Light Paradox cover
Light Paradox screenshot
Genre: Adventure, Indie

Light Paradox

1.51 EA - Update 8 - Characters

-Text font changed.
-New characters added in the main story.
-Added character display on text message for key characters in the main story.
-Added new character sprites.
-Updated animal sprites.
-Changed name of difficulties (Makes more sense now).
-Added the recommended option while selecting game difficult for first time players.

-Fixed critical bug with "Beach" map missing audio.
-Fixed critical bug with the door sprite.
-Fixed bug with "Diary" item scene display.

1.46 EA - Update 7 - Main campaign

-Added new "Mines" portal.
-Changed "Goblin, Orc and Troll" sprite graphics.
-Changed "King" sprite graphics.

-Tutorial added after starting a new game.
-Main campaign 95% completed (Ending still missing).
-Added more Lycan events in the world maps.

1.45 EA - Update 6 - Skill shop

-Fixed bug "Eclipse" trigger mechanics were incorrect.
-Fixed bug with "Doors" animations.
-Changed item display graphic.
-Doubled effects to "Life potion" and "Mana potion".
-Added sell value to "Furniture" craftable items.
-Added "Day and Night" icons in the "Time" window.

-Introduction to the new "Shill shop" mechanics, player will be able to find "Skill shops".
-All the characters can learn all the skills available in the "Skill shop".
-This new "Skill shop" mechanic will be improved and extended in future updates.
-Added multiple NPCs with "Skill shop", they have different spawning conditions and locations.

-Added more "Cave" levels in the "Coniferous forest".
-Improved "Gardening" mechanics.
-Added new "Key" recipes in the "Summoning" scene.
-Oven crafting menu splitted into "Cooking" and "Smelting" crafting menus.
-Now "Hunting" animals requires a "Knife".
-Changed "Knife" crafting recipe.

1.44 EA - Update 5 - Upgrades rework

-Fixed critical bug at "Gardening" mechanics.
-Fixed bug with the "Bed" forniture, now works properly.
-Fixed bug "Animals" weren't spawning

-New skills with DEX and AGI damage scaling.
-New "Contracts" item menu, "Contract" and "Summoning" items will be found here.
-Upgrading weapons and armors has been reworked, now recipes are crafted separately (Total ingredients are almost same).
-Main campaign "Act I" has been completed.
-Reworked "Building" mechanics, now items are required to build inside "Home".

-Balanced "Cold" and "Fractured" states.
-Removed "Recipe" item menu, replaced with "Contracts" item menu.
-Deleted recipe items, they no longer exist in the game.

1.43 EA - Update 4 - Runes

-Added moon cycle graphics in the "Moon" window.
-Added new icons for the summoning runes.
-Changed "Door" graphics.
-Changed "Ogre" character graphic.
-Changed "Mineral Ore" icons for each mineral.
-Fixed critical bug with infinite tools and negative uses.
-Fixed bug when starting a new game, some characters name display were wrong.

-New Rune items (15 new runes with different new effects).
-New "Blanc rune" mechanics, craftable rune with chances to carve different runes.
-New use to the "Knife" item, used to carve "Blanc runes".
-Blanc runes can be crafted in the "Craft" menu, recipe will be automatically unlocked.

-NPC partners will also appear inside the "Home" after being accepted as a couple.
-Balanced "Coniferous forest" creature spawning.
-Reworked "Cauldron", "Oven" and "Summoning" crafting mechanics.
-Removed "Barrel" and "Summoning totem" forniture from the game.
-Now the "Barrel" recipes can be found in the "Cauldron".
-The "Summoning totem" recipes can be found in the "Summoning book" item.
-New "Eclipse" experimental mechanics (Note: This mechanics are still under development).
-Changed the "Nutrients" detector to reduce lag spikes.
-Enemies can't spawn anymore inside the "Orc Village".
-Changed "Temperature" display in the menu.

1.42 EA - Loot Update 3

-Loot items do not need a Knife anymore.
-Loot items Knife sound removed when used.
-Using the Loot items will give the options "Open 1, Open 5 or Open 10" depending on the Loot item cuantity in your inventory.
-If the item cuantity do not reach 10 or 5, the default opened item will be 1.

-Basic craft recipes are all now unlocked automatically.

-Remastered 2D combat animations.

-Balanced EXP on all characters.

-Female main character now has a default name "Hana".

1.41 EA - Update 2: Item Hotbar

- New Item Hotbars, can be opened by pressing the number keys "1, 2 or 3"
- Each number will open a different Hotbar
- Hotbar can be navigated as same as an Item window using "Ctrl" or "Alt" keys
- Now changing game resolution will be saved
- Updated Controls Window and Credits Window

1.39 EA Hotfix

-Fixed Scythe Icons
-Fixed Amulet Icons
-Fixed Load data critical crash
-Added new text colors for special items

1.39 EA - Update 1 - Difficulties

-New Difficulties: Peaceful, Easy, Normal, Hard and Insane.

-New Difficult menu in game settings.

-Peaceful: Deactivate only enemy spawn when walking.
-Easy: Enemy ATK reduced (/2), no gold penalty after player respawn.
-Normal: Enemy ATK reduced (/1.5), gold penalty after player respawn depends on number of player deaths.
-Hard: Default enemy ATK, gold penalty after player respawn depends on number of player deaths plus 200 gold.
-Insane: Enemy ATK increased (x2), gold penalty after player respawn depends on number of player deaths plus 1,000 gold.

-Balanced gold and EXP drops from enemies.

-Peaceful mode do not replace other difficulties, Peaceful mode can be activated at same time with Easy, Normal, Hard and Insane.

-Fixed event enemies won´t be deactivated with Peaceful mode.

-Old saves will be "Hard" by default.

1.38 Hotfix

-Fixed duplicated error in knive parallel event
-Improved multiple resolution features