Lightfire Defense cover
Lightfire Defense screenshot
Genre: Adventure, Indie

Lightfire Defense

Lightfire Defense Update 0.5.0 - Garden Update 🌳

0.5.0 Patchnotes


  • Added Berrybushes and Magic Seeds
  • Added inhabitants to the Lightfire Valley: Lucky Sprites!
  • Fixed money coin rotation bug
  • Fixed trap range
  • Improved lighting and colors
  • Improved various textures and particles
  • Improved upgrade menu UI
  • Improved enemy behaviour and movement
  • Turret targeting mode is now displayed in the turret's name
  • Renamed "Time Trap" to "Warp Trap"

Lightfire Defense Update 0.4.11

0.4.11 Patchnotes


  • Lightfire Beacon now starts without the ability to attack - Unlock its laser attack in the Upgrade Menu
  • Added new elemental icons and optimized selection display
  • Added backwarts Dash
  • Added Numpad Enter as an alternative button to start the wave
  • Added error sound to more situations such as trying to cast locked spells
  • Added a little icon animation for collected money
  • Fixed backgrounds and some UI positions for higher resolutions
  • Fixed a bug where music could stop playing after completing a wave
  • Fixed some UI layering issues
  • Improved intro to make it more intuitive
  • Improved and added new textures
  • Improved enemy missiles
  • Improved upgrade menu UI
  • Improved texts and tooltips
  • Removed player level display
  • Removed kill count display

Lightfire Defense Update 0.4.10


    0.4.10 Patchnotes

  • New error sound effect
  • Fixed some light beam issues
  • Improved terrain and enemy paths
  • Improved enemy physics and movement
  • Improved projectile collisions
  • Improved Intro
  • Improved crosshair
  • 'Spikey' enemy temporarily removed from game
  • Preparations for 0.5 Update 🌳

Lightfire Defense Update 0.4.9

0.4.9 Patchnotes


  • Fixed a bug where sometimes the next wave could not be started
  • Fixed a rare bug that occured when turrets got hit by non-element spells
  • Fixed too extreme air spells effects on flying enemies
  • Fixed some situations where enemies could get too far away or too high up
  • Fixed item names
  • Minor UI tweaks
  • Improved Boss physics
  • Improved Intro

Lightfire Defense 0.4.8 Patchnotes

- Fixed a bug where traps that already exploded could be loaded again
- Fixed waveskip exploit
- Info popups now show up at the correct time

Lightfire Defense 0.4.8

Patch Notes 0.4.8


  • Fixed a bug where traps that already exploded could be loaded again
  • Fixed waveskip exploit
  • Info popups now show up at the correct time

Small Release Day Hotfix

- fixed an issue where flying mobs would stop moving
- removed some animation debugging functionality

Lightfire Defense Early Access Release

Patch Notes 0.4.7


  • Released.