LogicBots cover
LogicBots screenshot
Genre: Puzzle, Simulator, Strategy, Indie

LogicBots

Final Two Tutorials

This update adds the last two tutorials to LogicBots. The Comparison Tutorial will teach you how to work with comparison and math gates in LogicBots. The Reliability and Construction tutorial will show you how to use snap lines and anchor points and how to build reliable robots.

This update also brings some lighting updates and some small loading improvements, however more loading improvements will be coming in the next update. There have also been improvements to loading and the undo feature (LogicBots should no longer “blink”).

If you are making or have made a language pack there are a lot of new references added in this update and I have only listed the references that are not in the two new levels. The easiest way to get the new references in to make a new language pack using your current one as the template, this will make a new pack with all the new references added to your old pack.

As with all updates if you find any bugs please report them in the LogicBots discussions and I will get them fixed as soon as possible.

This update will be the last content update and now work will begin on getting LogicBots ready for full release. This means that level objectives will be balanced; achievements and trading cards will be added along with general refining of the game.

Enjoy the update,

Ken

Patch Notes:



New Features:

  • Added Comparison Tutorial.
  • Added Construction and Reliability tutorial.
  • Can hold alt while starting LogicBots to access launch options (useful for switching monitors)
  • Added ability to lock mouse to window in Game Options menu.



Changes:

  • Small improvement to level loading.
  • Lighting improvements.
  • New dictionary entries (some listed below).


Bug Fixes:

  • Fixed a bug in third tutorial when wiring after pressing previous.
  • Fixed a bug preventing level 5-4 and 5-5 from loading.
  • LogicBots should now load on your primary monitor on first opening.


New Dictionary References:



Snap
Confine Cursor


Bar End
Side
End


Comparison Gates
Reliability & Construction


June Update

This is a small update which fixes a bug introduced in the last update preventing wheel to be placed on motors when the motor is already running.

It also has a few user interface upgrades, snap line and anchor point menus have been improved, 'Esc' can now be used to dismiss open menus or return to construction mode and you can now change a wheels motor and direction without having to replace the wheel.

Since this update had to be pushed early to fix the wheel bug the 4th tutorial is not ready yet, this will be coming soon.

Ken

Patch Notes:



New Features:

  • Esc now dismisses windows.
  • Added ability to change wheel connections from the popup menu.



Changes:

  • Added new Dictionary References listed below.
  • Reworded snap and anchor menu's.
  • Can now search for snap and anchor points by name.
  • Snap and anchor points now sorted alphabetically.


Bug Fixes:

  • Fixed a bug causing wheel not being able to be placed on running motors.
  • Fixed a bug preventing the renaming of motors.


New Dictionary References:



Information
Add Snap Line
Default Anchor
Anchor Point Name
Snap Line Name
Invert Direction

Physics and Sound Effects

This update adds sound effects to the game along with some major physics improvements. Motors and pistons have been improved. Robots should now drive straighter and pistons should move now with more power and at a smooth speed. The new motor system also allows for different wheel speeds with different main bodies so the larger more powerful main bodies will now drive robots faster.

This update will affect robots performance on levels so currently the bonus time goal objective may be unattainable in some levels. This will be balanced in a future update along with some of the other side objectives.

Changes have also been made and new references have been added into the dictionary for language packs. To add them to an existing pack either copy the pack using the ingame option or add the references manually (listed below).

The next update will rework the snap line and anchor point menus along with an accompanying tutorial to explain how to use them effectively.

Ken

Patch Notes:



New Features:

  • Added sound effects.
  • Added collision sounds.


Changes:

  • Improved physics for all piston like parts.
  • Improved physics for wheels.
  • Improved performance on Grass Cut level
  • Improved Screw Lift
  • New entries into language pack dictionary (listed below).


Bug Fixes:

  • Fixed a bug causing wrong awards to be displayed after starting a level.
  • Fixed numerous language pack bugs.


New Dictonary References:




Best Time
Cheapest Robot
Simplest Design
degrees
degrees/s
part
parts
Mirror
Not Set
Stats
Relative To World
Axel Offset
Plane Rotation
Cancel Move
Are you sure you wish to delete this part?
Anchor Points
Snap Lines





Blacklines
Waypoint
Waypoints
New Black Line Name
Add new line








Language Update

This update will let you create and share language packs on Workshop. I have included a German translation which is available on Workshop however it was translated by google and therefore will be a poor translation. If you speak German and want to make a language pack feel free to use this pack as a template.

The language packs them self are an XML document and can be edited in notepad, however I recommend using Visual Studio as it will highlight the tags making it easier to edit.

If you are interested in making a language pack there will be a sticky post which will tell you what you need to know in the LogicBots discussions.

Kenneth

Patch Notes:



New Features:

  • Language packs added.
  • Language packs enabled on workshop.

Sandbox is back!

The sandbox mode and level editor is back and better than ever. You can now play the College, Industrial, Contracting and Warehouse areas in sandbox mode. The level editor has also been completely overhauled allowing for much more complex and flexible level design. You can share levels you make on Steam Workshop and download other people's creations.

