Light Fall: Lost Worlds Edition - Free Update Now Available
Hey folks, we have great news to share with you all! Tomorrow is a special day for the studio as it will be the one-year anniversary of Light Fall. As such, we've been secretly working on our biggest content update yet: the Lost Worlds Edition.
The Lost Worlds Edition features secret levels to be unlocked in every Act of the game. The key to unlocking them is directly tied to the in-game collectibles - Paddlewood's memory shards! Once unlocked, these levels can be found in the Speedrun Mode. Make sure to shake the rust off, as these levels will challenge you like never before.
This update also brings several quality of life improvements and a new Speedrun season! That's right, the leaderboards have been wiped out and it's time to compete once again for that number one spot. Note that the previous seasons' times are still accessible on the leaderboard. You can also see the full patch notes below.
We sincerely hope you enjoy this new content and we thank you once again for your support. Lastly, we kindly ask of you to help us spread the word about the update. Also, writing a quick review on Steam would help us tremendously, as it provides more exposure to the game.
Cheers and enjoy!
Full Patch Notes
Added new levels for the Lost Worlds Edition, available in the Speedrun Mode.
Added corresponding leaderboards in Speedrun Mode for the new levels.
Hard Difficulty has been revamped and several checkpoints have been added.
Dying in Speedrun / Hard Difficulty now works the same as in Normal Difficulty. The level is not fully reset anymore.
A new Speedrun Season has started (Season 3).
Added a new "Restart Full Speedrun" button in Speedrun Marathon.
Fixed a bug that caused Act 2 Slime Shooters' bullets to not count for the "Protect Me" achievement.
Fixed a bug where restarting to last checkpoint immediately after breaking the final generator in Level 4.3 would cause the player to be stuck in the level indefinitely.
The European Speedrunner Assembly (ESA) organizes numerous speedrun marathons every year to raise money for different charities. One of our fans, the talented speedrunner Dedew, will be on the stream on July 26th 10:25 EDT / 16:25 CET. Do not miss out his run as we're sure it will be incredible! The stream can be found here.
This year, the foundation chosen by ESA is Save the Children, a charity that supports children all over the world:
''[...]we give children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, we are always among the first to respond and the last to leave. We do whatever it takes to save children, transforming their lives and the future we share."
It is a great cause and we are honored to be part of it, even in a small way. We encourage everyone to check out the stream during the event! You can see the full schedule here.
To encourage all the great runners, we have decided to put a 35% discount on the game for the remainder of the ESA Marathon. The discount will begin today at 13:00 EDT and end on Sunday (July 29th). Moreover, 20% of all the Light Fall sales on Steam will go to the ESA Marathon and Save the Children! Share the news or purchase the game if you haven't already to help us provide for children all over the world!
Feel free to drop by our official Discord to talk about the event and Dedew's speedrun! The more the Merrier!
Thank you and have a great weekend!
You're Invited to August 3rd Speedrun Tournament!
Hello everyone,
We'll be hosting a friendly speedrun tournament and YOU are invited! This is the perfect moment to test your skills against other players. Or if you'd rather watch it unfold as a great champion emerges, we got you covered too.
The tournament start on July 27th and will last a couple weeks, depending of how many people enter. Each contestant will race everyone. The player that finishes first the most often wins the tournament! We'll have a small price for the grand winner (value of around 10$).
Head over to the #speedrunning channel on our discord for more details! http://discord.gg/lightfall
Patch notes for 1.1.1c15
Hello everyone, a new update is available. Here's the main points:
- Support for more screen aspect ratios;
- Tweaks to hard mode in 4.3 to allow more paths in the bottom section in hard mode;
- Further smoothed the movement of the ghost indicator in the HUD;
- Fixed a collider that could potentially kill you in 3.1 at the end of a flashback;
- Fixed the collectible notifications not using the same color to fill while holding down the button as collectibles in-game;
- Fixed an issue where level names were sometimes visible on locked levels in the level selection menu.
If you encounter any issue, please post a discussion thread or ping us on Discord http://discord.gg/lightfall
'Steam Summer Sale' Update! - New Final Boss
Hey everyone! As we mentioned a month ago, we decided to change a few things in the game after listening to feedback from the community. Precisely, we completely reworked the last boss and improved the way lore collectibles (yellow orbs) were presented in the game.
To celebrate this update, we've also put a 25% discount on both the game and the OST.
A Fitting End Boss
We felt like the last boss wasn't quite on par with the rest of the game. We went back to the drawing board and started from scratch. It was important for us to have a fitting last boss for Light Fall.
We are very happy with the result and we feel the boss is now more in line with the pace and vibe of the game. We're still bringing new mechanics to the table, but the fight itself emphasizes what makes Light Fall great: a fast-paced gameplay showcasing your mastery of the Shadow Core. This new end boss is now available, so go try it out and tell us what you think! Here's a little teaser:
Paddlewood Lore Journal's Collectibles
The other thing we spent time working on was the yellow orb collectibles. Initially, a text box would be triggered whenever you brought an orb back to a checkpoint, revealing more details about the universe of the game. After further consideration, we realized that this system would ruin the immersion or even interfere with the game camera at times.
As such, we have moved the text box out of the levels. Now, whenever you bring an orb back to a checkpoint, an option will appear providing the choice to read it in a specific menu. If you don't feel like reading it on the spot, you can simply resume your journey and check it later in the 'Collectibles' section of the menu. You can see a picture of the new system in place below:
A New Speedrun Season!
