-Text font changed. -New characters added in the main story. -Added character display on text message for key characters in the main story. -Added new character sprites. -Updated animal sprites. -Changed name of difficulties (Makes more sense now). -Added the recommended option while selecting game difficult for first time players.
-Fixed critical bug with "Beach" map missing audio. -Fixed critical bug with the door sprite. -Fixed bug with "Diary" item scene display.
1.46 EA - Update 7 - Main campaign
-Added new "Mines" portal. -Changed "Goblin, Orc and Troll" sprite graphics. -Changed "King" sprite graphics.
-Tutorial added after starting a new game. -Main campaign 95% completed (Ending still missing). -Added more Lycan events in the world maps.
1.45 EA - Update 6 - Skill shop
-Fixed bug "Eclipse" trigger mechanics were incorrect. -Fixed bug with "Doors" animations. -Changed item display graphic. -Doubled effects to "Life potion" and "Mana potion". -Added sell value to "Furniture" craftable items. -Added "Day and Night" icons in the "Time" window.
-Introduction to the new "Shill shop" mechanics, player will be able to find "Skill shops". -All the characters can learn all the skills available in the "Skill shop". -This new "Skill shop" mechanic will be improved and extended in future updates. -Added multiple NPCs with "Skill shop", they have different spawning conditions and locations.
-Added more "Cave" levels in the "Coniferous forest". -Improved "Gardening" mechanics. -Added new "Key" recipes in the "Summoning" scene. -Oven crafting menu splitted into "Cooking" and "Smelting" crafting menus. -Now "Hunting" animals requires a "Knife". -Changed "Knife" crafting recipe.
1.44 EA - Update 5 - Upgrades rework
-Fixed critical bug at "Gardening" mechanics. -Fixed bug with the "Bed" forniture, now works properly. -Fixed bug "Animals" weren't spawning
-New skills with DEX and AGI damage scaling. -New "Contracts" item menu, "Contract" and "Summoning" items will be found here. -Upgrading weapons and armors has been reworked, now recipes are crafted separately (Total ingredients are almost same). -Main campaign "Act I" has been completed. -Reworked "Building" mechanics, now items are required to build inside "Home".
-Balanced "Cold" and "Fractured" states. -Removed "Recipe" item menu, replaced with "Contracts" item menu. -Deleted recipe items, they no longer exist in the game.
1.43 EA - Update 4 - Runes
-Added moon cycle graphics in the "Moon" window. -Added new icons for the summoning runes. -Changed "Door" graphics. -Changed "Ogre" character graphic. -Changed "Mineral Ore" icons for each mineral. -Fixed critical bug with infinite tools and negative uses. -Fixed bug when starting a new game, some characters name display were wrong.
-New Rune items (15 new runes with different new effects). -New "Blanc rune" mechanics, craftable rune with chances to carve different runes. -New use to the "Knife" item, used to carve "Blanc runes". -Blanc runes can be crafted in the "Craft" menu, recipe will be automatically unlocked.
-NPC partners will also appear inside the "Home" after being accepted as a couple. -Balanced "Coniferous forest" creature spawning. -Reworked "Cauldron", "Oven" and "Summoning" crafting mechanics. -Removed "Barrel" and "Summoning totem" forniture from the game. -Now the "Barrel" recipes can be found in the "Cauldron". -The "Summoning totem" recipes can be found in the "Summoning book" item. -New "Eclipse" experimental mechanics (Note: This mechanics are still under development). -Changed the "Nutrients" detector to reduce lag spikes. -Enemies can't spawn anymore inside the "Orc Village". -Changed "Temperature" display in the menu.
1.42 EA - Loot Update 3
-Loot items do not need a Knife anymore. -Loot items Knife sound removed when used. -Using the Loot items will give the options "Open 1, Open 5 or Open 10" depending on the Loot item cuantity in your inventory. -If the item cuantity do not reach 10 or 5, the default opened item will be 1.
-Basic craft recipes are all now unlocked automatically.
-Remastered 2D combat animations.
-Balanced EXP on all characters.
-Female main character now has a default name "Hana".
1.41 EA - Update 2: Item Hotbar
- New Item Hotbars, can be opened by pressing the number keys "1, 2 or 3" - Each number will open a different Hotbar - Hotbar can be navigated as same as an Item window using "Ctrl" or "Alt" keys - Now changing game resolution will be saved - Updated Controls Window and Credits Window
1.39 EA Hotfix
-Fixed Scythe Icons -Fixed Amulet Icons -Fixed Load data critical crash -Added new text colors for special items
1.39 EA - Update 1 - Difficulties
-New Difficulties: Peaceful, Easy, Normal, Hard and Insane.
-New Difficult menu in game settings.
-Peaceful: Deactivate only enemy spawn when walking. -Easy: Enemy ATK reduced (/2), no gold penalty after player respawn. -Normal: Enemy ATK reduced (/1.5), gold penalty after player respawn depends on number of player deaths. -Hard: Default enemy ATK, gold penalty after player respawn depends on number of player deaths plus 200 gold. -Insane: Enemy ATK increased (x2), gold penalty after player respawn depends on number of player deaths plus 1,000 gold.
-Balanced gold and EXP drops from enemies.
-Peaceful mode do not replace other difficulties, Peaceful mode can be activated at same time with Easy, Normal, Hard and Insane.
-Fixed event enemies won´t be deactivated with Peaceful mode.
-Old saves will be "Hard" by default.
1.38 Hotfix
-Fixed duplicated error in knive parallel event -Improved multiple resolution features