Today we want to tell you that we already added new achievements: collecting rare lobsters, catch 10,000 lbs lobster, have 500,000 in balance, and many more. There are total 30 achievements you can collect now.
For you guys who have completed the game, don't worry, just by reopening the game, all achievements you have completed will be unlocked.
We also rebalance the xp point and rarity point that needed for upgrade and chance to catch a rare lobster. Hope you guys enjoy it :)
Cheers!
⚠ Major Updates, Added Content, and New Trailer Released! version 1.0.2a
Dear players,
Thanks to all players and all those who have helped us to make the final version perfect. The update process of this game is quite time consuming but we are very grateful for your patience to wait.
In this new patch we have made some changes and improvements:
1. All bugs (both major and minor) that occurred in the first version have been fixed.
2. New features: event in the voyage, which will determine the fate of boats and voyages. All the attributes of lobstermen will also play a major role in this feature. It may feel heavy in the beginning, but with a good lobstermen team management, everything will be okay.
3. New features: Game system on hatchery updated. Now the juvenile lobster release will have a direct impact on the red zone reforestation.
4. New features: some new upgrade items have been added and have big impact especially in Era 2 and Era 3.
5. Sequence of the quest has been updated. There are several new quests added. Some quests that are seems monotonous or too difficult have been omitted.
6. All difficulties have been rebalanced, some of which were raised while some others downgraded.
By the way, we also upload a new trailers and some new screenshots. Feel free to take a look at the store page: http://store.steampowered.com/app/665960/Lobster_Empire/
Meet our Calico!!
Thanks, guys. Hopefully in 2018 we all can get better achievements of all things.
We Received Some Bug Reports. Our Team Will Solve Them and be Back Soon with Some Updates.
Hello guys,
We have received reports either through reviews or emails about bugs occurring in this game. Thank you for all of you who have supported us to bring this game better. We will be back soon with major repairs. Hopefully our improvements to the subversion will further enhance the impression on Lobster Empire. We will also increase the level of challenge because of some reviews rate this game is still too easy. We'll be back within 1-2 days.
We apologize for this inconvenience.
⚠ Thank you so much for all the patience towards Lobster Empire! We love you, guys!
Thank you very much to all who have been waiting for our game. To be honest we were surprised to see such great enthusiasm for the Lobster Empire. We were very fortunate to have the lobster theme and the many people who waited for it.
Let us tell you about the beginning why we have the theme of lobsters. Lobster Empire originates from our interest in the lobster business owned by our country's marine minister. (Lately she's on the rise in our country, lol). With previous experience in developing the simulation management genre, we finally decided to try this lobster theme.
Precisely in the April, we showed the first mockup of Lobster Empire at international game developers group. The first input we get was from someone whose childhood is in direct contact with the lobster industry. So we discuss and consult online with him.
Since then we started doing in-depth research on lobster, especially American Lobster. We also began to explore the science of game design and learn from the successful games, such as Game Dev Tycoon and Empire TV Tycoon. Although we have released two games previously, but one thing we realize that our biggest shortcoming is in the complexity that is in line with the standards of simulation players in Steam.
For Lobster Empire, we refer to a special book specializing in lobsters. As much as possible we include variables that are true to reality. It's fortunate that the lobster industry is among the largest in the U.S., so we have no trouble getting a lot of content around it.
Our biggest challenge is whether the feature we created is interesting enough. A few months we do iteration, looking for the best design formula, forced to throw away the features that have been made, to perform regression tests repeatedly in order to find one of the most crucial thing in the game, fun and challenging.
We are also proud to have one of the best artist teams with us. One of our artist successfully overcame his color blindness while also leading all the interns to create lots of arts together with our diligent environment artist. They provide the best in every pixel. We thank you a lot for those who appreciate the aesthetics of Lobster Empire.
The highlight of the problem is delay issues. We recognize our miss for inactivity in providing updates about development issues that result in delay, lot of delays. We realize that indie games faithful community loves openness. In the future we will practice good communication and hopefully build better community around our games.
We hope you are still together in our next products. Can we ask you to become our follower? :)
Lastly, Please enjoy our games!
Note: If you have input and feedback about Lobster Empire, we are happy to receive it via contact@maulidangames.com Starting this moment we will try to be active in communicating about development and other things.
⚠ Important information about the coming launch of Lobster Empire! ⚠
Hello! Now we are in the final stages of the coming launch.
We will not participated in the winter sale but don't worry! We are preparing a larger discount in the coming launch. We will set the discount to 40%!
We are also near to finishing the new contents that increase the game's complexity and all the issues we got before. We can't wait to show you all our new game in the soul of simulation management! Thank you so much for your patience and support so far. Hopefully everything goes well! Cheers!