Roll up your sleeves and get ready for some crafting to make a spaceship in preparation for your new chapter! As a reward, you will also receive a new mech skin to use both in the Legacy branch and the Shifting Gears update! 🔥
🕜 The event ends on June 3rd!
Steam players will still be able to access and enjoy the event's contents via the Legacy branch even after the official timeframe has ended.
Now get crafting, Exofarmers, and see you on the other side! ⚒️🚀
//The FRAME BREAK TEAM
SHIFTING GEARS UPDATE DROPS ON JUNE 4TH!
Howdy Exofarmers - The long-awaited summer update, Shifting Gears, is coming on JUNE 4TH!
Check out what we have in store for you, sneak peeks of the hot update, and some frequently asked questions. If you hang on tight until the end, you will find out about our juicy pre-patch event with a new mech skin! 👀
Without further ado, let's get down to the brass tacks and dive into the Shifting Gears Update you all have been waiting for!
A WORD FROM US💗
Since we started, we've had the privilege of watching our game grow together with our amazing community. As we've listened closely to your feedback, it's been clear that we were not living up to the fantasy that Lightyear Frontier promised.
Although many players praised the lush nature of the game world, you also found it to be small and limiting, missing viable options for where you could build a farm. Many of you quickly explored the entire map and were left wanting more. We also saw that you enjoyed making huge farms, but the world didn't support that, and there was no reason to farm a lot of crops.
In the Shifting Gears update, we have created a huge new world, allowing space for large-scale farming. In addition to supporting the large-scale farmers' dreams, we’ve reworked the main progression system for higher emphasis on farming. The new system involves sending large deliveries of crops to other planets, which will reward you for your contribution.
To make the world a little more challenging and create exciting moments during traversal, we've added hazards, such as tornadoes, which can damage your mech, so you will have to be a bit more alert while exploring. Adding some challenge to the game can be scary, especially for the part of our community who enjoy and thrive more in cozy peaceful gameplay. But don't worry, we hear you! That's why we’ve added the option for you to turn off damage in the settings!
We have been fairly silent these past six months, which understandably made you wonder what's happening with the game. To address the community feedback, we needed to change several core parts of the experience, and unfortunately, we couldn't do them in individual updates. Since the changes are all interconnected, we had to do everything in one big update. In the future, we want to invite you earlier on to test and discuss WIP experimental stuff, and not leave you in the dark. We are committed to this journey to continue improving the game with you, and all feedback we get will go into our decisions on what we focus on next, so don't hesitate to let us know what you think!
Thank you again for staying on this journey and growing with us, and let's get to the more fun stuff: the Shifting Gears Update sneak peek! 👀
SHIFTING GEARS UPDATE SNEAK PEEK🔍
We packed this update full of changes to aim and make the world feel more alive and rewarding! Here's a quick look at some of what's coming:
BIGGER WORLD & CHANGED NARRATIVE🌎🗝️
HUGE new map ready for you to explore - Where will you settle your homestead?
Discover and use new materials, crafting recipes, and buildings - it's time to craft a Watering Drone Station!
New hazards in the world - watch out or you might get swept away! 🌪️
Investigate and unravel the planet's ancient past and get rewarded for your progress!
YOUR MECH & EXOFARMER🚜🧑🚀
A bigger plow for plowing some HUGE fields!
Standing in water with your mech will fill up your water tank!
Get ready for an even more powerful Irrigation Hose - with a satisfying shotgun-style blast covering fields broader and quicker! 🔫
Your mech is hungry for fuel to operate! Farm, produce, and explore the best oils to fuel the engine!
Deliver crops to remote colonies in need with the Delivery Canon and achieve delivery milestones to unlock new buildings and mech upgrades!
Choose from a wide range of new customizable colors for your mech in the Upgrade Depot. 🎨
Use the new mod chip system to upgrade and specialize your mech's abilities!
Add mod chips to parts to enhance and specialize your mech to be stronger at farming, traveling, or gathering resources.
Customize your mech as you progress and unlock stronger parts!
Using the Appearance system, you will make the mech feel like yours, you can have the functionality that you want, and pair it with your favorite look!
Easily save and switch between mech configurations with loadouts.
Farm and pick up resources to your inventory with your exofarmer!🧑🌾Use the following tools to farm by hand:
Hoe
Watering Can
Seed Bag
Use the Repair Tool to take care of the health of your trusty mech, and it will protect you on your adventures!
FARMING & HOMESTEAD🌱🏡
Our most requested feature - DRONE WATERING AUTOMATION IS HERE!
