Genre: Adventure, Indie Lightfire Defense
Lightfire Defense Update 0.5.0 - Garden Update 🌳
0.5.0 Patchnotes
- Added Berrybushes and Magic Seeds
- Added inhabitants to the Lightfire Valley: Lucky Sprites!
- Fixed money coin rotation bug
- Fixed trap range
- Improved lighting and colors
- Improved various textures and particles
- Improved upgrade menu UI
- Improved enemy behaviour and movement
- Turret targeting mode is now displayed in the turret's name
- Renamed "Time Trap" to "Warp Trap"
Lightfire Defense Update 0.4.11
0.4.11 Patchnotes
- Lightfire Beacon now starts without the ability to attack - Unlock its laser attack in the Upgrade Menu
- Added new elemental icons and optimized selection display
- Added backwarts Dash
- Added Numpad Enter as an alternative button to start the wave
- Added error sound to more situations such as trying to cast locked spells
- Added a little icon animation for collected money
- Fixed backgrounds and some UI positions for higher resolutions
- Fixed a bug where music could stop playing after completing a wave
- Fixed some UI layering issues
- Improved intro to make it more intuitive
- Improved and added new textures
- Improved enemy missiles
- Improved upgrade menu UI
- Improved texts and tooltips
- Removed player level display
- Removed kill count display
Lightfire Defense Update 0.4.10
0.4.10 Patchnotes
- New error sound effect
- Fixed some light beam issues
- Improved terrain and enemy paths
- Improved enemy physics and movement
- Improved projectile collisions
- Improved Intro
- Improved crosshair
- 'Spikey' enemy temporarily removed from game
- Preparations for 0.5 Update 🌳
Lightfire Defense Update 0.4.9
0.4.9 Patchnotes
- Fixed a bug where sometimes the next wave could not be started
- Fixed a rare bug that occured when turrets got hit by non-element spells
- Fixed too extreme air spells effects on flying enemies
- Fixed some situations where enemies could get too far away or too high up
- Fixed item names
- Minor UI tweaks
- Improved Boss physics
- Improved Intro
Lightfire Defense 0.4.8 Patchnotes
- Fixed a bug where traps that already exploded could be loaded again
- Fixed waveskip exploit
- Info popups now show up at the correct time Lightfire Defense 0.4.8
Patch Notes 0.4.8
- Fixed a bug where traps that already exploded could be loaded again
- Fixed waveskip exploit
- Info popups now show up at the correct time
Small Release Day Hotfix
- fixed an issue where flying mobs would stop moving
- removed some animation debugging functionality Lightfire Defense Early Access Release
Patch Notes 0.4.7