- Sniper's Den: replaced map 16B that went missing in the last build. - Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout screen. Note: this cannot be done with Days of Villainy and The Bear and Jackal maps, they are not standard sizes and don't match anything, and Heroes of the Motherland currently has no standard panel maps. - Battle Generator: added checkboxes for Allow Mixed Module Maps (similar to the above Scenario Editor feature) and Allow Duplicate Maps. - Scenario Editor: added unit attribute Setup Owner Locked.
14 Jul 23 Early Access Build 2
- fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks - Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first choice hex was not allowed. - Throwing the Bear back: fixed the Mujahideen Sniper being able to walk onto the board with his comrades.
14 Jul 23 Early Access Build
- The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not allowed to move at that point, and things got stuck. - Search & Destroy: fixed the US setup sometimes not properly placing all starting units. - Battle Generator: added a "Soviets & Guards" side selection for Bitter Harvest.
10 Jul 23 Early Access Build
- fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - multiplayer: fixed game invitations failing when one player has the Battle Generator and the other doesn't. - Expected Company: fixed misplaced hedge effects between K7 & L7.
07 Jun 23 Early Access Build
- fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can check the logs for clues.
30 Jun 23 Early Access Build
- fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex (Map 15: I6->H5). - fixed a bug with AI trying to collapse caves and having the attacking unit unselected, causing a loop. - fixed the scenario results info not being properly grabbed for Normandy Pack 2 scenarios on the module screen. - Blood-Stained Bocage: fixed PzVs to not have smoke shells. - Scenario Editor: added SSRs Rooftops Full Clear for Control and Crews Cannot Control. - Scenario Editor: added victory condition Trigger Events. - Scenario Editor: added event restriction Non-Vehicle Required. - Scenario Editor: added event effects Unit Group Ambush, Unit Group Fire & Melee, Explosion in Hex, Change # of Control Hexes Needed, and Create Vic Hex.
26 Jun 23 Early Access Build
- multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In).
21 Jun 23 Early Access Build
- fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. - fixed a bug where units that moved in Assault Move before firing and fired an ordnance weapon would sometimes skip their inherent and/or additional support weapon attacks. - fixed AI to not try to move out of a hex in flames in a direction that would cost too many MP for a Weapon Team with facing to move. - Scenario Editor: added terrain attribute Setup Max 1 Vehicle. - Scenario Editor: added unit attributes Concealed Arrival, Medic Heal, No Passengers, Skill Remove on Turn #. - Scenario Editor: added unit setup restriction Adjacent to MMC. - Scenario Editor: added event effects Roadblock Explosion and Skip Impulse.
08 Jun 23 Early Access Build
- added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a prompt. (Will probably end up being the default eventually - pending fixing any bugs with it, tutorials being updated, and also don't want to confuse everyone used to the other system just yet.) - Scenario Editor: added unit attributes Foxhole Start (No Building), and Fight in Place. - Scenario Editor: added unit setup restriction Must be Within 2 of Leader
15 May 23 Early Access Build
- fixed Emplacement counters to be properly not allowed in Building or Huts hexes. - Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesirable effects.