With this new patch and its many changes, it made sense to refresh the Speedrun leaderboards and start anew. Doing so, we decided to introduce the concept of Speedrun seasons! It is still possible to check the ranks and times from the previous season, but all the upcoming runs will be saved on a new leaderboard. Congratulations to everyone who competed in the past season!
You will also find that quite a few RNG elements of the game have been reduced, making the runs entirely about skills now. We've also started a Discord channel for everything Light Fall-related. Join us to share your speedrunning strategies or simply to report a bug!
Complete Patch Notes – 1.1.0c4
- New collectibles menu to read the Paddlewood memory shards (yellow orbs).
- Completely revamped the final boss encounter in Act 4 Level 4.
- Minor changes to Act 4 Level 3 to ease the difficulty.
- Added a checkpoint in Shen’s room once the gem has been secured in Act 3 Level 4.
- Flashback scenes in Act 3 Level 1 can now be skipped.
- Integrated a News feed system in the main menu.
- Fixed a bug with the master audio slider and some SFXs that ignored it.
- Quality of life improvements to many tutorials.
- Speedrun: New season and support for multiple seasons in the online leaderboards.
- Speedrun: Normalized the spawn order of the blue crystals in Mictlan’s encounter (Act 2 Level 3) and of the animal riddles in Firas’ room (Act 3 Level 4).
Thanks for the support and for all the feedback you guys have provided since launch. It was truly helpful and we hope you guys enjoy Light Fall even more now! Cheers!
Patch notes for 1.0.1
Hello everyone!
Light Fall has been released for two weeks already. Since then, we have been monitoring the feedback, reactions and comments from the public and the press alike. While we are pleased with the overall reception and the reviews, it is apparent that some things need to be improved to be on the same level as the rest of the game. In this case, we feel like the last boss and the way the yellow collectibles are presented both need to be changed. Let’s talk about our next Light Fall update.
While we are happy with the overall review score of the game, it indeed has flaws that need to be improved. Let's start with the patch notes for version 1.0.1, which was published today.
Patch notes for version 1.0.1 (live as of today)
– Integrated a new option in the menu to invert the sprint functionality (hold button to walk versus hold button to sprint). This way, you won’t get finger cramps while playing the game!
– Integrated a new option for windowed mode. Because, it’s 2018.
– Fixed an infinite loading issue when a player would push to start a level multiple times. You can now spam at will…
– Removed a hole in the ground in Act 1 – Level 2 where the player could get stuck. We also fired our previous level designer because of this (we really didn’t).
– Steam avatar and username is now properly displayed in the menu (was already in version 1.0.0c5).
– Improved the framerate with VSync enabled (was already in version 1.0.0c5).
– AZERTY keyboard support is now available in the Options (was already in version 1.0.0c4).
Upcoming features on our roadmap
– A complete revamp of the final boss (see below for more details). Last boss should be fun and will be fun.
– A new way to read yellow collectibles in-game (see below for more details).
– An improved and more consistent Speedrun by reducing RNG element, e.g. The blue crystals that spawn on the second boss will always spawn in the same order in Speedrun. RNG Gods have no place in Light Fall, only the Kamloops’ ones.
– Game support for more aspect ratios than 16:9. Once again, because it’s 2018.
What's coming next
With the patch notes out of the way, let's start talking about what's coming next for Light Fall in more detail.
The Infuriating Last Boss Let’s talk about this guy. While we will avoid spoilers for those who may not have faced the last boss yet, what we can say is that… we hear you. We agree with you. Yes, the last boss can be infuriating. Yes, he can be unfun. He takes exactly what makes Light Fall cool and throws it out the window. Simply put, the last boss in his current state does not reflect the vibe and the gameplay of Light Fall. A last boss is supposed to be the epitome of a game; it is supposed to be fulfilling, challenging and fun. Right now, it’s not. This is why we have decided to rework it completely. You read that right, we’re not merely gonna add a checkpoint or alter some values… We will bring a totally different boss to the table.
We’ve gathered a lot of feedback and also had our own ideas. Expect a much cooler fight this time around. And for those who actually liked the boss, you will still be able to challenge him in a special level in the Level Selector menu. So nothing is lost there!
The Memory Shards (Yellow Collectibles) We’ve also received a few complaints about the way the yellow collectibles are presented in-game. A lot of people found that the text would scroll too slowly when you brought back a shard to a checkpoint. Previously, at PAX, people claimed it was going too fast… Others simply didn’t like being disturbed in-game by lore texts popping up on the screen. It became apparent that it would be impossible to please everyone with our current implementation. That is why we are thinking of a new way to introduce the lore texts.
We are still evaluating different scenarios, but we’re leaning towards the ‘Extras’ section of the menu. We would add a Collectibles section to this menu, which would allow you to scroll and read through the pages at will. In-game, a pop-up could appear on the checkpoint when you bring back a shard, telling you to hold a button to jump directly to the ‘Collectibles’ menu section. This way, people who don’t really care about the story are not impacted and people who do can easily access the pages before returning to the level.
This is it for now. Thanks for the support and if you have any feedback, please do not hesitate to get in touch with us. Light Fall remains our first game, and as such, it is far from perfect. We will continue to improve and your opinion will always be welcome.