Today it’s 1 year since we launched Lightyear Frontier in Early Access. It’s been a long road up to this point but we’re so happy to have met all of you, our amazing players, and we’re very excited to continue shaping the game together with you all. In order to celebrate this day we have some things to share with you.
Giveaway
We are hosting a giveaway of Steam Keys to Lightyear Frontier and to the Pioneer’s bundle over on our Discord - Hop into the server to celebrate with us and have the chance of winning a free key!
In our last post, we asked you to give us questions about the upcoming update coming this summer. Wilmer, our creative director, took some time in front of a camera to give you some answers to both exciting new things coming, and some more serious topics. Give it a watch and let us know if you have even more questions or if you have something you’d like us to talk more about in our next post.
Thank you all so much for this past year. For sharing your feedback with us, for sharing your amazing suggestions, for taking beautiful screenshots, and first and foremost, for playing Lightyear Frontier. We got exciting plans for you this upcoming year and cannot wait to share more of them with you.
Until next time—happy farming, Exofarmers! 🚀🌱
See you soon, The FrameBreak Team
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Hey Exofarmers! We know you are all eagerly awaiting the next update for Lightyear Frontier, and we greatly appreciate your patience. Let’s talk a bit about what’s happening now and what to expect:
Since release, we’ve noticed that the game feels a bit static, and many of our players and wishlisters are waiting for that special something to be added to the Frontier.
After further exploration of this matter, we realized the game’s direction so far is not quite what we—or you—have hoped for. Over fall and winter, we found an adjustment to the direction that we believe will level up the game to bring it that something we, and you, have been looking for.
The road ahead will address your feedback with a focus on giving you more power, freedom, and creativity on the Frontier:
A bigger world to explore
You let us know that the Frontier felt a bit cramped, and we agreed - so now we’re making it a LOT bigger, with possibilities for more diverse traversal and exploration!
More strategy and power to the mech
We’ve received the feedback that the mech can sometimes give the feeling of not being as strong as it looks, we’re working on changing that - you should feel powerful in your mech! We’re also looking at increasing strategic thinking in how you progress and upgrade your mech, to be stronger than ever before!
Making your homestead more homey
You told us you wanted to be able to go inside and decorate your house, we want to give you that, but more - that’s why we’re working on a modular building system. This will allow your creativity to go wild!
Bigger and better farming!
We know you’ve been craving water automation and like to build big farming fields - we’re working on making that possible!
When is the next update coming?
A lot of positive and exciting things will happen as we walk down this new path, but a change of direction like this, at this stage of the game, comes with some notable trade-offs. The most noticeable is a delay in updates for Lightyear Frontier.
We are aiming for our next big update to be in early summer if development goes as smoothly as we’re hoping. This is because we want to give you an experience in Lightyear Frontier that both you and we can be proud of.
Another trade-off we already know will happen is the removal of our current house constructs, they will be replaced by the new modular building system we mentioned earlier.
In conclusion, the wait for the next update will be a bit longer than usual but, it is for a great cause and exciting things are coming! Now, we imagine that you have a BUNCH of questions…
To bring more clarity, we’d love to answer your questions—whether about past updates, current work, or the future of the Frontier.
Drop your questions in the Steam post’s discussion thread! In about a week, we’ll go through them and share some answers. Stay tuned!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Thank you for your continuous support and attention Exofarmers!
See you again soon, The Frame Break team
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Lightyear Frontier is Steam Deck Verified! + Devlog
Hello Exofarmers!
Some amazing news just landed - Lightyear Frontier is Steam Deck Verified!
This has been a long process and we’re so happy to share this news with you all. There is a small update that’s coming along with this just to make sure the resolution works and that crossplay is still enabled for all platforms + some various bugfixes!