Next week I will be releasing some tutorials for the level builder and how to submit and play levels from workshop, so if you are wanting some tips make sure to check the LogicBots Discussions next week or subscribe to the Incandescent Games youtube.

There has been a lot of new features added in this update so if you come across an issue or bug that has been missed please report it in the Steam Discussions.

Looking to the future, development will now begin on improving the game. Physics and part updates will be coming next along with language packs followed by sound effect, anchor and snap line improvements and the games last two tutorials covering these features.

I look forward to seeing more of your creations!

Ken

Patch Notes:



New Features:

  • Sandbox updated and enabled
  • 4 sandbox levels
  • New level editor
  • 20+ new props
  • Primitive props can be scaled, coloured and re-textured. (more textures in a future update)
  • Progress in custom levels will now be saved


Changes:

  • Steam Workshop enabled for custom levels
  • Custom level save format has changed. Old saves will be incompatible
  • Custom levels can now be uploaded to workshop in editor
  • Esc menu improved (control rebinding coming soon)

Warehouse Update

The final area for LogicBots has now been updated and re-added to the game! This marks the end of the overhauling of levels and the start of getting the game ready for final release. Work will now begin on getting the sandbox mode back into the game and general improvements such as sound effects, language packs and extra parts.

As with all these big updates I expect there to be some bugs with the new levels so if you find one please report it in the LogicBots discussions. You will find if you had any old saves for levels 5-4, or 5-5, your robot will be rotated 180 degrees. This can be fixed by rotating the arm stand, or by making a new robot.

I am also aware that the area 5 levels are slow to load (up to 15s on my pc) and LogicBots may freeze while loading. If you wait however the game should load the level even after a freeze. I intend to address this in a future update.

Enjoy the update,

Ken

Patch Notes:



New Features:

  • Area 5 now available
  • Complete new scene for area 5
  • Added new background props.


Changes:

  • All 8 area 5 levels reworked to fit with new scene
  • Game will now run in background
  • Loading animation added

February Bug Fix Patch

This patch addresses a lot of the outstanding bugs in the game. One of the main bug fixes is robots will now reset correctly when using moving parts such as pistons and will no longer jump in the air.

As always if you do find an issue please don't hesitate to report it in the LogicBots Discussions.

Ken

Patch Notes:



Changes:

  • Reduced lip from terrain to dutch barn in army area.
  • Changed deselection rules for digital displays.
  • Number Monitors for circuit boards are now free like other debugging parts.
  • Changed some outdated and misleading tutorial text.
  • Mine sweep now has selective addition gates.


Bug Fixes:

  • Fixed a bug causing only 1 motor to be available on all main bodies after placing and deleting the single motor main body.
  • Fixed a bug causing robots with pistons to jump in the air when starting.
  • Fixed a bug causing carpet clean completion to be rounded up.
  • Fixed the 3x3 circuit board outline.
  • Fixed a bug allowing the live camera to clip trough the floor in the first area.
  • Fixed a bug is 2-8 causing Math gates to be unavailable.
  • Fixed distance display issue in avoid bots.
  • Fixed Bot Vac name not being displayed.
  • Fixed rc receiver circuit board outline.
  • Fixed wide wheels not being available in gap cross.
  • Fixed LED not updating when resetting a countdown timer.
  • Fixed carpet cleaned objective not resetting properly.

Contractors Update

Area 4 has now been updated and is available in the main build! This area contains some of my favourite levels so I hope you enjoy this update. This update also includes a lot of loading optimizations so you should experience much faster load times and the game should no longer hang for a long time when the level is half loaded. If you are still experiencing any issues please report them in LogicBots discussions.

This update also contains a few updates to robot parts and fixes involving pistons. However I am aware of an issue which can cause your robots to sometimes be "bouncy". This will be addressed in a future update when a lot of the parts will be graphically overhauled and sound effects added to them.

Also I know there is an issue when restarting a robot with pistons that can cause it to jump in the air. This is due to the pistons extending lower than they were initially set and will be fixed at the same time as the above issue. For now please reset your robots with pistons by reverting to construction then back to live mode to avoid the issue.

I know there are also a few more bugs that have been reported that haven't been addressed yet. They will be addressed this week coming so expect a bug fix update sometime later this week. If you happen to discover any new bugs with the new area please report them to the bug reporting thread and I will try to include the fixes in this weeks update.

The next big planned update will be including the last area into the game along with the remaining 8 levels. Hopefully this will be available in early March.

Enjoy the update,

Ken

Patch Notes:



New Features:

  • Area 4 now available
  • Complete new scene for area 4
  • Added new background props.


Changes:

  • Level loading optimized.
  • All 8 area 4 levels reworked to fit with new scene, objectives also changed to compensate.
  • Changed some small lighting effects.
  • Changed live and objective camera clipping.
  • Textures optimized.


Bug Fixes:

  • Fixed a bug when moving right angled pistons.
  • Fixed a bug allowing "bad" placements of parts.
  • Fixed a bug causing levels to hang sometimes on loading.
  • Fixed a bug causing camera to knock cones.

