Little Big Monsters cover
Little Big Monsters screenshot
Genre: Adventure, Indie

Little Big Monsters

Monster Portal! โ€“ Big Gameplay Overhaul! Just in time for the Steam Summer Sale

Monster Portal โ€“ Major Patch Update! ๐ŸŒ€

[p]New Features, Performance Improvements, and Huge Balancing Overhaul!

๐Ÿ“ข Ready to dive back in?[/p][p]With all-new balance, smoother game-play, and clearer UI โ€” this update makes Monster Portal better than ever.
[/p]


๐Ÿ”ฅ NEW & IMPROVED FEATURES

  • [p]๐Ÿงญ Mini Map Added!
    See shops, portals, quests, health regen zones, and bosses at a glance.[/p]
  • [p]๐Ÿ’  Gem Store Upgrade!
    Make your gold matter with powerful gem upgrades and a cleaner buying/selling experience.[/p]
  • [p]๐Ÿšจ Danger Indicators
    Now you'll know what hurts โ€” new danger icons alert you to threats.[/p]
  • [p]๐ŸŽฏ Ultimate Abilities Rebalanced
    Stronger ultimates, smoother gameplay, bigger impact![/p]
  • [p]๐Ÿงผ Improved Help Menu & Color-Coded Hints
    Understand everything faster with better tool-tips and clearer guidance.
    [/p]


โš”๏ธ BOSS + ENEMY UPDATES

  • [p]๐Ÿง  Boss AI Overhaul
    Bosses and minibosses no longer get stuck on the player โ€” there's always a way out![/p]
  • [p]๐Ÿ’ฅ Boss Fights Revamped
    Major improvements to Boss 1, Boss 2, and Boss 4 (including projectile defenses and shield interactions).[/p]
  • [p]๐Ÿ‘ฟ Miniboss Attack Variants
    Minibosses now use alternate attack patterns on levels 2, 3, and 4.[/p]
  • [p]๐Ÿ˜ต Improved Enemy Status Effects
    Buffed Eye Stun, new stun/poison particles, and visible player effect icons (stun, buff, poisoned, etc.).
    [/p]


๐ŸŽฎ GAMEPLAY & BALANCE CHANGES

  • [p]๐Ÿ’จ Sprint & Dodge Reworks[/p]
    • [p]Sprint now respects slow debuffs[/p]
    • [p]Dodge now moves through objects to help escape sticky situations and buildings[/p]
    • [p]Shift = Sprint / Space = Dodge[/p]
  • [p]๐Ÿ’ฐ Gold & Gem Economy Rebalance[/p]
    • [p]Reduced gem drops from minibosses to make gold buying at the shop more integral[/p]
    • [p]Lower shop gem chance = more value for gold[/p]
  • [p]๐Ÿง™ Path Buffs & Debuffs[/p]
    • [p]๐Ÿ›ก๏ธ Path of Death Eater buffed to +15 hit-points gained per kill [/p]
    • [p]๐Ÿ‰ Dragon & Veteran Paths fixed[/p]
    • [p]๐Ÿ‘Ÿ Debuff Shoes scale by level (10% base + 5%/lvl)[/p]
    • [p]๐ŸŽญ Level 3 Hooded Demon slightly nerfed[/p]
    • [p]โšก Miniboss speed reduced on levels 4 & 5[/p]
  • [p]๐Ÿฉธ Health & Shield Adjustments[/p]
    • [p]Health gem auto-give takes longer (balanced)[/p]
    • [p]Shield gem duration slightly reduced[/p]
  • [p]๐Ÿšถ Easy Mode Enhanced[/p]
    • [p]Slower enemy cooldowns, slower projectiles, increased spawn time between monsters[/p]
    • [p]"Made easy... even easier"
      [/p]


๐ŸŽจ VISUAL & AUDIO UPDATES

  • [p]๐ŸŒช๏ธ New screen shake effects for certain attacks[/p]
  • [p]๐Ÿ”ฅ New particle effects for enemies, flamethrower, Boots of Haste, stunned/poisoned states[/p]
  • [p]๐ŸŽต New sound effects for spike hits and dodge shots[/p]
  • [p]๐Ÿ›๏ธ New Steam Store + Library art
    [/p]