Don’t miss out on a devlog below! ⬇️
Patch Notes - V. 0.4.1282
Fixed an issue where the Steam Deck would default to an incorrect and distorted resolution after a recent SteamOS update
Fixed interactions with Compost Box causing severe performance issues during rapid changes in player inventory
Most noticeable when harvesting lots of plants or shooting lots of seeds
Fixed a few rare crashes
Fixed Pioneer Bundle not having an image
Fixed Sprout Cannon being able to plant some sprouts in plots
Fixed P.I.C.K.-Axe occasionally getting a purple afterglow in multiplayer
Devlog - Taking a look back at past updates
Today we’ll be giving you some behind-the-scenes beans on our past updates - neighbors & Animals and Trailblazer. We’re taking a final look back at where we’ve been, before looking ahead to our new experimental updates, which are waiting just around the corner. Let’s start off with:
Neighbors and Animals
Neighbors
Moving to a new planet with friends can be exciting, but if you’re doing it solo it can get quite lonely. This is something we believed could be the case early on but weren't too sure how to prioritise. Once we released Lightyear Frontier and started getting feedback, we could see that you all wanted some company to feel more connected to the new world, and that’s when we knew that neighbors needed to set their coordinates for your new planet!
Our earliest idea of neighbors evolved and changed during development, a lot thanks to your feedback and thoughts. You help us shape new features but also when we add them!
The neighbors we have so far have personalities and qualities that contrast with each other and we’d like for potential new neighbors to be just as unique as well. What kind of neighbors would you like to see in the future? Share your ideas with us!
Ulf
We knew all along that we wanted to have a neighbor connected to nature and plants on the Frontier. With this in mind, we started leaning towards adding a botanist/ scientist to the game. Our artists started to concept the neighbor and with continuous iteration and collaboration within the team, we ended up with the first version of Ulf. We knew we did not want the stereotypical image of a scientist in a white robe and that’s why we went in another direction with Ulf and how he got his stunning look and majestic beard.
Ulf grew very organically, in different directions, first some narrative design, then some art, then some game design, and then he blossomed into the character he is today, just like a plant.
However, when we were almost finished working on Diane and the animals, we realized Ulf’s sprout feature felt a bit shallow and not very science-like. That’s when we went back to Ulf and added mutated crops and created the Seed Splicer.
We think this feature can help us make a lot of interesting things with a flavor of science. It’s a door we’re excited to have opened and to revisit again in the future. It’s not our current focus but if you have ideas or wishes regarding sprouts and plant mutations - let us know!
Diane
As we started working on Diane, we knew we wanted a character that stood in contrast to Ulf. Diane is very direct and hands-on, whilst Ulf is a bit more shy and reserved. In testing and also after release, we could tell opinions on her were very split. Some think she’s sweet and some may think she can be a bit rude at times, there’s many sides to Diane.
Most things with Diane went smooth sailing, but not her hat. That darn thing gave us a big headache as it was a nightmare to animate, but it was essential to her character and all worth it in the end!
Diane’s Animal Sanctuary was just like Ulf’s Seed Splicer, a solution to an issue we predicted our players might face when we’d start introducing animals and animal care on the farm. We wanted to make sure that players could move their farm animals out of the way when doing a remodel of their farmstead for example. At the same time, we wanted players to be able to do this and still keep a close connection with the animals, which is why they are not just stored in a computer for example but instead at Diane’s Sanctuary.
Something we think would be interesting to explore further is Diane’s mission on your planet - finding out how animals breed. Is this a mystery you’d be interested in exploring further?
Animals
Just like with neighbors, we wanted to add more animals and animal care to create a sense of community and togetherness in the game, adding something alive to care for other than your plants and farm.
Early Stalktail Concepts.
A risk we saw with adding animals to the farm was that they could feel too much like cattle, we wanted players to be able to build a closer connection with the animals. But not too close, so not like a housepet, but somewhere in between.
Early Mox concepts.
In the future we’d of course like to expand more on animals, adding more variations or using their materials for more things. We’d like to give them some more importance on your farm, whilst not making them too overwhelming - let us know if you have ideas on what direction you’d like to see us go!
Trailblazer
Trailblazer mode
Trailblazer was an update we worked hard and fast on, similar to the Trailblazer mode itself. You said to us that you didn’t have the time to do everything you needed in just one day. This is why we added speedier traversal like the Trailblazer mode, the return home feature, and moving faster on paths!
Early Trailblazer concepts.
Exploring more modes and upgrades to the mech is something we’d love to do in the future. We already have a few different ways you can use the mech to traverse around the world - what other modes or upgrades would you like to see?
Exofarmer Customization
Exofarmer Customization has been a highly wished-for feature from our community but also a passion within the dev team. It’s been a rewarding experience to allow players to finally be able to add some more personality and uniqueness to their Exofarmer. This also makes it easier for players to distinguish from each other when playing together!
