・ For event CG, replace with 2 clear copies. ・ Corrected the author's clear turn from 7 to 8 for Extra Chapter 18. -Fixed the problem that the barrier sometimes increased when the original damage was 0 when the barrier was deployed.
Update to EA 1.0.7
EA 1.0.7 ・ Because the white ground cliff map chips in Chapters 2, 14, 16 and 18 were treated as "obstacles". Changed to "cliff" treatment. The difference is whether the repellent system can invade Due to the placement, there should be no change in the behavior of the enemy except for the part that has almost no effect. * The cliffs at the "border between green and white terrain" in Chapter 18 are originally cliff terrain.
・ The explanation of the rescue rod was "within 10 squares" Corrected the explanation because it is actually 15 squares
Update to EA 1.0.6
EA 1.0.6 ・ Because the upper limit of the level for each class was not unified Advanced 30 Superlative 40, and the text is unified in the same way.
-The maximum HP value is redefined for each class. Lower / Advanced / (although not yet implemented) at the highest level 40/50/60 units that can use repulsive or magical or wands Infantry type, cavalry type and flight type are 50/60/80. It may change in the future.