
Improved the collisions on the stealth mini-game - Haru will not get stuck on the sides anymore.
Fixed an issue when Haru stops walking for a few seconds without any reason.
Fixed a collision issue at the Low Area's gate.
Added a few background artworks to the Anime DLC.
And a few more minor fixes and improvements.
Early Access Patch #1: Linux support, and more!
Early Access version 18-11-23 changelog:
Linux support.
The global user save - containing all of your unlocked data and stats - is now also updated when you return to the title screen without saving or on a gameover.
Improved characters collision - should result in less wall stopping and slightly easier finite runner mini-game.
You can now rest at Haru's place any time (even during the spiders battles).
New option: "Auto Sprint in Field".
New stats: "Total Credits Earned", "Total Credits Spent", "Battles Won" and "Battles Lost".
New leaderboards: "Total Credits Earned" and "Battles Won".
Gamepads' DPad support - for both the menus and controlling your character.
New default keyboard mapping:
Arrows / WASD: Menu navigation / Character control.
LCtrl / Enter: Validate / Interact.
LShift / Backspace: Cancel / Sprint.
Q: A.R. goggles.
Space / Tab: Field menu.
Escape: Pause / Skip / Help.
Home-End / PUp-PDown: Camera look around.
Z: Camera zoom-in.
Fixed the camera on the first battles.
Fixed a bug where Haru gets stuck on the right bridge at the junction, and on the door at the parts shop.
Fixed instabilities when pausing the game - The mysterious girl disappearing during the intro.
Fixed a few typos. Thanks @shayoko !
And a few more minor fixes and improvements.
Light Fairytale is now available to play on Early Access!
10% off for the game and the 2 DLCs during the launch week!
Additionally, 20% off for the Collector bundle which includes the 3 products.
Please give it a try and leave your feedback. Thanks for your support!
http://store.steampowered.com/app/539330
DevLog #6: The theme-song Anime is live!
I've just published the theme-song Anime video. Please check it out!
The song is called "いつか青い空へ" - Someday to the Blue Sky.
http://www.youtube.com/watch?v=scd1yr_Z4sw
Anime credits:
Concept & Direction: baka-neko Character Animation: Nicca, Lilith Wong
Background: Sidepillow, Truth Feina
Composite: Nicca
Music & Lyrics: Terry Chandler Vocals: Hana
Special Thanks: altares
Please leave your thoughts on the comments bellow.
Thank you for your support!
DevLog #5: More videos!
Minigame! (06/2018)
http://www.youtube.com/watch?v=okl7ULyb1Tk
Dungeon Gameplay (04/2018)
http://www.youtube.com/watch?v=-4thKXHBa7M
Please leave your thoughts on the comments bellow.
Thank you for the support!
DevLog #4: Sneak peek from the theme-song Anime!
The production of the 2 minutes theme-song Anime of Light Fairytale has been completed! The song is called Someday to the Blue Sky and features Japanese vocals.
Please leave your thoughts on the comments bellow.
Thank you for your support!
DevLog #3: A few more videos!
The First 5 Minutes (01/2018)
http://www.youtube.com/watch?v=68zC34G9GvQ
The Low Area (01/2018)
http://www.youtube.com/watch?v=mnKA20J2mic
Please leave your thoughts on the comments bellow.
Thank you for the support!
DevLog #2: Theme-song Anime!
Hello!
We've been working on a theme-song Anime for the game. Here's a few production shots:
Kuroko's character sheet
Storyboard
Cut
Please leave your thoughts on the comments bellow.
Thank you for your support!
DevLog #1: A few cutscene videos!
Hello!
Here's a few work-in-progress cutscenes from the game:
The Fortune Teller (07/2017 build):
http://www.youtube.com/watch?v=9RStcZchfVI
The General (06/2017 build):
http://www.youtube.com/watch?v=rXJLQBB6FY4
I hope you'll like them!