Early Exofarmer helmet concepts.
We wanted this to be different from how you customize your mech. The mech is more of an investment in both time and resources, like adding upgrades to your car for example, whilst the Exofarmer customization should feel as easy as picking a t-shirt in the morning, it should be easy to represent yourself the way you’d like!
Some lovely placeholder helms we used while waiting for the finished helmets.
We have a BUNCH of ideas on how to continue building on this and are so excited to work more on this down the road. What would you like to see from Exofarmer Customization?
Future Updates
We’ve already shared some of our plans for the future in a post back in December but are now almost ready to start sharing even more with you, thank you for staying patient with us!
We hope y’all are as excited as us for what’s to come, see you again soon Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
The new year is off to a great start here at the FRAME BREAK office! We’re preparing to let y’all in on the new experimental features soon, but it’s not ready just yet. Here are some things you can enjoy in the meantime:
A quick bugfix update
We’ve done some bugfixing on things you’ve reported over the holidays to make sure you have a great time on the Frontier until the next update arrives. Read full patch notes below ⬇️
Patch Notes - V. 0.4.1141
🔁 Changes
Trailblazer Mode will no longer show a prompt when driving over Noxious Weeds
Trailblazer Mode will now show a prompt when trying to boost while over-encumbered
🪲 Bugfixes
Fixed various crashes
Improved collision on several constructs
Fixed light shining in the wrong location on the Well construct
Fixed issue where destroyed Trees, Rocks, etc could sometimes reappear for Clients when reloading savefile in worlds where a lot of foliage had been destroyed
Fixed a visual issue where some cables in a ruins area would be floating in the air, instead of being connected to the wall
Fixed misspelling of Festive Windshield
Fixed some weeds spawning on top of small foliage and therefore being indestructible by some tools
Fixed missing punctuation in several construct descriptions
Fixed severe performance drops that could occur when adding or removing items from your mech's inventory after interacting with a Silo
This was most noticeable when using the Seed Shooter or harvesting plants.
Fixed wild plants sometimes not spawning as frequently as they should
Fixed some actions potentially being aimed behind the Exofarmer when using a third-person perspective
Fixed relocation ignoring some build warnings, e.g. "Invalid Slope" or "Blocked"
Fixed Trailblazer mode sometimes incorrectly staying in an over-encumbered state
Fixed missing SFX when recycling the Ball Dispenser
Devlog coming next week - Past updates
Just like we did with our last 2024 Wrapped post, we’re taking a look back at where we’ve been so far before we start going forward. In this upcoming devlog we’ll be looking at some of our past updates, going into some more detail on why these features have been our focus and we’ll also include some fun screenshots and quotes from you guys on them! Stay tuned for that.
Next big update - want to know more?
As you know we have experimental features coming to you soon! Before we invite you to test them out, we could tell you a bit more about one of them!
Which topic would you like us to talk about first?
Modular building
Large scale farming
New Main progression
Let us know in the comments which topic you’d like us to talk about first!
See you next week Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Hope you all had a great holiday season and got some much-needed rest—we sure did! 2024 was a crazy and amazing year - we released Lightyear Frontier in March and have since then also released multiple exciting updates.
In our last post of 2024 we took a peak into the future of the Frontier, so for the first post of 2025, let’s have a quick look back at some fun and exciting data we created together.
1,467,432 Exofarmers joined the Frontier in 2024!
Since Lightyear Frontier was released in March 2024, we’ve had many players join the Frontier farm life, which means you’ve all managed to do a bunch of cool stuff in the game. Let’s look at the numbers:
20,000 Gnomes were built!
The most built decoration constructs apart from fences were the Clothesline, Washbasin, and Small Dala Horse 🐴
The Longest Player Save -> 1174 Days!
The player holding the longest playtime record has played 1174 days on their savefile in Lightyear Frontier on Steam, that is 338h played!
Our Xbox users are not far behind clocking in at 1094 days and 336h played!
100 000 Swift plumes were fed!
The most fed animal nest was the Ratscallion nest with over 65,000 nests fed!
Hot Rod - the most popular mech set!
Excluding the standard mech set, the Hot Rod is the most popular mech set as a whole, followed closely by the Hermes and Knight sets. What set do you use the most? Let us know below! 💬
30% of our players play together, over twice as many play solo!