December Update

This update brings some new features for saving and building your robots. You can now use undo and redo when building your robots, to do this use Ctrl + Z and Ctrl + Shift + Z. You can undo up to the last 100 building steps! There is also a new quick save feature, use F5 to quick save and F9 to quick load.

An auto save is also now created whenever you hit the start button. This creates a separate save that can be recovered via F8 or from the save menu. It can be useful can be useful for recovering lost work after a crash or for recovering robots you forgot to save.

The save menu itself has also been overhauled. You can now hide unusable robots, sort via name, cost or main body and search. You can now upload robots to steam workshop from the save menu and manage robots you are subscribed to.

The draw distance options have been added to the options menu. This option only affects Area 3 so turn down the draw distance if your computer is struggling when running that level.

This will be the last update before the New Year, expect the area 4 update early next year!

Enjoy the update,

Kenneth

Patch Notes:



New Features:

  • Undo and redo feature added
  • Search features added to save menu
  • Quick saves added
  • Auto saves added
  • Workshop integration for in level save menu
  • Draw distance setting added to video settings



Changes:

  • Saving format changed slightly, player saves will be moved to a player data folder. (will be performed on first time load)
  • Deleting old saves now removes associated content
  • Saving optimised to increase performance


Bug Fixes: (includes hot-fixes between last update)

  • Fixed a bug causing multiple trucks to spawn in truck follow
  • Fixed a bug causing circuit board placement controls to show in construction mode
  • Fixed a lighting issue with area 3

Army area update

The third area has now been updated and is available to play again in the main build! The level has had a visual overhaul and should look a lot better now, however I am aware that this is the most graphically demanding level and some older pc's may run slower on this level and you may need to turn your graphics settings down, or simulation accuracy when playing this area. I will be adding a draw distance setting into the options menu in the upcoming weeks to combat this for older hardware.

As with all these big updates I expect there to be a few bugs that have not been caught. If you experience any bugs please report them in the bug reporting section.

This will be the last big update before Christmas but expect there to be a few more small ones with bug fixes. The area 4 update will be next which I hope to be releasing early next year with the area 5 update following shortly after.

Enjoy the update!

Kenneth

Patch Notes:



New Features:

  • Area 3 now available
  • Complete new scene for area 3



Changes:

  • Objective camera now moves faster and smoother.
  • All 8 area 3 levels reworked to fit with new scene, objectives also changed to compensate.
  • Truck in truck follow reworked and textured. Should now be reliable.
  • Pistons reworked and re-added. They should now more reliably, be stronger and stiffer.


Bug Fixes: (includes hot-fixes between last update)

  • Fixed a bug preventing the creation of snap lines
  • Fixed a bug where snap lines and anchor points where not copied from old saves. Delete "SaveData.lbs" at \Documents\My Games\Incandescent Games\LogicBots to reconvert your old save.
  • Fixed various spelling mistakes
  • Fixed level 1-1 side objective
  • Fixed bug affecting compass
  • Fixed crash bug when placing single motor part
  • Fixed null reference when placing number monitors
  • Fixed a bug causing a game crash when deleting sensors.
  • Fixed 1-5 "Platform", the Objective and the Parts objective are "Invalid Reference"
  • Fixed light level in 2-5 and 2-6
  • Fixed 2-6 "Light Search" objectives
  • Fixed robots with caster wheels sometimes flip when starting
  • Fixed colour sensors not function correctly on some graphics cards.
  • Fixed various camera bugs
  • Fixed game breaking bug affecting the tutorials introduced in nov 5th hot-fix patch
  • Fixed issue with black line in 2-4
  • Fixed Issue with waypoints in 208
  • Fixed an issue with large wheels causing robots to sometimes flip when starting a level
  • Fixed awards not being displayed correctly on objectives menu
  • Fixed bug preventing game close when no save has been created
  • Fixed low fps issue on first time load
  • Fixed switches in tutorials
  • Fixed shader issues with all yellow circuit board parts
  • Fixed 1-2 side achievement not rewarded correctly
  • Fixed in Circuit Mode, when at the Load / Save panel, the WASD keys pan the circuit board around, even as they also are doing text entry for the Robot Save name.
  • Fixed When making a snap line, if zoomed in super close, the buttons on the right and left (i.e. Cancel and the plane select buttons) do not take precedence, and instead clicks are treated as if they were on the object below. It appears that the menus are on a lower layer than the object.
  • Fixed the scrollbar on the Snap Line list does not shrink when the list expands beyond one screenful. I can create more snap lines, and I can see they're there if I delete the ones above them, but I can't scroll down to them or select them.
  • Fixed Extending the box section via the "movement" menu doesn't work properly.
  • Fixed The angle slider doesn't work properly as expected. When you drag it and release it, it still tracks your mouse when you go outside the menu rectangle. Clicking the drag button after releasing it stops this behavior.
  • Fixed When zoomed in super close and creating a snap line, I can now select the Cancel button, but the image of the snap line remains on the object.
  • Fixed Shadow setting could not be changed in the options menu