- Renamed some relics and added the pickup type in the title when getting a relic/emblem for the first time - Lowered the BN cost of Dash Lord's Trinket (Also renamed it) - Improved the collision with the Bouncy Ball and Red Spike Vines - Fixed some bugs related to toggling off abilities - Tweaked some text - Fixed an out of bounds bug in Gold Mines - Slightly nerfed Mind Shell - Fixed Sorcerers Slash sometimes doing damage when it should not (also fixed the spin slash collision) - Fixed a bug with dying under water - Fixed being able to get stuck in that one Ladybug room in Acid Dungeon if you go there without a Upwards Dash - Fixed the All Relics achievements unlocking before finding Crescent Protector - Fixed a bug where you could not change tabs while in the Nexus - Fixed a bug when swapping tabs withut having the Sword/Bouncy spore and it would show the title/description for one frame - Added a nice little fade in effect on the description/names of stuff in the Inventory
I've read what the community has to say about the current room/map system Lone Fungus has and it seems the community is quite split on how it should be. So my solution was to make the map system toggleable on the Explorer, Normal and Custom difficulties. That means those who like that the map updates at Shrines can play like they used to and those who want instant map updating on Normal can turn it on!
In hindsight I wish I had put the toggle inside of the settings menu, I'll probably move it there at some point.
With this also comes tons of other smaller and bigger changes, the bigger change is that you can copy your savefiles (except Nightmare saves) and also lower the difficulty of chosen savefiles!
I've tested the feature extensively and it should be without issues but since it's a new feature either backup your saves manually in the games folder or use the new copy-save feature and lower the difficulty of your copy if that's what you are planning on doing. Just to be on the safe side.
Thanks everyone for giving feedback and helping me make this game better, more to come :)!
Changelog: - Added so you can lower the difficulty of your current save files - Added so you can copy saves within the game - Added a difficulty setting: Toggleable Map (It'll be ON for Normal, Explorer and Custom) - You can place pins while in the teleportation view of map - Turned the left Shrine at the surface to a Gold-Shrine - Made it so teleporting to a new shrine sets that to your last used Teleportation Wand location - Fixed Variable Dash setting now saving properly in the in-game menu - Fixed being able to view the map in Astral Nexus - Possibly fixed a weird bug where you could die when reaching the transition to the surface - Improved the collision on the log breaking below the first gold shrine - Fixed the Mossy Ruins gates not telling you are missing an upgrade - Fixed some Ice collision in some of the Frozen Depths Astral Gates - Fixed the Astral Fragment disappearing from UI in the Astral Gates - Fixed the Conjure Mushmover UI symbol showing when you don't have one - The map will update after using the Teleportation Wand - Fixed a bug with the flowers in Mossy Ruins when pausing at the right moment - Made it so you can't land on the spikes and die under Screw Sentinel boss - Fixed Greeter Statues name saying Grand Librarian in one box - Fixed a bug where you could softlock yourself by using the Teleportation Wand quickly after Teleporting and Saving - Fixed the combo slash being buggy
1.0.8 QoL update #2
Implemented some more stuff I've seen people request! Yet again, thanks for the feedback! There will be more QoL features coming soon!
Also, thank those who've joined the discord and have been reporting bugs! There's always a small chance when I'm implementing something new that a bug pops up, so I appreciate anyone who runs into them letting me know so I can squash em as fast as possible!
Changelog: - Added a 'Hold to Bounce' option (Exists only in the Main Menu Settings atm) - Made it so the map will auto update after death - The Astral Nexus will be marked on the map - Changed the equip cost of Double Shot to 24 - Changed the equip cost of Barry to 16 and increase the speed of his projectile a tiny bit - Fixed being able to down slash while in the Ice Block - Fixed All Seeing Eye triggering on that one place in Corrupted Tunnels even though you have found the secret - Fixed a bug where the percentage counter would say 100.4% (1.0.7 bug) - Fixed the All Seeing Eye not detecting the hidden passageway in Deep Grotto that leads to the tablet - Fixed the All Seeing Eye not detecting the hidden passageway in Deep Grotto that leads to Steady Body - Changed so the Green Viewing eye won't flash the screen white when removing it - Fixed a bug where pressing Escape or the Menu button while in the Green Viewing Eye would open the pause menu - Possible fix for some bugs related to pins - Made it so Spin Slashing works by pressing the alternative down slash button - Fixed being able to Dash while inside of Mush-Holders, essentially accidentally wasting your dash - Fixed a bug where the game would not launch in the set windowed size - Made it so Bosses dying will fill your HP (lowering the chance of accidental death on spikes post-win) - Fixed stuff like Signs, Teleportation Crystals and Tutorials being opened while the game was paused - Updated and rewrote some practice room signs - Fixed that you are floating when in Ice Block - Added SFX to Ice block
1.0.7
- Fixed it so the Variable Dash height is ON by default (it should have been) - Fixed it so you will be able to use the in-game menus/settings even if you don't have mapped buttons (Keyboard) - Added a Lever icon Pin - Fixed so you can press 'Start' again to close the pause menu (not sure how long it's been like this?) - Fixed respawning bugs related to the new Toggle Abilities features
1.0.6 QoL update #1
This is part of the series of upcoming Quality of Life updates!