The Frontier welcomes you to play as both single- and multiplayer. About a 3rd of you enjoy playing the game alone but more than twice as many of you enjoy playing the game solo, that’s impressive!
You earn more than you spend!
You all made more than 260,000 in-game money in 2024, out of that you only spent 110,000 - very frugal of you!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ It’s been an amazing year and we can’t wait to see what 2025 brings, if you’re curious about what we’re planning - take a look at our teaser post from December.
We just got back from a short holiday break so we’ll be returning in a few weeks with more updates on the new and experimental vision for the Frontier in 2025.
See ya soon, Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
The year is coming to an end which means it’s high time to let you in on some of our aspirations for 2025. In this post, we’ll break down what we’re looking forward to in the new year, and we’ll also show you some experimenting we’ve been up to. Let’s get into it!
2025 - Time to experiment, together!
We are so excited to share that in 2025, we look forward to bringing you, our players, closer to the Lightyear Frontier development. We have plans for large-scale experiments which we’ll need your help to explore and test.
We can’t say exactly how this happens just yet but we would love to know if this sounds exciting to you all. Would you be interested in trying out experimental features? Let us know in the comments!
Here's some of the experimental features we’ve been investigating so far ⬇️
What we've been cooking
Throughout the fall, we’ve been experimenting with some wild ideas. Let’s start off with something we think is really exciting:
a Larger Open World
Just a lil guy and their mech findin’ a sweet spot for a good ol’ farm
A larger world will give you more space for your big farm dreams. The increased size will not only bring more freedom to our players but also to our developers, allowing us to explore bigger experimental features and changes together with you.
A Powerful Mech
Next up - We’ve been experimenting with the Mech’s feel, which is addressing some of the feedback we’ve received from you guys. So far we’ve been aiming to get a heavier feel to it, a GIF doesn’t quite do it justice since there’s no sound but you get the gist of it! This doesn’t mean the mech has been made heavier or has been slowed down in any way, but instead, we’ve worked with effects, both sound and visuals, to emphasize the mech’s size.
One heavy robot!
More freedom building a Homestead
Something you’ve mentioned to us once or twice - Building your own home. We’ve been investigating if we can give you more freedom in how you build your farmhouse and the potential of decorating both indoors and outdoors. Here’s how it could look:
Big house, Big dreams.
Thank you for taking the time to read through our news. We hope this post has made you just as excited as us for the new year!
Devs will be off on holiday now and until January 7th so you can expect it to be a bit more quiet than usual around here, but in January we’ll be back and ready to show you even more!
Until then, enjoy the Winter Steam Sale and have a Happy Holidays, Exofarmers!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
While the team is filling up their cups with hot cocoa and wrapping themselves up in yet another blanket to prepare themselves for the cold winter months of Sweden, our tiny Frontier gnomes have been hard at work bringing you a small winter holiday-themed update. Let’s unwrap it!
Holiday Mech Wrap
A new festive look for your mech has been added to the upgrade depot. The new Festive Mech skin and Holiday Decorations are available to all players, new and old. You'll find it in the mailbox construct. If you haven't already built one you can do so in the building menu. To upgrade your mech to the new skin you also need to build an upgrade dock, which can be found in your building menu.
New decorations!
Make your farm into a winter wonderland using some of the new decorations!
Holiday String Lights
Holiday Present
Stack of Holiday Presents
Snowmaker
Holiday Tree
Holiday Stocking
Holiday Wreath
Animal hats!
We’ve added some new festive hats for you to put on your animals, let’s get them in the festive spirit!
Patch Notes - V. 0.4.1141
🚀 New Content
Holiday Decorations
Holiday Mech Wrap
Holiday Animal Hats
🔁 Changes
Updated various water materials
🪲 Bug Fixes
Fixed an issue where the Sleeping Bag would not save correctly
Fixed various crashes
Fixed an issue where neighbor landers were not pushing away mechs using an alternate Mech Mode during landing
Fixed an issue where the backside of a rock was seethrough at Edge Cliffs
Fixed an issue where some models in the world would pop in and out in Pine Heights
Fixed the mech's legs shrinking temporarily when docking with an Upgrade Depot
Four is a Party!
