Hopefully fixed a resolution bug on Ultrawide monitors
Game is now resizable
DLC:
When someone uses !emote it will now change immediately (instead of after the next round)
Live Maze has entered early access!
The day is finally there! Live Maze is out of Beta.
This does however not mean that there are no more bugs, it just means we leveled up! The game is now also available for everyone to download and install.
Thanks everyone for all the support and feedback I got while in Beta, on to the next chapter of Live Maze!
Reminder: Please join the discord if you want to suggest features or if you found bugs
<3
The final beta build has been uploaded
The final beta build has been uploaded! After today, we will enter Early Access.
At August 31, 4pm CEST, the game will go live. This is the first indie game I've ever published, to support me financially and get a cool new feature in return, you can buy the DLC
Patch notes:
Some bug fixes and polishing
Screen resolution fix, the game should work better on different size resolutions
A connection indicator next to the channel name field
Version beta-1.5 is live
A beta build has been uploaded which is only available for those with a beta-key.
Patch notes:
Added a post-game leaderboard which tracks kills and steps
Added another easter egg
Fixed button activation by controller
Bug fix version 1.4
A beta build has been uploaded which is only available for those with a beta-key.
Patch notes:
Fixed a bug that would generate double mazes at once
Improved the camera size when generating the maze
Improved the menu navigation
Bug fix version 1.4
A beta build has been uploaded which is only available for those with a beta-key.
Patch notes:
Fixed bugs when setting the AI count to 500 and back a few times
Fixed a couple of bomb bugs
Improved maze size algorithm a bit
Players can't use bombs when they are finished
Version beta-1.4 is live
Patch notes:
Added options for moderators to start/end a game If the streamer is AFK, moderators can write !start or !end
Made everyones name size smaller
AI now has a 5% chance to drop a bomb if they have one
Players can't use items and will stop rotating when they are dead
Fixed a controller bug when navigating the options menu
Added some easter eggs in the world
Version beta-1.3 is live
A beta build has been uploaded which is only available for those with a beta-key
Path notes:
Added new movement options (smooth/teleport/roll)
Improved the maze size algorithm
Made it more clear when someone is holding a bomb
Dead players can't bomb anymore
Version beta-1.2 is live
A beta build has been uploaded which is only available for those with a beta-key
Patch notes: - Significantly improved performance - Added a tutorial step explaining movement controls - Added a speed slider that can be adjusted while in a maze
Version beta-1.1 is live
A beta build has been uploaded which is only available for those with a beta-key
In this build you'll find a working version of the game that can be live streamed to an audience. In the version 1.1 update a tutorial was added the first time you play the game.
Further bugs in the first beta build should be fixed too, including one where the game would not connect to Twitch on a first launch.
Thanks to all beta-testers for providing me with feedback! Reminder that a link to the Discord can be found on the Steam store page. In the Discord you will find a changelog, a to-do and channels for bugs/suggestions/feedback.