Lone Fungus cover
Lone Fungus screenshot
Genre: Platform, Adventure, Indie

Lone Fungus

0.2.2 Particles and Enemies



New a Enemy added to the Corrupted Depths (will be improved later)
New animation frames added to the bean in Lava Temple
New dust particles added to Deep Grotto, Color Caverns, Acid Dungeon and Corrupted Depths
Unique particles for Silenced and No Dash Rooms
Tweaks to the Camera
Room re-designs
New assets
Added a sound when finding a secret
Added water sound effects
Change to music when under water
SFX added to the 'Lone Flowers' in Deep Grotto
Changed how the Evil turtles in Acid Dungeon look, a bit
Improved controls slightly in Main Menu (when removing saves)
Tiny dialogue changes (more to come soon)

0.2.1 Content update!



This is the kind of work that I'll be working on for the Early Access release of the game, polishing and adding onto existing content to make it as good as possible! Some of the additions are assets that work towards better world-building, some enemies and a bunch of fixes!

Full changelog



New enemy added to Deep Grotto
New enemy added to Color Caverns
SFX added to enemies in Deep Grotto
SFX added to enemies in Undergrounds
SFX added to enemies in Lava Temple
SFX added to Lava Temple bosses
Remaking of some rooms
New Assist Mode menu with an additional mode
Mush-Dash Refreshers now have a slight pause when touching them
Changes to how Water looks
Fixed a bug where hitting multiple enemies would do damage to all enemies in the room
New Camera
New emblem added - Dodge Blast Emblem
New art assets
Some dialogue changes to the first statue you talk to
tweaks to existing SFX
A fix to a bug where you could dash twice if you dashes from the ground
Changed Spin-Jump inputs to 'Up + Jump' or 'LB + Jump'
Fixed the Spike-Shield and projectiles not doing damage when full HP
Apparently I did not fix the Save-menu in the last Hotfix, so here is fix number 2
Updated the console list txt and added some new commands
Small new fire effect to Lava
Small tweaks to the parry detection
Fixed a memory leak bug in Gold Mines
Fixed a bug with the fading of Greencaps color when you can't dash
Fixed a bug with Living Projectile Emblem
A fix to the Sorcerers Slash relic where there was an cooldown which should not be there
Rebalancing of the 'Refreshing Body' relic
Equipping both 'Refreshing Body' and 'Counter-Heal' will boost both relics
Increased the HP of the bosses in Undergrounds
Increased the HP of the Big Mine Demon

0.2.0 hotfix1

Fixed the cost of Steady Body being 2 brainnodes instead of 1 (if you lost any brainnodes un-equipping this just type 'give 1 brainnode' in the console
Changed how the Living Projectile emblem behaves, tweaks to how it follows enemies and if no enemies are on screen the projectile will behave as a normal parried projectile
Fixed the Spicy Nut Spell not being pickup-able
Fix for not being able to unequip Mind Recovery relic if you have 0 Brainnodes available
Fix for save menu behaving weird

0.2.0 Update

Updates will become a bit more frequent from now on!

Steady Body Relic added : Reduces recoil on forward slash
Rose Slash Relic added : Halts your fall when attacking in air
Sorcerers Slash Relic added : Gives you much more MP when attacking but your sword does no damage
Animation bug when attacking while in sand
Armadillo not dying fixed
Moved the Master Blockmonster trigger
Fixed the boss theme not stopping after beating Red Crawler Queen
Fix for the skin unlocking code box not fitting all characters if in windowed
Tweaks to the vertical falling spikes in Acid Dungeon

INCLUDES fixes from Hotfix1 and Hotfix2 for 0.1.9

Skins looking weird in the opening scene
Animation bug when falling
Fixes for bugs with the Royal Backer skin
Fixes for unlocking backer skins
something more...

0.1.9 Humongous Fungus content update!



This is the big content update I've been working on for the last couple of months! Unfortunately I did not keep detailed logs of every change I made to this build but here is the short summary of what's new in this update!


- New area
- New spell
- Two new bosses
- Loads of changes to existing bosses
- New Music and SFX
- Skin system
- Improved animations for Greencap
- Level design changes
- New Emblems
- New Relics
- Parried projectiles will fly off in a predictable dicretion and also damage enemies
- Mushmover Spell slight boost to velocity when casting (if you already have velocity)
- Defrag mode, only one map and can be accessed through console by writing 'warpto defrag00' (write resetframe in console to restart that room)
- New save-menu
- New dialogue system and new dialogues
- Visual changes to Parry Charges
- Tweaks and changes several enemies
- New water shader
- Heat shader in Lava Temple
- Tweaks to Wall-Bouncing
- Fixed some UI stuff like viewing map/inventory while in dialogue
- Fixed the issue where music would start playing weirdly at death
- New obstacle in Gold Mines
- Loads and loads of other tweaks and changes...

There might be stuff I've forgotten to mention here, but I'd suggest you play the game from the beginning for this update as plenty of stuff have changed and older saves might be odd as some Relics have been changed/taken out/swapped positions and stuff like that!

Demo for Steam Next Fest & New area!



First of all I'd just like to announce that a new Lone Fungus demo is live for the Steam Next Fest event! So you can tell your friends to try the game out :)!


Early Access Update 0.1.8



The new update features a totally new area, this area has a new boss and a new spell you can acquire! This area is around 50% done in this update and will be expanded on in the next update, with this comes some more changes and fixes.

Full change log :

- New area!!
- New Boss
- New Spell
- A new Emblem
- New saveslot graphics
- Some tweaks to the Magi Statue
- Fixed the broken transition in Lava Temple
- New Astral Gates parallax effect
- Level design changes
- Graphical changes
- Fixed the Lever not working in Lava Temple
- Fixed broken transition in Color Caverns
- Some tweaks to the reset-position (reduces the chance of getting respawned on top of spikes)
- Changed the location of the Spike Shield relic and Invincibility Stone
- Added the 'Big Spin Slash' relic
- Fixed you being able to hit Red Butterfly projectiles with your sword
- Fixed some Ladybugs showing up wrong on the map
- Some changes to the Spicy Nut projectile damage
- Some changes to Returning Contraption damage
- Small tweaks to Fire Elemental boss