We’ve been selected to be featured on the Four is a Party Steam Event! Mighty thanks to our friends at Deadalic Entertainment for including Lightyear Frontier. Head over to their event to check out some great multiplayer games!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
We just dropped a hotfix with some changes and bug fixes based on your feedback! We’ve heard a lot of you talking about Trailblazer mode trampling your crops and wild plants—and yeah, we totally get it. Nobody likes a four-wheeled mech machine drifting through their farmstead, tearing up the lawn and causing havoc around the frontier. Good news: it’s fixed in this patch! Let us know what you think!
Trailblazer Update is now up on other platforms!
Huge thanks to our incredible development team, who worked tirelessly since yesterday to bring this update out at lightning speed! Not only is the Trailblazer Update live, but the Hotfix in this post is included as well. This means...
❗Crossplay between Steam and other platforms is back in action!Woo!❗
We truly appreciate your patience and understanding during the downtime and we once again apologize for the inconvenience caused. We can't wait to see all the awesome tracks and tricks you come up with in the new update!
See you over in our community hub and happy trailblazin', folks!
Patch Notes
V 0.4.1116
🔁 Changes
Trailblazer Mode will no longer destroy plants when colliding with them
🐛 Bugs
Fixed cutscenes showing incomplete, out-of-bounds areas as "restored" being played in certain situations
Fixed issue where progress in a certain area could get reset
Any lost progress should be restored with this update
Fixed not being able get out of the mech while it's touching water, even just barely
Fixed mech sometimes registering landing twice in quick succession
Adjusted how the mech slows down upon a hard landing
Fixed the Seed Shooter's intro box and its smoke not being visible when in certain areas of the world
Fixed "Travel Home" causing a permanent black screen when done right before ticking over to a new day
Fixed placeholder prompt appearing when trying to get out of the mech while it's touching water
Happy Farmin'!
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Not even two months have passed since our biggest update yet launched with the Neighbors and Animals update. We are now back with another update including some of your most requested suggestions and feedback. Check out this Feature Highlight video, which showcases some of the latest news.
Read even more about Traiblazer and find full patch notes below!
Nominate us for Steam Awards 2024
Before we dive into the contents of the update, we want to let y’all know that Steam Awards nominations are open! If you’ve been enjoying our game, we’d love it if you could throw us a nomination for the “Sit back & Relax” category. You can cast your vote super easily right here in this Steam post!
Getting around the Frontier much FASTER
We’ve heard you loud and clear, folks! You’ve been requesting quicker ways to get around your planet
The brand spankin’ new Trailblazer mech upgrade has been added to the upgrade depot! Transform your mech into a swift four-wheeled speed machine to zip and drift around the frontier, making planetary travel but a breeze.
Return to your homestead instantly after a long day of exploration, saving valuable travel time! With this feature, you can venture out late into the night without worrying about making it back in time for supper. Simply open the in-game map and click on the homestead icon to teleport home. Keep in mind, though, that this ability can only be used once per day, and it activates only after you've slept in your homestead at least once. Use it wisely!
That's right, y’all! Now you can move faster on paths you’ve built with your path maker tool. Use this speed boost to plan smarter and create efficient routes across the map!
Popular community suggestions
This has been one of the top requests from the community, and it’s a doozy! With the buildable Outfit Locker, you can now swap between 4 different helmet styles and pick your favorite color for your Exofarmer. Time to farm in style!
By popular demand, we’ve tweaked the day length again—now in-game days are 20% longer!
You asked, and honestly, neither the team nor Ulf had a good reason why the Seed Splicer wasn’t buildable. But guess what?Now it is! Build as many seed splicers as you want to ramp up your spliced seed production and boost your chances of growing rare, mutated crops. Exciting stuff!
QoL
Exofarmer 3rd person You can now switch to 3rd person perspective when out of mech! Watch that P.I.C.K Axe swing in its full glory!
Expanded Selection in Ulf’s Sprout Trading Ulf has discovered some new sprouts he wants to share with you! Trade with him and see what they are!
Improvement to the Plow The Plow will no longer rotate its grid while lowered. This means you won’t have to stress about messing up your fields if your plow steering is a little off.
Improved animations and VFX We’ve given our wonderful animals around the Frontier some extra love and polish with some fun new animations. Watch the animals interact with each other and see how they react when you give them a friendly spray with the irrigation hose!
