Little Kingdom 2 cover
Little Kingdom 2 screenshot
Genre: Real Time Strategy (RTS), Strategy

Little Kingdom 2

V1.35

Some small improvements :​
- AI won't destroy usefull tower anymore
- trade change : 250 become 1 tower worth, all resource become half
- circular menu icons are now colored (depending why you can't use it)
- circular menu additional info are now always accessible, even if you can't use the action
- Repair the tutorial​

Enjoy!

Multiplayer is back!

While I was porting LK2 on XboxOne, I've discovered that the multiplayer wasn't working anymore...

In 1.32 it's working again! (with ingame help)
So if you have a friend at home, he can play with the keyboard or with a pad !
Also, the x4 (symetric for 4 players) map generation have also been speed up

Merry Christmas!

v1.31 Linux + Mac support!

Hello!

A big update, now LK2 use OpenGl instead of DirectX.
So it's playable on Linux and Mac ^^
It's my first OpenGl release and my first linux and Mac release, I'm pretty proud!

But I may have missed some bugs.
So sorry If you encounter any problem.
mail me at "andreilGame@gmail.com"
I'll answer as soon as I can. (it should be in a few days)

By the way, some small problem have also been corrected :
- "Full screen / windowed" option is now keeped when you quit the game
- "trade rate" and "bribe rate" can't be bigger than 100 -> 50

Laurent

v1.3 Crash fixe + 16/9

Hi all!

First, I've learned about a critical bug this morning.
For some of you the game was impossible to launch since a month.
Sorry guys!
I found it, and now everybody should be able to play again.

Other changes :
- When I've made my engine when 4/3 screen were common, but now...
So now it is made for 16/9, it means more place for the HUD elements.
- I've improved the title picture resolution. It should be less blurry on big screen.
- It's not possible to gift 0 iron anymore.
- More player are allowed in randomed map (for really dense map)
- More detail in score graph (result menu)


New look of the game. On a mirrored *6 map with 24 players.

By the way, most of my games are based on a single game engine.
And I'm expand it all the times.
Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2.
So when it improve LK2, I will release a new version.
Actually, I'm adding a system for handling unit. It will be needed for my next game!

Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com
I'll improve it as soon as I can!

Enjoy

LK2 v1.2

A new version is online!

I've made it based on user feedback (from inside and outside steam)
- No more text bleeding out of the screen
- More information on the end game graphic
- Correct some text mistakes
- No more streching in full screen (a black border instead)
- Add water animation and random ground decoration

By the way, I love reading steam review.
It's great to see what players think of my games.
And I also use them to improve the games.
So the more there is, the best it is!

Enjoy ^^.