Soil matters! Channel your inner farming mastermind and rotate crops for maximized yield, much like real-life farming.
Different pets produce different types of "droppings"💩 you can make into fertilizer. This was our artist’s most enjoyable work to date.
Cheat and use fertilizer instead of rotating crops to change the soil type and get the yield you were aiming for!
Create your safe haven with the home area Farm Center barrier - your sanctuary to farm, relax, and gain beneficial buffs.
Build the homestead of your dreams - Or why not a gigantic warehouse? (Thank you More Than 8 Rats, Goob, and Yeyo, for your Home Sweet Homestead event contribution; the whole team is OBSESSED with your creation!)
That concludes the steaming hot, freshly produced, mech-tastic goodness overview of some of MANY cool things to expect in the update, and we can't wait for you to experience it firsthand!
Frequently Asked Questions
Q: Will hazards damage my homestead? A: Your homestead is always safe from hazards with the help of the Farm Center barrier. We based this decision on earlier feedback, making your homestead a relaxing place to be, and wanted to make sure you have a calm space to return to after your adventures.
Q: Is there a peaceful mode to avoid hazards? A: Almost! Although there is no way to turn off hazards, you can still disable damage on both your exofarmer and your mech in the settings. This way, you can enjoy the game more peacefully for those who prefer a more cozy experience. If there is a strong interest in avoiding hazards altogether from the community, we may look into further options to customize your experience.
Q: What about PIP-3R? A: Our initial plan, based on the feedback and data we've gotten about PIP-3R, was to remove their presence from the Shifting Gears update. However, thanks to the community showing love and sadness over the missing companion, we've included the possibility to switch on PIP-3R's chatter in the settings menu.
Q: What happens to my old Legacy save files? A: As this update has a completely new map and many systems rebuilt, you will have to use a new save file to start a new game. However, if you play on Steam, you can enable the Lightyear Frontier Legacy branch to access your previous saves after the Shifting Gears Update. We have no plans to update or maintain this branch as our focus will be on the newer and bigger world. The Legacy branch will stay available for now, but may be removed in the future.
PRE-PATCH EVENT MAY 28TH🚀
Journey To The New World Prepare for the Shifting Gears update by building the spaceship that will take you to your new planet and adventure - and get a new skin for your mech! On May 28th, you will get access to a blueprint for a spaceship in preparation for your new chapter in the Shifting Gears update! As a reward for crafting the spaceship, you will also receive a new mech skin to use both in the Legacy branch and the Shifting Gears update!
The event ends the day before the big update - June 3rd!
And! While our event is scheduled to end when the summer update launches, Steam players will still be able to access and enjoy the contents of this event via the Legacy branch even after the official timeframe has ended.
Good luck on your new journey Exofarmers, and see you soon!🧭✨
//The FRAME BREAK team
Narrative Presentation Changes
Hello Exofarmers!
Thank you all for the many questions and feedback we received relating to Lightyear Frontier’s narrative. We saw the response on our Q&A video in March, and we understand that it’s an important topic for many of you (for us as well!) and want to clarify our stance and what changes we’ll be making.
Reasoning behind the shift 🔄
In the current game, we try to tell a story via PIP-3R’s voiceover in a linear fashion. After each region you restore, PIP-3R gives you more information about themself and their mission, culminating in a deep dive into the alien mystery inside the vault.
You can also discover tidbits of information about the alien ruins by finding all artifacts in each ruin area, presented in short text entries.
Thanks to the feedback we’ve gotten, in addition to observing player behavior, we’ve come to understand that the linear approach is not working as well as we hoped. Oftentimes, players are focused on their task and may be taken by surprise by the sudden voiceover, either unintentionally missing important pieces of context or being outright annoyed that the game is interrupting them. Many of you do not feel in control of when the narrative happens, making it hard to plan around it.
All in all, this storytelling style does not mesh well with the sandboxy nature of the gameplay. Once this was made clear to us, we decided to look into different avenues of conveying narrative to our players.
So what’s changing? 📌
We should start by underlining that we are NOT removing all narrative and storytelling from the game. It’s evident now that our Q&A video was too vague on the topic and caused many of you to worry that the game would become entirely mechanics-driven without context, but that is not the case.
We are moving the conveying of narrative to mechanics within the player’s control, so that it doesn’t happen without your intent to engage with it. That way, we can ensure that the player’s attention is not split between other tasks.