I've read the feedback people have been giving and I've added some of the things many of you were asking for! Most notably more Pin types!
I've also turned two of the Silver-Shrines into Gold-Shrines to give some more options for fast-travel early on. I will likely be adding more Shrines too soon, I'm just being careful and thoughtful about where to add new ones. If you have good suggestions as to where, please let me know!
I also made it so you can disable some of the upgrades in the Powers menu!
The next thing I'll be working on is merging the Pause menu and Inventory system, that way the Select button will be freed for binding other stuff on, most notably the Select Spell function. Which will be the new default once it's implemented.
Yet again thanks everyone again, I'm super happy everyone is having fun with the game! I'll do my best to make the game even better :)!
Changelog: - New Pins added and made it so the game remembers last pin type placed - Added a feature in which you can turn off certain abilities (In the Upgrade Screen) - A Silver-Shrine in Frozen Depths has been turned into a Gold-Shrine - A Silver-Shrine in Deep Grotto has been turned into a Gold-Shrine - Improved the pin deletion a bit to more accurately show which pin you are deleting (when overlapping multiple pins) - Tweaked the Spark Ball + Spin Slash interaction to give a bit more vertical boost
1.0.5
- Lowered the HP of various enemies - Fixed the Butterfly boss leaving a ghost hitbox - Potentially fixed a bug where you could 'cheese to gold key gate puzzle' - Fixed one of the Astral Gates sending you to the wrong location when leaving it from the Nexus - Fixed a bug where you would get 50 pins back even though you had placed 50 of them - Made it so dying will reset the Spike Shield - Fixed the All Seeing Eye not noticing that passageway in Corrupted Tunnels - Map movement will slow down if you are placing a pin - Fixed a bug where the map would center on a weird position instead of on the player - Made it so the Health Crystal in inventory will be green if you collected all crystals - Fixed a Mindshroom appearing in the wrong spot on the map - Fixed a bug where you could unlock the Tablet Achievement without reading 10 tablets
1.0.4
- Lowered the HP of various enemies - Fixed the Butterfly boss leaving a ghost hitbox - Potentially fixed a bug where you could 'cheese to gold key gate puzzle' - Fixed one of the Astral Gates sending you to the wrong location when leaving it from the Nexus - Fixed a bug where you would get 50 pins back even though you had placed 50 of them - Made it so dying will reset the Spike Shield - Fixed the All Seeing Eye not noticing that passageway in Corrupted Tunnels - Map movement will slow down if you are placing a pin - Fixed a bug where the map would center on a weird position instead of on the player - Made it so the Health Crystal in inventory will be green if you collected all crystals - Fixed a Mindshroom appearing in the wrong spot on the map - Fixed a bug where you could unlock the Tablet Achievement without reading 10 tablets
1.0.4
- Fixed new saves starting with 78 deaths (Really sorry about this one, I made a mistake in the yesterdays patch!!) - Fixed the Griefing statues nameplate saying Greencap at some point - Fixed the pause bug at Electric Hive boss - Fixed some input bugs related to the inventory and re-binding keys - Fixed the blue flowers in Color Caverns not having a sound (and also not counting the cut flowers count achievement)
1.0.3
- Fixed Rogue Armadillo dialogue name showing Greencap at some point - Fixed that one Gold Mines Astral Gate in Nexus sending you to the wrong gate
1.0.2
- Fixed a visual bug of a light gradient being present on the death screen - Fixed a bug of if you died before ever saving a shrine, you would softlock in a way - Fixed a sound bug if you teleported while under water