First off, welcome to all the new players that joined us! If you want to report a bug, give feedback, or some help or hints on solving some of the puzzles, head over to our Discord server! As for today's patch, we fixed that pesky tutorial dialogue bug! Took a few tries but we got it. Just a few more localization fixes, UI fixes, and potentially game breaking scenarios got patched up. Here are the full patch notes:
Bugs Fixed:
Certain parts of the second Tutorial quest dialogue was using outdated dialogue have now been updated and localized.
Reward phrasing now properly updates on all languages and when languages are changed.
Tooltips now display properly in all languages.
Animo are no longer able to be reset during the tutorial.
Quest bubbles now display properly over quest points and will properly track Animo completing a quest.
Quest Complete and Failed are now properly localized.
Language menu is now localized.
As always, thanks for playing Little Learning Machines 🤖🤖🤖
Official launch! Patch #54 notes
Hello friends,
We're happy to announce that "Little Learning Machines" is officially launching out of Early Access! A big thank you to our incredible community for your invaluable feedback and support throughout this journey. You have helped shape the game into what it is today - a whimsical world of AI companionship and discovery. As we step into this new chapter, we're excited to bring more features, challenges, and magical moments.
Thank you so much for following alongside us on this journey, your support has been an essential part of this adventure! Enjoy the adventures with your new AI Companions! 🤖 ❤️ 🧠
- The Little Learning Machines Team
Features added:
Localization for Simplified Chinese, German, and Korean has been added
Bugs Fixed:
Maps for Soccer Sands and Azure Abyss have been updated.
Menu display issues caused by incorrect fonts have been fixed.
Known Issues:
Rapidly changing languages will cause issues in Reward phrasing in the Training Cloud
Resetting the Animo’s brain during the tutorial will render the Animo unlikely to pass the tutorial quests (don’t do this, please! 😢).
The achievement “Artifical Archeologist” may unexpectedly unlock.
Under certain circumstances, the tooltip length will remain at its max size and not wrap the text correctly.
Under certain circumstances, during the second quest of the tutorial, the dialogue will use older, unlocalized text for all langauges.
Patch notes for Build #52 and #53
Hello Everyone!
Here's what we've cooked up in the latest update, if you're interested in reading about the changes check out this list of bug fixes and features below! ːsteamhappyː
Features added:
- Achievements added - Title screen functionality was added
Bugs Fixed:
- Animo Portait / Photobooth greyscale issues were fixed - When Animo were being penalized, the incorrect face was displayed - Intro animations leading to title screen was fixed - When Cosmetic is unlocked, no audio played was fixed - Tree destroy animation did not display correctly under certain conditions - Tooltips did not display correctly under certain conditions - Training Graph no longer lingers when Animo brain is reset - Quest bubbles no longer linger when you switch maps - Interaction between axe and dog has been fixed - Fixed null dialogue when unlocking 9th Animo - Fixed Obstacle icon in training - Fixed ground shader for Macs - Blossom Bluff unlocking was fixed - 9th Animo unlocked was fixed - Error screen from lack of pip cache after initial installation has been resolved - Achievements now pop up with STEAM’s UI when earned - Vision offset issue on Cottage Cove, Magma Mountain, Azure Abyss, and Winter Resort has been resolved - Quest Completion particle effects now display correctly - Clear Save Data button now displays correct UI elements - Item names, descriptions, and variant descriptions now stack nicely
Thank you for playing Little Learning Machines :)
Little Learning Machines Live: Learning Companion for Educators
Join us for a special live stream this week in honour of Computer Science Education Week and Canada Learning Code’s Canada Learning Code Week. Little Learning Machines Co-Directors Dante and Nick will be walking through highlights of what we’ve included in the game’s FREE Learning Companion designed to give educators a resource to effectively integrate essential and engaging AI discussions and training into classrooms.
Little Learning Machines Live: Advanced Multi-Animo Training
Are you ready to train multiple Animo so that you can unlock even more complex behaviours and triumph over quests like never before?
Join Co-Directors, Dante Camarena and Nick Counter on November 29th at 1 PM EST/10 AM PST for a live stream right here on Steam!
We will be diving into advanced multi-Animo training where your Little Learning Machines can collaborate to achieve more tasks together and more efficiently!
Get ready for a deep dive into expert tips, strategies, and insights to enhance your and your little learning machines’ skills. Don't miss out on the opportunity to take your game to the next level 🤖🏝️🧠
Choose the option to get an alert when we go live on Steam, we hope to see you there!
Little Learning Machines Live: Exploring & Advancing In Cottage Cove
Join us for Little Learning Machines Live: Exploring & Advancing in Cottage Cove 🌻🏝️🤖 this Wednesday, November 22nd at 1 PM EST/10 AM PST
The games’ Co-Directors will share tips for training your Little Learning Machines amidst the unique challenges of Cottage Cove.
You’ll learn ways to navigate the quests on this cozy island, even having your little robots collaborate. Plus, we’ll dive into the reason why these challenges are so important for the narrative of Little Learning Machines.
Little Learning Machines LIVE: Tips and Tricks for Advancing in Quests
This Wednesday Co-Directors Nick and Dante delve into strategies for training your little learning machines as you progress through the initial islands and quests.
The discussion includes insights on what to consider, watch out for, and potential behaviour traps, offering diverse training approaches tailored to specific quests.
You won't want to miss this!! Tune in LIVE on November 15th at 1 PM EST / 10 AM PST ✨
Little Learning Machines LIVE : Start Training your Little Machines
Don't miss the upcoming special live-streamed Steam event where you'll uncover the secrets to mastering training in Little Learning Machines.
Join Community Manager Fiona and Co-directors Dante Camarena and Nick Counter, as they walk you through the intricacies of no-code neural network training and optimizing early-game strategies. Watch live demos, learn about the unique quests and get valuable tips to enhance your gameplay.
Plus, interact with us and we’ll answer your questions live.
See you on November 8th at 1 PM EST (10 AM PST) 🎊
Build #51 Patch Notes:
Build #51 has been rolled out for Windows and Mac.
Changelog:
Dialogue has been made clearer in multiple sections, particularly around the early part of the game
Shader issue causing missing shadows have been resolved
Thank you for playing Little Learning Machines! 🤖💗⚡
Live Stream - All About Little Learning Machines!
Join us on October 25th at 5 PM EST (2 PM PST) for an exciting live-streamed event on Steam: All About Little Learning Machines - now in Early Access! Meet the co-directors, Dante Camarena and Nick Counter, as they dive into the details behind Little Learning Machines.
Tune in to learn more about the game's narrative, how each Little Learning Machine is a real neural network, explore the concepts of love and fear within the game, understand the use of rewards, and gain insights into AI training.
Plus, participate in an engaging discussion with the game's creators. Feel free to bring any questions you have in mind!