๐Ÿž BUG FIXES

  • [p]โœ… Fixed: Health regen upgrade now improves negative regen until positive (aka -1 will not go to -1.15 if upgraded, will now go to -1 -> -0.85 etc)[/p]
  • [p]โœ… Fixed: Gambler & Greedy Path bugs [/p]
  • [p]โœ… Fixed: Massive lag caused by 3rd boss[/p]
  • [p]โœ… Fixed: Totem speed bug with loot boss shots[/p]
  • [p]โœ… Fixed: Store logic issues and clarity[/p]
  • [p]โœ… Fixed: Text display after boss fights[/p]
  • [p]โœ… Fixed: Incorrect speed values in character select[/p]
  • [p]โœ… Fixed: Damage passing through Boss 4โ€™s shields[/p]
  • [p]โœ… Fixed: "R" not opening the store reliably[/p]
  • [p]โœ… Fixed: Multiple shop UI bugs and text clipping[/p]
  • [p]โœ… Fixed: Boost of Haste logic bug
    [/p]


โœจ Other Quality of Life

  • [p]Higher shop appearance rate[/p]
  • [p]Updated tutorial [/p]
  • [p]Giving better hints and objectives when finding travelers notebook[/p]
  • [p]Reduced snowflake opacity[/p]
  • [p]Improved visual cues for Confuse effect[/p]
  • [p]Dodge Bomb added + shots & distance rework[/p]
  • [p]Slight increase in Fire-shot refresh rate
    [/p]


Game mechanics update!

Hello everyone!

It was an awesome launch and I continue to make the game even better with more feedback! Here are some updates below, and I am hoping to implement steam leader-boards soon so that it can be more competitive with other players since this is a solo player game.


Game mechanics update!



  • Game now pauses when pressing [TAB] so you can take the time arranging your gems and reading about their spells/abilities, not having to worry about the chaos going on around you.
  • Updated the tutorial and GUI to help inform the player more on the mechanics of the game.
  • Added some new features to hopefully help the player understand how to bring out the bosses.
  • Further balanced monsters.
  • Added some lighting effects

Post launch gameplay update!

Zoomed the camera out. Will help with three things:


  1. Gives player more vision of map to help orient themselves and see things to access.
  2. Adds more monsters on screen to add more chaos.
  3. There is now more room for GUI elements to make the screen feel less cluttered.

------

  • Fixed objects to bounce off new camera size.
  • Fixed the pressing "e" crash while in chaos totem.
  • Updated most font for legibility.
  • Updated the tutorial.
  • Made the hero starting AOE lighting bigger to start.
  • Made first level easier to access boss hint to guide players.
  • Fixed a few bugs because of the new camera size.



Monster Portal - OFFICIAL RELEASE LIVE NOW ! ! !



Monster Portal โ€“ Official Release! ๐ŸŽ‰



Today is the day! After countless hours of hard work, passion, and dedication, Monster Portal is finally released! This has been an incredible journey, and I couldnโ€™t be more excited to share it with all of you.

Creating this game has been a labor of loveโ€”designing every enemy, balancing every mechanic, and fine-tuning the experience to make it as fun and engaging as possible. There were challenges along the way, but every late night and every tough decision was worth it to bring Monster Portal to life.

To everyone who has followed along, given feedback, and supported meโ€”thank you. Your encouragement, ideas, and excitement have meant the world. This is just the beginning, and I canโ€™t wait to hear your thoughts, see how you play, and continue improving and expanding Monster Portal in the future.

Letโ€™s open the portal together and face the monsters that await! ๐ŸŒ€

Final game update before release on March 5th, 2025! New and expanded content!




Game update and changes!



  • Added option for random starting gems so now you can play the game with the main three characters and different starting gems.
  • Made it so you run into less things and get stuck less.
  • Updated the gem store.
  • Chaos totem spawns more often on each level.
  • Chaos totem now displays 12 options as well as being mandatory. Also added new options.
  • Updated loot boss attacks.
  • Updated mage attack on 2nd level.
  • Added more sound effects.
  • Updated enemy AI.
  • Updated tutorial at the beginning of game.
  • Changed 2nd level boss attacks and added lighting effects to aoe attacks.
  • Added lighting effects to level 3 Minions.