The most noticeable difference is in removing PIP-3R as your constant companion. While the character may return in a different form, they will be absent in the upcoming update. PIP-3R has been a divisive character within our community, but we understand that many players have enjoyed their company and will keep that in mind as we look into future options for them.
New forms of narrative ✨
We’re changing the old avenue of storytelling, the Findings system, with two new ones: Inspection Points and Artifacts Findings.
The current Findings system works so that each alien ruin has a set amount of artifacts to find, and by collecting them all, you are given notes from PIP-3R.
The problem we’ve experienced with this system is that it competes with the linear storyline told in the Vault. Since the exploration of the ruins is non-linear, we couldn’t be sure what artifacts you’ve already discovered, so the text entries had to be light on details to avoid presenting information in the wrong order. Therefore, this resulted in PIP-3R’s notes only being able to convey vague context and speculation on each ruin’s purpose, which is much better suited for the new Inspection Points.
Inspection Points 🔍
Inspection Points are small interaction spots located at various landmarks across the world, providing additional context about what you discovered. Our intent for the Inspection Points is to let players learn more about their planet at their own pace, and to reward explorers who want to fine-comb every corner of the map for clues.
Artifacts Findings 📝
We wanted the findings from artifacts to be more in-depth and exciting to uncover, so we reworked the system from the ground up, using the Findings system as a foundation. In the new system, artifacts no longer belong to a specific ruin and instead contribute to a total artifact count for the whole world. As you find more, you unlock research entries that go much deeper into the alien mystery from the get-go and reveal details that we had struggled to find a place for in the past.
Between these two systems, we feel better equipped to tell the story of Lightyear Frontier more than ever before. Despite the removal of PIP-3R’s dialogue, the total amount of narrative text in the game has increased by approximately 50%, thanks to the versatility of the new systems.
Neighbours here to stay 🏡
Our dear neighbors will continue to be part of your planet, with some updated dialogues and quest item locations to correspond with the updated world.
Going forward 🚗
We’re working hard on the upcoming update and aim to get all the narrative changes into your hands as soon as possible! We hope you continue to share your feedback as you explore and learn more about the Lightyear Frontier and its former inhabitants.
Also! We’d like to take this opportunity to mini-announce that before the patch goes live, we will add an in-game event to prepare you for the update, with a new quest and a reward that will carry over into the new world. More details to come soon!
Thank you for your patience as we near the finish line of this massive update. The wait is almost over! 🚀🌱
We want to send a big thank you to all participants in the modular building event! 👏 The HomeSweetHome beta is now officially closed.🔒
You have really shown off your skills in creating homesteads that any person could dream of living in! Kitchens, bunkbeds, beautiful homes and gardens - you name it!
It’s been amazing seeing all of your creations, and we’re excited to announce the winners of this event:
🏆Winners
A traditional farm and barn just hits the spot. The inside of the barn is decorated just like how a home should feel, homey!
The feeling of visiting another country washes over us, and somehow these buildings give off the vibe of a temple with a calming garden from the East…
A carpet was created out of no cloth, but something mysterious that many are scratching their head over. This handy work was made by a smart exofarmer!
This building offers whatever you could wish for. It surely does remind us of how some retail companies used to be on Earth before we became exofarmers…
Big isn’t everything! A unique build that got it all: Your homestead, a garage for your Mech, and your farm. Why waste resources when something small can give you everything you need?
Congratulations - All of you will receive a Pioneer’s Bundle Steam Key!
🥇 Receiving your prize
If you are one of the winners, comment below, and our community manager will reach out to you through PM here on Steam.
Be wary of scammers! Do not click on any links or anything of that sort!
Upon response, we will provide you with your prize for you to enjoy 👏
Until next time Exofarmers! 🌱🏠 The Frame Break team
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Include the hashtag #HomeSweetHomestead in your screenshot caption.
If you’re building with your friends, include their Steam names in the caption or image.
Optional: Tell us your design inspiration in one sentence!
🏆 Prizes
A total of 7 winners will be selected, with one Pioneer’s Bundle Steam Key awarded to each!
✅ Tips
Use items in creative ways!
All styles of your homestead project are welcome! Fantasy, modern, rustic, your IRL home… The sky is the limit!
Winners will be announced on Steam!
Keep your eyes sharp
Small teasers for what's to come can be found in the beta… 👀🔍
Happy building, Exofarmers! 🌱🏠
See you soon, The FrameBreak Team
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Did you encounter a bug? Let us know here!
