Lock 'n Load Tactical Digital cover
Lock 'n Load Tactical Digital screenshot
Genre: Simulator, Strategy, Tactical, Indie

Lock 'n Load Tactical Digital

22 Feb 22 Early Access Build

- fixed a bug where an AI rotating a tank that was opfired on - and then Abandoned - could still move the abandoned tank one hex.
- fixed a bug where two 'end turn' commands could be sent if the hotkey & button were simultaneously clicked.
- Multiplayer: added some more debug info for impulse/turn transitions, in case that bug wasn't the cause of multiplayer turn desyncs.

21 Feb 22 Early Access Build

- Tutorial 4: fixed German setup having gone awry.
- fixed leaders with Speedy skill not properly applying to all units when coming in as a reinforcement from off the map.

18 Feb 22 Early Access Build

- Unity updated to 2020.3.28f1
- fixes for heroes that are generated by opfire being not properly selected afterwards and being able to move on subsequent impulses
- added short lockout to prevent inadvertent doubleclicking of the End Impulse button
- Scenario Editor: added Rubble Points for an alternative pre-setup addition of Rubble for either side; located on Set SSRs->Set Rubble/Fate Points.
- Scenario Editor: added hex Sewer Access toggle on Terrain menu.
- Scenario Editor: added Sewer Movement & Sniper Repositioning accessibility by side on the SSRs->Rules menu.

11 Feb 22 Early Access Build

- adjusted LOS line center dot detection to avoid some rare inconsistent detections.
- Battle Generator: a different fix for campaign leaders going missing if they chose inappropriate unit types to grab the setup info from.
- Brown Water, Black Berets: changed SSR to not allow the Chaplain to call for river boat attacks, added the missing SSR text for the river boats.

10 Feb 22 Early Access Build

- Pledge of Honor released

09 Feb 22 Early Access Build

- fixed a bug with LOS rule 10.3.1 not being applied correctly in many circumstances.
- Battle Generator: fix for campaign leaders going missing for a battle if the final allied unit in the unit list is an airstrike.
- Colleville: fixed a possible freeze for US reinforcements at the start of a turn if there is only one left.

04 Feb 22 Early Access Build

- added 'cannot control victory hexes' to popup text for units such as Leaders and Vehicles for clarity
- added 'click & drag to reassign' to popup text for Support Weapons
- Scenario Editor: added Monsoon SSR
- Red Backer One: fixed the Soviet smoke artillery counters not being properly converted to Smoke 2 after Setup and not doing anything.

1 Feb 22 Early Access Build

- fixed French Foreign Legion units sometimes not being rallyable by French Leaders
- Scenario Editor: added event effects Triggering Stack Explosion and Shake Enemy in Building

29 Jan 22 Early Access Build

- fix for missing counters in Red Gauntlet if Battlepack 1 is not owned
- added a button to the side of the unit selection box to popup a way to toggle of objective window & also now allow toggling of the message window (if you really want to do that, you monster), also has button to reset all windows.
- fixed Motivated to allow both sides to use it in a turn if it is set for both sides
- Scenario Editor: added Hidden Weapon unit attribute
- Scenario Editor: added Occupy Vic Hex victory condition