Little Red Rocket Ship cover
Little Red Rocket Ship screenshot
Genre: Adventure, Indie

Little Red Rocket Ship

ver 2.2.3 Released

This (hopefully) final patch for Chapter 2 fixes some pretty debilitating bugs:
/ the Granfalloon should not crash the game anymore
/ the inventory no longer crashes the game
/ Rival can be encountered multiple times even after defeat
/ unlocks could persist between saves due to how achievements work (I may revisit this, especially considering that you may have to re-unlock certain things)
/ the A-R511's beam attack now correctly renders above its head
/ PENTAFORCE's health bar has been fixed


ver 2.2.2 Released

This update has a small bugfix or two for some issues accidentally introduced in past updates:

/ Swarmlings are normal again
/ Derecho turrets shouldn't have ridiculous recoil upon firing


ver 2.2.1 Released

This update contains some bugfixes, optimizations, and setup for future content.

/!\ One important thing to note is that due to changes in how Steamworks... erm... works, achievements and other Steam-related features may be weird. Please bear with me and let me know so they can be fixed! /!\

Changes:
/ The music in Solarus: Mines resumes playback instead of restarting from the beginning upon restoring the generators
/ Breaking crystal blocks with the charged dive should be more consistent
/ Bullets and textures in general have been optimized, especially split bullets

Balancing Tweaks:
/ The amount of weapon levels given by orbs has been doubled from 0.01 to 0.02; this means that your weapons should level up faster and with more consistency.
/ Plasma Bomb's damage has been halved; this was from an oversight in updated invulnerability frame calculation that let the explosion hit twice instead of once.
/ The bullets released by a dash/charge have likewise been nerfed in that they have been given iframes themselves; previously, this would have allowed players to one-shot bosses in certain circumstances. I may revisit this change to make multi-bullet charging more practical again.
/ A number of changes to the Swarm Mother boss fight:

    / The boss's movement is much less erratic and more aggressive, which should help in predicting its movements
    / HP changed from 50 + [difficulty]x20 to 70 + [difficulty]x10
    / The "go through the corner of the arena which you can't even see half the time in the first phase" attack has been replaced with an attack the boss descends from the ceiling. Where the boss will emerge can be determined by observing dirt particles falling from the ceiling.
    / Upon defeat, metals are now dropped near one of the islands instead of from the boss itself


Bugfixes:
/ The cartridge description text should now stay bounded on the left side of the screen
/ HUD weapon card displays for ships with locked weapons (currently only Shooter) will now update instantaneously instead of after the fade
/ Screen shake of larger intensity is no longer interrupted by that of lesser intensity; their duration should also not be overridden
/ "Missile fix"... whatever that means. I honestly forgot. Sorry about that.
/ The colorblind overlay may or may not have worked after last update, but now it is guaranteed to work


Chapter 2.5 Update

Full(ish) Changelog:


Additions:


+ Added Solarus: Colony, a level that takes place on the planet Solarus and inside its cavernous mines. What secrets could be lurking down there?
+ Added a new quest to do to get metals
+ Added an inventory that lets you keep track of your metals, items, and drink
+ Added a new tier of Endless mode to go with Solarus: Colony
+ Added bounties, special quests you can opt in/out that let you fight tougher bosses than usual for large rewards
+ Added a new wing onto the HQ to explore; there isn't much there for now, though
+ Added new ships: Star Raider, The Dragoon, and Wing
+ Added new ship and bullet colors
+ Added a new cartridge
+ Added new achievements
+ The title screen now displays information for basic menu controls
+ The difficulty screen also gives short descriptions for each difficulty
+ The accessibility settings also give descriptions and show previews when applicable
+ Gave most enemy bullets a glowup; you can tweak exactly how you want it to look in accessibility settings
+ Added a menu that lets you change the difficulty even after you've started a game
+ Also added difficulty modifiers that let you tweak things about the game. For now, there's player damage and enemy damage. Ever wanted to deal double damage to enemies? Or maybe half? Or maybe you want enemies to kill you in one hit? All of that's possible with these.
+ The ship menu now indicates which one is currently selected

Changes


/ Flash effects on hit have been greatly improved for most enemies
/ Level packs have been reworked to be more intuitive to use; they are now self-contained folders (will post an example soon)
/ A number of bugfixes:
/ Gib effects on the ground no longer lengthen a dash
/ They also do not receive status effects
/ White Stingers no longer turn purple and start dancing after attacking
/ Chaos Scuttler AI now targets the player properly instead of from one side
/ Leveling up with orbs now gives a mini-toast like leveling up with a box does
/ Metals and orbs now have appropriately-colored trails
/ Boss health bars no longer glitch into the abyss for a split second once a boss is defeated
/ other things I forgot to mention
/ Bullet colors have been ever so slightly tweaked maybe
/ Save files have been overhauled; you probably won't notice this, but it's something probably worth mentioning
/ In the process of tweaking the volumes of various audio files
/ Miscellaneous optimizations and tweaks

Balancing Tweaks:


/ Nerfed Homing Missile (it was crazy busted before lol):
/ Level 0 is unchanged
/ Level 1 now shoots two missiles in a burst
/ Level 2 now shoots four missiles in a burst
/ Level 3 is a bit slower
/ The plasma bombs used by the Rival boss now deal the same damage as beams (varies by difficulty)

Removals:


- Cleaned up some unused files (don't worry, it was pretty much boring stuff)

Version 2.1.2 Released

Version 2.1.2 has been released, fixing bugs and bringing the Itch version up to speed with the Steam version.

  • Fixed a crash relating to missile targeting
  • The soda machine will now display your current metal count when attempting to buy a soda (and before you buy one)
  • Added extra splash texts

Version 2.1.1 Released

About an hour or so ago (and after bouts of frustration, prayers, and going into monkey mode at least once or twice, version 2.1.1 released with a fix to Steam achievements.








hee hoo peenut