Today it’s 1 year since we launched Lightyear Frontier in Early Access. It’s been a long road up to this point but we’re so happy to have met all of you, our amazing players, and we’re very excited to continue shaping the game together with you all. In order to celebrate this day we have some things to share with you.
Giveaway
We are hosting a giveaway of Steam Keys to Lightyear Frontier and to the Pioneer’s bundle over on our Discord - Hop into the server to celebrate with us and have the chance of winning a free key!
In our last post, we asked you to give us questions about the upcoming update coming this summer. Wilmer, our creative director, took some time in front of a camera to give you some answers to both exciting new things coming, and some more serious topics. Give it a watch and let us know if you have even more questions or if you have something you’d like us to talk more about in our next post.
Thank you all so much for this past year. For sharing your feedback with us, for sharing your amazing suggestions, for taking beautiful screenshots, and first and foremost, for playing Lightyear Frontier. We got exciting plans for you this upcoming year and cannot wait to share more of them with you.
Until next time—happy farming, Exofarmers! 🚀🌱
See you soon, The FrameBreak Team
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Hey Exofarmers! We know you are all eagerly awaiting the next update for Lightyear Frontier, and we greatly appreciate your patience. Let’s talk a bit about what’s happening now and what to expect:
Since release, we’ve noticed that the game feels a bit static, and many of our players and wishlisters are waiting for that special something to be added to the Frontier.
After further exploration of this matter, we realized the game’s direction so far is not quite what we—or you—have hoped for. Over fall and winter, we found an adjustment to the direction that we believe will level up the game to bring it that something we, and you, have been looking for.
The road ahead will address your feedback with a focus on giving you more power, freedom, and creativity on the Frontier:
A bigger world to explore
You let us know that the Frontier felt a bit cramped, and we agreed - so now we’re making it a LOT bigger, with possibilities for more diverse traversal and exploration!
More strategy and power to the mech
We’ve received the feedback that the mech can sometimes give the feeling of not being as strong as it looks, we’re working on changing that - you should feel powerful in your mech! We’re also looking at increasing strategic thinking in how you progress and upgrade your mech, to be stronger than ever before!
Making your homestead more homey
You told us you wanted to be able to go inside and decorate your house, we want to give you that, but more - that’s why we’re working on a modular building system. This will allow your creativity to go wild!
Bigger and better farming!
We know you’ve been craving water automation and like to build big farming fields - we’re working on making that possible!
When is the next update coming?
A lot of positive and exciting things will happen as we walk down this new path, but a change of direction like this, at this stage of the game, comes with some notable trade-offs. The most noticeable is a delay in updates for Lightyear Frontier.
We are aiming for our next big update to be in early summer if development goes as smoothly as we’re hoping. This is because we want to give you an experience in Lightyear Frontier that both you and we can be proud of.
Another trade-off we already know will happen is the removal of our current house constructs, they will be replaced by the new modular building system we mentioned earlier.
In conclusion, the wait for the next update will be a bit longer than usual but, it is for a great cause and exciting things are coming! Now, we imagine that you have a BUNCH of questions…
To bring more clarity, we’d love to answer your questions—whether about past updates, current work, or the future of the Frontier.
Drop your questions in the Steam post’s discussion thread! In about a week, we’ll go through them and share some answers. Stay tuned!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Thank you for your continuous support and attention Exofarmers!
See you again soon, The Frame Break team
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Lightyear Frontier is Steam Deck Verified! + Devlog
Hello Exofarmers!
Some amazing news just landed - Lightyear Frontier is Steam Deck Verified!
This has been a long process and we’re so happy to share this news with you all. There is a small update that’s coming along with this just to make sure the resolution works and that crossplay is still enabled for all platforms + some various bugfixes!
Don’t miss out on a devlog below! ⬇️
Patch Notes - V. 0.4.1282
Fixed an issue where the Steam Deck would default to an incorrect and distorted resolution after a recent SteamOS update
Fixed interactions with Compost Box causing severe performance issues during rapid changes in player inventory
Most noticeable when harvesting lots of plants or shooting lots of seeds
Fixed a few rare crashes
Fixed Pioneer Bundle not having an image
Fixed Sprout Cannon being able to plant some sprouts in plots
Fixed P.I.C.K.-Axe occasionally getting a purple afterglow in multiplayer
Devlog - Taking a look back at past updates
Today we’ll be giving you some behind-the-scenes beans on our past updates - neighbors & Animals and Trailblazer. We’re taking a final look back at where we’ve been, before looking ahead to our new experimental updates, which are waiting just around the corner. Let’s start off with:
Neighbors and Animals
Neighbors
Moving to a new planet with friends can be exciting, but if you’re doing it solo it can get quite lonely. This is something we believed could be the case early on but weren't too sure how to prioritise. Once we released Lightyear Frontier and started getting feedback, we could see that you all wanted some company to feel more connected to the new world, and that’s when we knew that neighbors needed to set their coordinates for your new planet!
