We got 10 reviews, finally! So I think we should be on the Discovery Queue.
I am working on the sequel, which is already feeling loads better, but I am still updating this version as well!
For example, I noticed people were having some problems with our auto save feature. SO I updated that! Now you won't get stuck in a death loop!
Remember, I'm here if you have any issues! Let me know how I can help! And thanks for playing!
->Prescott 'Lockes' Lawani
PS: Don't forget to join our mailing list or discord to get more updates on the game AND the sequel!
Another Lil Patch
Hey everyone! I just now patched the game again. Now it knows when you are using a keyboard or XBox controller. Sorry no Playstation or Nintendo controller UIs. Also I fixed an error with the inventory window and the camera moving into certain views when reading signs. Give it a whirl!
Big Fat Patch
No not a patch on the character Fat, but a Big Fat Patch!
So after some toil with a good friend, the Auto Save System has been implemented! No more annoying saving problems! Hopefully that is solved for good!
And also a glitch that I won't talk about has been fixed as well!
Keep me posted on those reviews and critiques! I really appreciate all of it!
-From Your Favorite Thief
Another Patch!
Hey everyone! Here is another patch, and there will probably be another one tomorrow! I fixed quite a few bugs after watching a playthrough. Game Development am I right? Thank you everyone who has bought the game, especially those that left a review. I really, really need reviews y'all, I can't stress it enough! So if you have the game and have the time drop a line on this game of mine! Thanks.
Updates for February 22
Hey everyone! I made a quick few fixes to the game. There was a bug making my Sneak enemies T-Pose in the water which someone caught recently, so I fixed that. I wanted to do the auto save too but since from the start I had a single manual save system it would have corrupted your files if I was to change it.
I also fixed the inventory tool tip, which is basically when you hover over an item to see information on it. I noticed the bug while doing some work on my inventory system.
There is one last bug that I hope I fixed. I can't tell you it because only a few people found it, and if I didn't actually fix it you could potentially break the game! Sheesh! I guess I already knew game dev is hard.
I think that's all I got for you, folks! Looks like I'm getting mostly positive reviews on my first game ever, and I thank everyone who has supported it! I'll keep working on it and will announce a brand new second game eventually. Stay tuned!
-Prescott
Almost DONE
Hey everyone! Your new favorite Thief is coming your way! In just 6 more days, Lockes The Thief will be released to the public. The full version is technically at 100% (though we might do some other improvements) and I uploaded it into Steam, ready for purchase for a low cost.
The demo got an update, too. For people that had the old demo, you might be bummed out to see that the new demo doesn't have the dungeon in it anymore, as that will now be a part of the full version. There are a few other new levels in the full version as well. You might also notice some other improvements. I mostly did this so people could see what we've been working on. Honestly, since there is so many different things in the full than the demo, I thought I'd update it so you can enjoy.
So check out the demo, WISHLIST the game, and let's get this going! If you want to be a part of the conversation, PLEASE message me on one of my social links (you can find on the game) and I will get you into our discord channel, which has grown ever so slightly.
This is my first commercial game ever and I am pretty proud of it. But Padlockes Technologies won't stop there. There are already 2 others games planned, one of which being a SEQUEL to Lockes The Thief! I hope y'all keep rocking with me.
That's my rant. I will see y'all next time!
Graphical Update!
Hey everyone! It's Prescott 'Lockes' Lawani with a news announcement. Lockes The Thief is getting a graphical update! The full game will look slightly different than the demo. Get the demo while you can because I will be shutting it down in a couple of days!
The graphics that have been improved is the character and capsule art! Check out the capsule art now and prepare for new better looking characters on the full release date of February 9, 2022! A new trailer and screenshots will be coming soon, too! It's about to get busy!
Lockes The Thief on Steam Next Fest
Come watch the creator of Lockes The Thief, and owner of Padlockes Technologies, Prescott Lawani, play his game! There will be some announcements, some development and other juicy things.
We are going to play a development build of the game, so you will get a sneak peak of somethings that are not on the demo. We might also do some programming, modeling, and bug squashing. But, most importantly, we just might announce a RELEASE DATE for the game.
Go to https://www.padlockestechnologies.com and sign up for our mailing list to get more information straight to your email inbox!
Things are about to get busy!
Lockes The Thief: Steam Next Fest Livestream!
Hello, I'm Prescott! I am the owner of Padlockes Technologies and 99% of the development of Lockes The Thief! I will be playing my game's demo and potentially announcing a release date live on Steam Next Fest: October 2022.
This game is a hip-hop-Zelda-Thief-Like. Play a black protagonist and go up against your old crew who has gone over to the enemy's side. Use speed, strength and stealth to fight enemies and creatures. Steal from people and places. Increase your Luckie Stack and save the world from a growing evil force.
Lockes The Thief plays like Zelda, sneaks like Thief, and has a slick style that will steal your hearts. Wishlist it today!