- fixed a bug where an AI rotating a tank that was opfired on - and then Abandoned - could still move the abandoned tank one hex. - fixed a bug where two 'end turn' commands could be sent if the hotkey & button were simultaneously clicked. - Multiplayer: added some more debug info for impulse/turn transitions, in case that bug wasn't the cause of multiplayer turn desyncs.
21 Feb 22 Early Access Build
- Tutorial 4: fixed German setup having gone awry. - fixed leaders with Speedy skill not properly applying to all units when coming in as a reinforcement from off the map.
18 Feb 22 Early Access Build
- Unity updated to 2020.3.28f1 - fixes for heroes that are generated by opfire being not properly selected afterwards and being able to move on subsequent impulses - added short lockout to prevent inadvertent doubleclicking of the End Impulse button - Scenario Editor: added Rubble Points for an alternative pre-setup addition of Rubble for either side; located on Set SSRs->Set Rubble/Fate Points. - Scenario Editor: added hex Sewer Access toggle on Terrain menu. - Scenario Editor: added Sewer Movement & Sniper Repositioning accessibility by side on the SSRs->Rules menu.
11 Feb 22 Early Access Build
- adjusted LOS line center dot detection to avoid some rare inconsistent detections. - Battle Generator: a different fix for campaign leaders going missing if they chose inappropriate unit types to grab the setup info from. - Brown Water, Black Berets: changed SSR to not allow the Chaplain to call for river boat attacks, added the missing SSR text for the river boats.
10 Feb 22 Early Access Build
- Pledge of Honor released
09 Feb 22 Early Access Build
- fixed a bug with LOS rule 10.3.1 not being applied correctly in many circumstances. - Battle Generator: fix for campaign leaders going missing for a battle if the final allied unit in the unit list is an airstrike. - Colleville: fixed a possible freeze for US reinforcements at the start of a turn if there is only one left.
04 Feb 22 Early Access Build
- added 'cannot control victory hexes' to popup text for units such as Leaders and Vehicles for clarity - added 'click & drag to reassign' to popup text for Support Weapons - Scenario Editor: added Monsoon SSR - Red Backer One: fixed the Soviet smoke artillery counters not being properly converted to Smoke 2 after Setup and not doing anything.
1 Feb 22 Early Access Build
- fixed French Foreign Legion units sometimes not being rallyable by French Leaders - Scenario Editor: added event effects Triggering Stack Explosion and Shake Enemy in Building
29 Jan 22 Early Access Build
- fix for missing counters in Red Gauntlet if Battlepack 1 is not owned - added a button to the side of the unit selection box to popup a way to toggle of objective window & also now allow toggling of the message window (if you really want to do that, you monster), also has button to reset all windows. - fixed Motivated to allow both sides to use it in a turn if it is set for both sides - Scenario Editor: added Hidden Weapon unit attribute - Scenario Editor: added Occupy Vic Hex victory condition