Our earliest idea of neighbors evolved and changed during development, a lot thanks to your feedback and thoughts. You help us shape new features but also when we add them!
The neighbors we have so far have personalities and qualities that contrast with each other and we’d like for potential new neighbors to be just as unique as well. What kind of neighbors would you like to see in the future? Share your ideas with us!
Ulf
We knew all along that we wanted to have a neighbor connected to nature and plants on the Frontier. With this in mind, we started leaning towards adding a botanist/ scientist to the game. Our artists started to concept the neighbor and with continuous iteration and collaboration within the team, we ended up with the first version of Ulf. We knew we did not want the stereotypical image of a scientist in a white robe and that’s why we went in another direction with Ulf and how he got his stunning look and majestic beard.
Ulf grew very organically, in different directions, first some narrative design, then some art, then some game design, and then he blossomed into the character he is today, just like a plant.
However, when we were almost finished working on Diane and the animals, we realized Ulf’s sprout feature felt a bit shallow and not very science-like. That’s when we went back to Ulf and added mutated crops and created the Seed Splicer.
We think this feature can help us make a lot of interesting things with a flavor of science. It’s a door we’re excited to have opened and to revisit again in the future. It’s not our current focus but if you have ideas or wishes regarding sprouts and plant mutations - let us know!
Diane
As we started working on Diane, we knew we wanted a character that stood in contrast to Ulf. Diane is very direct and hands-on, whilst Ulf is a bit more shy and reserved. In testing and also after release, we could tell opinions on her were very split. Some think she’s sweet and some may think she can be a bit rude at times, there’s many sides to Diane.
Most things with Diane went smooth sailing, but not her hat. That darn thing gave us a big headache as it was a nightmare to animate, but it was essential to her character and all worth it in the end!
Diane’s Animal Sanctuary was just like Ulf’s Seed Splicer, a solution to an issue we predicted our players might face when we’d start introducing animals and animal care on the farm. We wanted to make sure that players could move their farm animals out of the way when doing a remodel of their farmstead for example. At the same time, we wanted players to be able to do this and still keep a close connection with the animals, which is why they are not just stored in a computer for example but instead at Diane’s Sanctuary.
Something we think would be interesting to explore further is Diane’s mission on your planet - finding out how animals breed. Is this a mystery you’d be interested in exploring further?
Animals
Just like with neighbors, we wanted to add more animals and animal care to create a sense of community and togetherness in the game, adding something alive to care for other than your plants and farm.
Early Stalktail Concepts.
A risk we saw with adding animals to the farm was that they could feel too much like cattle, we wanted players to be able to build a closer connection with the animals. But not too close, so not like a housepet, but somewhere in between.
Early Mox concepts.
In the future we’d of course like to expand more on animals, adding more variations or using their materials for more things. We’d like to give them some more importance on your farm, whilst not making them too overwhelming - let us know if you have ideas on what direction you’d like to see us go!
Trailblazer
Trailblazer mode
Trailblazer was an update we worked hard and fast on, similar to the Trailblazer mode itself. You said to us that you didn’t have the time to do everything you needed in just one day. This is why we added speedier traversal like the Trailblazer mode, the return home feature, and moving faster on paths!
Early Trailblazer concepts.
Exploring more modes and upgrades to the mech is something we’d love to do in the future. We already have a few different ways you can use the mech to traverse around the world - what other modes or upgrades would you like to see?
Exofarmer Customization
Exofarmer Customization has been a highly wished-for feature from our community but also a passion within the dev team. It’s been a rewarding experience to allow players to finally be able to add some more personality and uniqueness to their Exofarmer. This also makes it easier for players to distinguish from each other when playing together!
Early Exofarmer helmet concepts.
We wanted this to be different from how you customize your mech. The mech is more of an investment in both time and resources, like adding upgrades to your car for example, whilst the Exofarmer customization should feel as easy as picking a t-shirt in the morning, it should be easy to represent yourself the way you’d like!
Some lovely placeholder helms we used while waiting for the finished helmets.
