Loadout cover
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Genre: Shooter, Indie, Arcade

Loadout

9/19/2013 Build Notes v.35 - Berets and Turrets

Major News

This week’s build has rather significant changes to gameplay. We have added new animations for backward jumping, and made some major changes to the turret. Backwards movement while jumping is now identical in speed as forward movement while jumping. This means that players can maintain distance against opponents in pursuit. Please note the list of Turret changes below and keep these in mind both for using a turret in your loadouts, and for encountering enemy turrets in-game.

View all the details on our official website.

9/6/2013 Build Notes v.34.3 - Rock Out

This week we're releasing cosmetic items while we continue to iterate on our upcoming major build.

[B]Call to Action[/B]
Please make sure to submit F7 reports after being disconnected from a lobby. This is specifically important during the Private Playlist matches. If you are actively participating in the Private Playlist matches, please make sure to submit F7 reports in each instance of disconnecting from the match.

[B]New Character Customization Items[/B]
[LIST]
<*>Added Chippenmale's Outfit for Axl
<*>Added Rocker Hair for Axl
<*>Added Black Leather Vest for T-Bone
<*>Added SciFi Black Tank for T-Bone
[/LIST]

[B]Bug Fixes[/B]
[LIST]
<*>Disconnection Error 400 issues should occur less frequently.
[/LIST]

Build Notes v.34.1 - We Can See You (Hotfix)

Major News

Today’s new build includes new weapon parts, tuning changes and bug fixes. This is also the first time players will be able to play on the recently unveiled, textured version of Drill Cavern (link includes screenshots). Two new scopes will also be making their way into this build. One scope, the Bio Scanner shows the health of teammates and opponents. If you want to play the support role it can be coupled with a healing weapon or you can equip it on an offensive weapon to have a better understanding of what enemy player is the most vulnerable.

The Private Playlist now includes the ability for players to choose teams by selecting “Go Red” or “Go Blue.” Access to the playlist will be limited and granted on a player-by-player basis. Tuning changes for this build are heavily geared towards improving the viability of the Pulse Chassis and weapon parts that are less often utilized. We will continue to heavily monitor feedback on weapon and gameplay balance.

View the full list of changes on the official website.

8/21/2013 Build Notes v.34.1 (Hotfix)
  • Fixed a bug that caused no damage when using any weapon during a match.

8/8/2013 Build Notes v.33.5

[B]Major News[/B]
Today’s build features the release of several new items in the Outfitter and a network fix to address some connectivity issues select players may have been experiencing. The build this week is a prelude to our upcoming major build, tentatively scheduled for release next week.

To read the full release notes head over to our official site.

7/31/2013 Build Notes v.33.4 - Vega's Twist

[B]7/31/2013 Build Notes v.33.4 - Vega's Twist[/B]

[B]Major News[/B]
This week's build features several new customization items, including a new taunt and weapon balance changes. Weapon balance has been at the forefront of our weekly build process and this week we've taken steps to improve the balance of the Charged Triggers and increasing the performance of various parts across the board. There have also been additional Localization updates in this build.

Check out the full notes here.

7/25/2013 Build Notes v.33.3 - Bling Bling

[B]Major News[/B]

Today’s build update features a few new cosmetic items as well as some additional changes to weapon tuning and localization. This is the first build using our new process of releasing weekly builds that will have new content, typically cosmetic items, and weapon tuning changes. We’re hoping the weapon tuning changes will improve our turnaround on weapon balance week-to-week.

The new cosmetic items that will be released in this build include:

[LIST]
<*>Added Stealth Helment to the Outfitter. (Axl)
<*>Added Bucket o’ Bling to the Outfitter. (T-Bone)
<*>Added Spongy B. Dance to the Outfitter. (Axl and T-Bone)
[/LIST]

There were also some minor updates to the localization. If you notice any errors in translation please submit feedback on localization [URL="http://www.loadout.com/forums/showthread.php?6107-Localization"]in this thread[/URL].

[B]Weapon Tuning Updates[/B]
[LIST]
<*>Improved hipfire accuracy on Pulse Chassis weapons.
<*>Slightly increased damage to Gatling Barrel.
<*>Slightly Reduced reload time on Dampening stock.
<*>Improved rate of fire on Shell Loading magazine.
[/LIST]

Update:

Tuning changes file was not submitted for build. We're going to include it with Charged Trigger changes. I'll keep you all posted

New Rooster Teeth Video on Loadout

Rooster Teeth & their crew just did a sweet "This is...." video on Loadout! Check it out!

http://youtu.be/H_StIcHgnSE

7/18/2013 Build Notes v.33 - Dawn of the Rocket Fro

[B]Major News[/B]

Today’s build brings several major changes to the current weapon balance of the game in addition to unveiling lots of new features! Beam Cooling systems have been introduced as the first new weapon parts in the beta. The Cooling Systems will perform in a similar fashion as “Magazines” which are used in the Rifle and Pulse chassis. All of our current testers will have access to Beam Cooling systems on their existing Beam weapons, however they will need to be added to your existing Beam weapon builds.

The Healing payload and the Tesla payload will also see major changes in this build. Players using the healing payload will now need to heal teammates in order to receive substantial health from the payload. Healing a teammate not only provides a kickback to the healer, but it also allows healers to overheal themselves if they are at 100 health. The Tesla payload arc range now scales based on the damage of the weapon. More powerful weapons like Rocket Launchers will have larger arcs while weapons like Assault Rifles will have smaller arcs.