I am excited for the release on March 5th and will continue to update the game or fix things that people run into! Looking forward to it!




March 5th, 2025!! Full release of "Monster Portal" at 10am Pacific Time!



Time has finally come for the full release of Monster Portal! I have been developing it for a long time and I am super excited to finally release the game! Mark your calendars!

Monster Portal update! New release date, March 5th 2025!!!



Hello everyone!

New update here! Let me know your thoughts!

Currently, I plan is to fully release the game on March 5th! That way it doesn't coincide with Steam Next Fest.



Biggest Changes


  • Added monster shards! Currency that transfers between runs to upgrade your hero!
  • Added global +20% speed boost
  • Added player dashes
  • Made it easier to level up (40% faster)


Smaller updates


  • Added moveable, lockable, and deletable GUI
  • Added more particles effects
  • Balanced level 3, enemy fire attacks
  • Boss 3 destroys all enemies when killed
  • Audio death sound level 3 explosion
  • Update death particles for level 3 minion
  • Updated chaos totem
  • Buffed aoe sword gem
  • Buffed totem gem
  • Balanced minibosses
  • Fixed bugs

Major update for "Monster Portal" before planned release in February 2025!

Major update!







    Major changes



  • Each hero now has his own ultimate ability
  • Added 2 loot bosses that randomly spawn
  • Game play paths are now unlock-able through various tasks ("Way of the X")
  • Created a Chaos Totem with random positive/negative effects chosen at random if accepted
  • Added an instance where magical "fairies" spawn and if you catch enough you level up
  • Toggle on/off new gem refresh rates (quick reference GUI)
  • New gem info window when hovering over gems
  • No cap for gem/player leveling anymore
  • Gems are now named
  • Added new monsters
  • Added new monster player effect (confusion)
  • Added text when poisoned, slowed, stunned, or confused for player visibility
  • Updated knock-back for certain gems

    Audio/Visual updates



  • Various new sound effects and particle effects
  • New particles on upgrade screen
  • Updated 3nd level boss AOE attacks
  • Updated 2nd level boss AOE attacks
  • Updated 1st level boss spore AOE attacks
  • Updated first level minion shot
  • Updated store art
  • Updated character selection art and hero info
  • Updated tornado particles
  • Updated nova burst particles
  • Added descriptions of gems in store
  • Reduced poison particle effects for better player visibility
  • Fixed pause menu music issue

    Performance/Bugs



  • Fixed an infinite loop crash
  • Optimized sprites for drastically increased game-play performance
  • Fixed bugs for slowing monsters
  • Large overall optimization of code/sprites/particles

Introducing MONSTER PORTAL !!!

Hello!

I had debated this for awhile and finally decided to pull the trigger on it. There are many major updates and bug fixes to the game as well as 7 new gems!! Also changed a game mechanic where passive slot gems can refresh when not in active slots so you can real-time flip back and for to fully utilize your spells! It is a fun mechanic that engages more gems and is skill based in the heat of battle to know which spells you need and when.

Updates:

  • Added 7 new unique gems that can only drop from monsters/bosses/or paths
  • Created new particle effects for the new gems as well as implemented them into level up choices (can't buy in the store)
  • Made it so gems new can refresh while in passive slots
  • Added text below gems when on the ground to reference what they do
  • Fixed Greedy and Death Eater path bugs
  • Updated 2nd level with how boss comes out
  • Fixed bug with 1st level boss
  • Updated concept art in game and on steam store
  • New trailer on steam store
  • Updated menu screens
  • Capped how many monsters can spawn in a room at a time to help with lag issues
  • Balanced final boss and added final monster portal to also defeat with final boss fight


I am working to fully release the game in September tentatively. Either way I will continue to work on it and make it better. I appreciate all reviews and feedback! Thank you!

Welcome to "Monster Portal" !!!

New patch!

- Reworked final boss level - atmosphere, level layout, creative direction, boss fight
- Updated numerous particle effects
- Updated 2nd level buildings
- Fixed bugs and various AI game play events
- Implements new minion death particle effects