We have a BUNCH of ideas on how to continue building on this and are so excited to work more on this down the road. What would you like to see from Exofarmer Customization?
Future Updates
We’ve already shared some of our plans for the future in a post back in December but are now almost ready to start sharing even more with you, thank you for staying patient with us!
We hope y’all are as excited as us for what’s to come, see you again soon Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
The new year is off to a great start here at the FRAME BREAK office! We’re preparing to let y’all in on the new experimental features soon, but it’s not ready just yet. Here are some things you can enjoy in the meantime:
A quick bugfix update
We’ve done some bugfixing on things you’ve reported over the holidays to make sure you have a great time on the Frontier until the next update arrives. Read full patch notes below ⬇️
Patch Notes - V. 0.4.1141
🔁 Changes
Trailblazer Mode will no longer show a prompt when driving over Noxious Weeds
Trailblazer Mode will now show a prompt when trying to boost while over-encumbered
🪲 Bugfixes
Fixed various crashes
Improved collision on several constructs
Fixed light shining in the wrong location on the Well construct
Fixed issue where destroyed Trees, Rocks, etc could sometimes reappear for Clients when reloading savefile in worlds where a lot of foliage had been destroyed
Fixed a visual issue where some cables in a ruins area would be floating in the air, instead of being connected to the wall
Fixed misspelling of Festive Windshield
Fixed some weeds spawning on top of small foliage and therefore being indestructible by some tools
Fixed missing punctuation in several construct descriptions
Fixed severe performance drops that could occur when adding or removing items from your mech's inventory after interacting with a Silo
This was most noticeable when using the Seed Shooter or harvesting plants.
Fixed wild plants sometimes not spawning as frequently as they should
Fixed some actions potentially being aimed behind the Exofarmer when using a third-person perspective
Fixed relocation ignoring some build warnings, e.g. "Invalid Slope" or "Blocked"
Fixed Trailblazer mode sometimes incorrectly staying in an over-encumbered state
Fixed missing SFX when recycling the Ball Dispenser
Devlog coming next week - Past updates
Just like we did with our last 2024 Wrapped post, we’re taking a look back at where we’ve been so far before we start going forward. In this upcoming devlog we’ll be looking at some of our past updates, going into some more detail on why these features have been our focus and we’ll also include some fun screenshots and quotes from you guys on them! Stay tuned for that.
Next big update - want to know more?
As you know we have experimental features coming to you soon! Before we invite you to test them out, we could tell you a bit more about one of them!
Which topic would you like us to talk about first?
Modular building
Large scale farming
New Main progression
Let us know in the comments which topic you’d like us to talk about first!
See you next week Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Hope you all had a great holiday season and got some much-needed rest—we sure did! 2024 was a crazy and amazing year - we released Lightyear Frontier in March and have since then also released multiple exciting updates.
In our last post of 2024 we took a peak into the future of the Frontier, so for the first post of 2025, let’s have a quick look back at some fun and exciting data we created together.
1,467,432 Exofarmers joined the Frontier in 2024!
Since Lightyear Frontier was released in March 2024, we’ve had many players join the Frontier farm life, which means you’ve all managed to do a bunch of cool stuff in the game. Let’s look at the numbers:
20,000 Gnomes were built!
The most built decoration constructs apart from fences were the Clothesline, Washbasin, and Small Dala Horse 🐴
The Longest Player Save -> 1174 Days!
The player holding the longest playtime record has played 1174 days on their savefile in Lightyear Frontier on Steam, that is 338h played!
Our Xbox users are not far behind clocking in at 1094 days and 336h played!
100 000 Swift plumes were fed!
The most fed animal nest was the Ratscallion nest with over 65,000 nests fed!
Hot Rod - the most popular mech set!
Excluding the standard mech set, the Hot Rod is the most popular mech set as a whole, followed closely by the Hermes and Knight sets. What set do you use the most? Let us know below! 💬
30% of our players play together, over twice as many play solo!
The Frontier welcomes you to play as both single- and multiplayer. About a 3rd of you enjoy playing the game alone but more than twice as many of you enjoy playing the game solo, that’s impressive!
You earn more than you spend!
You all made more than 260,000 in-game money in 2024, out of that you only spent 110,000 - very frugal of you!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ It’s been an amazing year and we can’t wait to see what 2025 brings, if you’re curious about what we’re planning - take a look at our teaser post from December.
We just got back from a short holiday break so we’ll be returning in a few weeks with more updates on the new and experimental vision for the Frontier in 2025.
See ya soon, Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!