In-game inventory showed coin value 0 until the player picked up the first coin.
If you find a bug or if you just want to chat about the game then you can join my discord. https://discord.gg/VCsg3jEr
Happy jumping ːsteamhappyː
Update 2.06 Treasure Map
Hello everyone ːsteamhappyː
In this update, you will discover a new method for earning Choco Coins. If luck is on your side and a Treasure Chest drops a Silver Key, you'll gain access to a Treasure Map that holds abundant treasures waiting to be collected.
Silver Key Icon
Silver Key drop
Treasure map 1
Thank you and happy jumping ːsteamhappyː ːballoonː
Update 2.05
Hello everyone in this update you will find following changes
New
Achievements
Getting Stronger (Max Health 10)
Sponge (Max Health 15)
Juggernaut (Max Health 20)
Sweet Vault (Finish map Sweet Vault)
Lollipop Orange (Find and collect Lollipop Orange)
Map Sweet Vault
Lollipop Orange
Bug Fix
Armory - The player could not equip a new shield and lollipop. Only one option was available.
HotFix Eula
Fixed
Eula showed up even if the player agreed to it.
Update 2.04
Hello everyone,
Fixed
The player sometimes died twice when killed by a sharp candy or chocolate press.
The lever at the end of the map occasionally incremented the finished map value by 2 when pressed rapidly multiple times.
Added New stat for projectile death type.
Update 2.03 Economy
Hello everyone. ːsteamhappyː
In this update you will find following changes
New or Adjusted
New coin type: Jackpot bag 250 coins
Drop rate from the treasure chest adjusted: Coin 1 -> 65% Coin pile 10 -> 20% Chocolate Medal 25 -> 10% Jackpot bag 250 -> 5%
Adjusted passive window look
New Passive - More coins for every coin pick up Each upgrade of this passive will increase the coin value by 1. So if you have a coin value of 2 and you pick up a coin worth 1, you will receive 1+2 coins.
The price of the first upgrade starts at 50 coins and doubles each time.
Time to beat the Time Trial 1 map was changed 270 -> 200 seconds
Rewards for each map was adjusted
Bug fix
Player on some rare occasion did not respawn after death. Fixed
Update v 2.02
What is new?
Map "Time Trial 1" - Begginer
Achievement "Finish map Time Trial 1"
Update v 2.01
What is new?
Map "Time Trial" - Experienced
Achievement "Finish map Time Trial"
Lollipop Knight Rebaked
Hello everyone ːsteamhappyː
Its finally there. Lollipop Knight Rebaked is here. ːballoonːːballoonː
What is new?
Everything
New Maps
New Lollipops and Shields
New Enemies
New Health system
New Main Menu
Inventory system for consumables and keys
New Secrets and Tresures
Map difficulties - Begginer, Experienced, PRO and Master
39 New Steam Achievements + Possibility to check them in Main Menu.
Lollipop Knight Rebaked
Hello everyone ːsteamhappyː,
after a long break from the Lollipop Knight project, we are finally back, and we are happy to share with you some pictures of our progress.
Lollipop Knight will undergo a complete rework. New visuals, maps, systems, enemies, pickups, achievements, health system, and much more.
A checkpoint shaped like a chocolate egg with a plastic toy inside.
Different types of doors that you can unlock by pulling a lever or finding a key.
Harder maps will feature a super villain toy (1.) and his army (2.) that will try to stop you. While there will be a variety of enemy types, we can currently only showcase these two.
And the last picture shows a spoiled candy chest that comes to life. Or something ːsteamhappyː If you smash it, it will reveal valuable loot.
We are working consistently on this project, but we don't know when this update will go live on Steam. However, we will do our best to deliver it to you soon. Thank you for your support and have a nice day.ːsteamthumbsupː