Important information on crossplay
We’ve encountered unexpected issues with releasing the Trailblazer Update on our other platforms, originally planned for today, November 27th. Our team is actively working to resolve the issue as quickly as possible.
While we don’t have an exact timeline for the fix, we’ll share updates with you as soon as we have more information.
As a result of this, crossplay functionality between Steam and other platforms will be disabled until the issue is resolved.
We apologize for the inconvenience caused, and thank you for your patience and continued support!
The FRAME BREAK team
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Patch notes
V. 0.4.1102
🌟 New
Added new "Trailblazer" Mech Mode, designed for long-distance traversal
Added Outfit Locker construct and Exofarmer customization
Added ability to ‘Travel Home’ Accessed in map menu by selecting the last construct slept in, or using the shortcut button
Added ability to switch to a third-person camera when out of mech
You now move faster on paths
Added two Ramp constructs
Made Seed Splicer buildable for players
Added two new unique sprouts in Ulf's Trading menu
Animals on your farm will now occasionally interact with each other
Animals on your farm will now react to getting sprayed with water
Added water ripples when mech touches water
🔁 Changes
Increased day length by 20%
The Plow will no longer rotate its grid while lowered This means you won't have to worry about messing up your fields by being slightly off with your plow steering
Increased range of Seed Shooter
The mech will now try to push away characters standing in its way instead of getting stopped by them
Optimized memory usage significantly, especially on Xbox Series X|S This should reduce the frequency of crashes on Xbox Series X|S
Improved baseline GPU and CPU performance
Increased the number of possible construct rotations from 16 to 32
Audiovisual effects of rain hitting the mech will now react appropriately to the mech being sheltered
Thunderstorms will now produce distant lightning (previously, only thunder was heard)
Made nighttime lighting more cohesive
Added a turn animation to all animals
Ulf and Diane has some new animations
Rescaled the bench decoration
Added Recipe Pin functionality to Animal Accessory Studio menu
Lessened cloud coverage during thick fog weather to make it look less dull
Tweaked dynamic falling leaf effects for improved visibility
Increased hazard triggering range
Improved fluidity of Spike Saw swings performed in sequence
Improved mech thruster VFX
Softened gradients on Waterwatcher tree leaves
Particle effects from Waterwatcher Trees now disappear when they are destroyed
Hunger for all Ranch Animals changed to be more consistent
Increased field of view when running with the mech
Slightly reduced the speed on Sprint Upgrades
Improved particle effect when breaking large bushes
Made some elements smoothly appear rather than pop in when transforming into a Plow, Pathmaker or Lawnmower Mode
Updated the mech upgrade menu Now divides upgrades into categorized tabs
🐛 Bug fixes
Fixed issue where Seed Splicer wouldn't save items currently being processed
Reduced number of places where grass appears to float above or clip into the terrain
Yellow Fan Bush in the wild can now be destroyed correctly
Fixed arrow indicator shown on some construct holograms casting a shadow when it should not have
The Region Restoration progress bar now goes all the way to 100% instead of completing at 95%
Added missing SFX when trying to relocate a construct that has another construct on top of it
Fixed issue where demolishing or relocating a Mansion would erase player-made paths in a large area around it
Fixed issue where placing two holograms next to each other, and then building one of them, would occasionally cause the other one to become invalid
Fixed incorrect texture panning for the distant volcano smoke
Fixed the mech sometimes not accelerating initially when using a Mech Mode
Fixed issue where Bug Fossil would fall through the world in Yellow Forest
Fixed issue where water would clip through the landscape on the beach in Yellow Forest
Fixed some mech parts being hard to paint on a mech using an alternate Mech Mode
Fixed camera shake caused by mech impacts having extremely low intensity
Fixed Medium Water Trough sounding like it has water after being emptied
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Got questions? Join our Discord! Got some feedback to share? Put ‘em in here! Encountered a bug? Report it here!
Nominate Lightyear Frontier for the Steam Awards 2024
Hey, Exofarmers!
Nominations for this year’s Steam Awards are now open! If you’ve enjoyed your time as an Exofarmer and would like to show your support for us and the game, we would be so happy if you could nominate Lightyear Frontier for the “Sit back and Relax” category.
We’ve heard so many heartfelt stories about how Lightyear Frontier has helped you unwind after tough days or brought comfort during hard times. It truly melts our hearts.