Loch Ness cover
Loch Ness screenshot
Genre: Indie

Loch Ness

Patch Notes for 18th March

Multiple fixes and changes including:


  • Can now turn around in a boat
  • No longer have to click to close the inventory or handbook sometimes
  • Animations (especially walking) should no longer be laggy on clients
  • Picking up a buoy will destroy the underwater tablet
  • Events stop spawning when Nessie has emerged
  • Events stop spawning after death or getting out of the boat
  • Fixed respawning issue due to multiple revive characters
  • Nessie should be less glitchy when emerging
  • Nessie FX Improvements
  • All players should now see the voting to end the game notification

Patch Notes for 3rd March

Fixed bug where player was unable to equip underwater camera tablet

Patch Notes for 3rd March

Several fixes relating to the new patch including:


  • Fixed easter egg scare not killing player
  • Fixed Nessie not turning players into revivable characters
  • Fireflies no longer have collision
  • Smoother animations for client

Update #3 - Animation Overhaul!

Here it is, a long time coming, our first major update and our first big update this year!

With most of the bugs from release squashed, we finally were able to turn our attention to one of the features we felt was most lacking - animation. One of the biggest complaints we had was a lack of range of motion, particularly in the boat, which made it feel like you were forced into a certain, cramped perspective.

That in mind, we've spent the last month completely overhauling the animation and reconstructing the way you hold tools in Loch Ness. The result, we are very pleased with. On top of new tool poses for every tool in the game, we've also added:

  • New animations for picking up tools, which change based on the relative location of the tool
  • New rowing and braking animations which fit our boat asset much better and actually allow for more responsive boat turning.
  • New walking animations including strafing and walking backwards
  • Foot IK

Of course, it's not all been about animation, and over the last month we've been fixing many more bugs, such as:

  • Hopefully fixing the tool dissapearing glitch for good
  • Events/scares should much more reliably replicate from server to client
  • Dramatically increased the area in which you can find evidence
  • Player will now move out of the way of the screen when playing Pong
  • Finally fixed the right oar braking or unbraking glitch
  • Can no longer trap other players


And finally, we've added a slew of new features, including:

  • Several new achievements, with many more to come
  • A 'give up' button when you are drowning in case you know you won't be saved
  • New audio and music
  • Many new scares and events (no spoilers!!)
  • An extra feature and achievement for a certain fan favourite easter egg

A lot of this, particularly the animation side, is what we wished we could've included on release but, because of time constraints and other limitations, never could. This is also the case for our next two major updates - which will be an overhaul of the sound and a big update to Nessie's AI and animation to make her much more formidable.

After that, we are very excited to get to work on new features, including an economy and exploration update, as well as two additional Nessie types. For more information on our plans for the future, a more detailed list of our changes and if you want to give us feedback or report bugs, please do feel free to join our Discord or check out our Trello board: https://linktr.ee/LochNessGame