We received a number of requests to add more maps and game modes to the Practice playlist so now players will have access to Fissure Blitz, Fissure Death Snatch and Four Points Blitz. While playing the Blitz game mode, players will also notice that we’ve increased the capture rate to 10% while taunting in the point.

This build will also introduce the first iteration of our in-game store. It will include:
[LIST]
<*>XP Boosts
<*>Spacebux Bundles
<*>Starter Packs
<*>Redeem Code Option
[/LIST]



Last but not least, the Founders' badges will be available to players that bought an Absolute Badass Pack during our Steam Early Access program. To enable the Badge, set your “Name Tag” to “Elite” in the “Game” options.

For more details on specific changes, visit our Build Release Notes.

7/03/2013 Build Notes v.32


In this week’s build we have released Two Ports, an alpha map which we unveiled a couple weeks ago on our Weekly Developer Live Streams. The map features two central bases connected by a long bridge with minimal cover on the top level and a hidden pathway beneath the map. Initially, Two Ports will accommodate our Jackhammer game type; however we eventually plan to include Death Snatch and Extraction.

This build also includes more localization fixes and updates for our players located in various regions of the world. If you have any suggestions on changes to localization, please submit them to our Localization thread on the forums.

Call-to-Action

This week we are specifically looking for feedback on network latency. We would like our players to submit any and all experiences of game latency to the official thread. Also be sure to provide your play experiences on the new map Two Ports.

We greatly appreciate all of our tester’s continued feedback! It has helped us tremendously in improving the Loadout experience.

New Features

[LIST]
<*>Added Two Ports (Alpha)
<*>Updated Localization
[/LIST]

Bug Fixes

[LIST]
<*>Fixed a bug that negated damage with the hammer.
<*>Fixed a bug that negated damage when using melee.
<*>Fixed a crash caused by specific variations of Flak rockets
[/LIST]

Known Issues
[LIST]
<*>Build says v.31.5 but is actually v.32
[/LIST]

6/18/2013 Build Notes v.31

[B]Major News[/B]
Today’s build features a number of fixes and balance changes. We have had a number of beta testers express their concerns about the balance of parts that are uncommonly utilized in loadouts. In this build we have tweaked values on parts such as:

[LIST]
<*>Corkscrew
<*>Mortar
<*>Burst-Fire Triggers
[/LIST]

You will also find that we’ve included the new Double Flip (Off) taunt in the Outfitter. This taunt is similar to the one performed by the bots in the WeaponCrafting test area. You’ll also notice that Axl’s Rod is also available in the Outfitter – equip with caution. Lastly, we have introduced more complete Localization text with this build. If you happen to find any translations that do not quite make sense, please head over to our [URL="http://www.loadout.com/forums/showthread.php?6107-Localization"]Localization thread on the forums[/URL] with your suggestions.

[B]Call to Action[/B]
This week we would like to see continued feedback on the state of weapon balance and general gameplay. Please test out some of the changes made in regards to weapon and equipment balance. All input should be directed to our Feedback, Ideas and Suggestions section of the forums.

Now that we’ve included more finalized Localization text, please submit any discrepancies or unclear translations to our Localization thread on the forums. Each of our testers’ help during the beta has been phenomenal at helping us improve the game - continue onward!

[B]New Features[/B]
The scoreboard shows an alpha version of player ping time next to their name.
More localized texts (99% Localized text except for Turkish)

[B]New Character Customization[/B]
[LIST]
<*>Added the Vintage Bowling Shirt (Axl)
<*>Added the Double Flip Taunt (Axl & T-Bone)
<*>Added Axl’s Rod (Axl)
[/LIST]


[B]Gameplay[/B]
[LIST]
<*>Color blind support for the scoreboard and several HUD widgets.
<*>Color blind support for the CPR widget.
<*>Additional tutorials.
<*>Made tutorial pop-ups more noticeable.
<*>Re-labeled Practice playlist to improve clarity
<*>Improvements to cheat detection and security.
<*>Necklace on the shuffle taunt now animates
<*>Slight adjustments to Dive Roll for more responsive feel.
<*>Hide tip of the day if tutorial is active.
<*>Turret now only heals you if you have taken damage or not fully overhealed.
[/LIST]


[B]Gameplay -- Weapon Balance[/B]
[LIST]
<*>You are now able to place turrets closer to enemy turrets.
<*>Lowered the rate of fire for Pulses.
<*>Reduced accuracy for Turrets that use Rifles and Pulses.
<*>Added a slight damage bonus to Corkscrew and Mortar propulsions.
<*>Slight damage improvement to burst-fire triggers.
[/LIST]


[B]Bug Fixes[/B]
[LIST]
<*>Fixed bug where you would see grenade indicators for grenades that would not damage you.
<*>Fixed the HUD for salvo triggers so it properly centers around the reticule.
<*>Added thumbnail for Four Points in Bot playlist.
<*>All damage taken have location modifiers applied.
<*>Practice bot now compute fire damage correctly.
<*>Turrets will now trigger Proximity Mines.
<*>Fixed a bug causing Turret to attack too fast.
<*>Fixed bug where outfits weren’t updated before a match.
<*>Fixed a bug causing the Shield to have a longer recharge rate when holding a healing weapon.
[/LIST]

Known Issues
[List]<*>Human players will have a score of 0 when late joining death snatch matches.
<*>Friendly vials display as green while enemy vials display as red in Color Blind mode
<*>Healing the bots in Practice Mode does not give exp points
[/List]