Lone Wolf: Horizon cover
Lone Wolf: Horizon screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Lone Wolf: Horizon

LONE WOLF: Horizon - v2.4.0 Patch

ADDITIONS



  • Added simulated multiplayer. This uses Steamworks to fetch player usernames from the Soldier Ranks leaderboards and uses these names on top of soldiers for a simulated multiplayer.
  • Added new weapon: P-200. A sleek, futuristic pistol. Also includes P-200P, P-200E, and P-200PE variants.
  • Added new weapon: Rocket launcher. It is a rocket launcher.
  • Added tips when playing for the first time and when tips have not yet been shown for the event being explained. Tips include: info about world events when the first one spawns, buying guns from the merchant, warping to the moon, mining, zone controlling, and upgrading weapons at the Eos station.
  • Added new Steam Achievement: Team?
  • Added new Steam Achievement: Bankin’
  • Added new Steam Achievement: Only Once
  • Added new Steam Achievement: Hacker
  • Added new Steam Achievement: Killing Spree
  • Added new Steam Achievement: Good Enough for Me
  • Added a stronger version of the regular soldier to the SNA army. These soldiers’ stats are randomized, but are around two to four times as strong as normal soldiers. They are worth a lot of influence, both when spawned and when killed. They also give more rare items upon death and a large amount of money. They are equipped with plasma tiered legendary weapons. To know if an SNA soldier is this type of soldier, there will be text above the soldier labelling the enemy a “GUARDIAN”, and the soldier will have purple particles around its body.
  • Added new image effect: Motion Blur
  • Added new image effect: Sun Shafts
  • Added characteristic to soldier AI. Mental State. Mental State determines the actions of the soldier, whether to run in and be brave, or retreat back to home base.
  • Added moon miner AI, they move around the map collecting Eos crystals. This creates competition to get as many Eos crystals as possible. It is possible to kill the miners, allowing yourself more miners.
  • Added trees, bushes, grass, etc. to moon environment to make it more alien like.


CHANGES/IMPROVEMENTS



  • Dinosaurs have been replaced with weird alien creature: Spitrex.
  • Gun shots now have random pitches within a certain range for less monotonous sounding sound effects.
  • AI now have hit effect, they flash white and play hit animation.
  • Fixed portals, when going to the moon you will always spawn at the portal.
  • Fixed portal countdowns. When spawning the portal had a tendency to activate shortly after. It’s been fixed.
  • Fixed black screen fade in on spawn, as the UI would often be drawn on top of the black screen.
  • Popup UI changes so you don’t have to look across the screen to see +1 kill or money gains.
  • Plasma muzzle flash improvements.
  • Hit detection optimizations
  • Fixed stuttering. This increases RAM usage, but stuttering is completely gone once initial loading of the game is done. RAM usage is maybe 1-2GB now.
  • Changed sun color back to white. No more salmon color. Looks better in my opinion.
  • Saving/loading improvements. No chance for updates breaking saves anymore. Also loads slightly faster.
  • Optimizations regarding calculations of AI pathfinding, caching components, and replacing old methods with new ones for faster computation.
  • UI polishing, reorganization, and optimization.
  • Particle system optimizations.
  • Visual improvements and optimizations.
  • Water reflection script optimization. Previously, it reflected a lot of unnoticeable and taxing geometry (grass, far away trees). This reduced the RAM usage, and made framerate more stable.
  • Muzzle flashes now have particle based bullets.
  • The startup splash screen now has a new look! Using an image from in game, darkened and blurred with the Unity logo on top, it looks much better.
  • Increased FOV limit to 120.
  • Giant blue rock near the mountains on Alice-43b is now smaller.
  • Fixed water rendering over billboarded trees.
  • Fixed issue where gun rotation would become messed up upon respawn.
  • Beginning of UI refactor. Foundation is being put into place. I plan to finish the refactor before Early Access ends.
  • Moon environment is completely redone. I wanted to make it more alien like.
  • The game now has a proper ending! Although, the results are the same, the way the ending happens can be different, leading up to the same result.
  • Fixed inventory and information keys being the same key upon first startup.
  • Moon gravity is now lower. Higher jumps!
  • Particle systems have been given a nice visual upgrade, with Unity 5.5’s new particle system features now being taken advantage of, the particle effects of portals now have nice lighting.
  • Soldier AI has been converted from Unity’s Nav Mesh system to a realtime A* pathfinding system. This is the foundation for something in v1.00. :)
  • Fixed credits text sometimes going off screen.


KNOWN ISSUES



  • Ship used to get back to Earth cannot be interacted with, causing a stand-still in gameplay and cannot complete the game. Fixed in v2.4.1. Rolling out ASAP.
  • (UNCONFIRMED) Warping to moon level from main menu hub causes game to crash when ship is halfway through the flying cutscene. This is unconfirmed. My machines work fine, but the person reporting the bug has yet to reply back letting me know if he has verified integrity of game cache.
  • Simulated multiplayer names sometimes don’t load fast enough so enemy AI will have “username” above the AI. I’m working on fixing this.
  • Health packs or other objects can't be picked up on the Earth level. Cause of bug has been identified. Working on a fix.
  • Encryption data fails to load sometimes, causing issues in gameplay. Switching to Steam Stats or Steam Cloud saves ASAP.

v2.4.0 Details!

Hello everyone!

With the release of v2.3.0, I've been told by many people that they are liking where things are going. Some... don't like the game, or me as a person at all, but that's okay!

Today I'm going to list some of the major features coming to LONE WOLF: Horizon in patch v2.4.0! A side note, v2.4.0 is probably the last major Early Access patch (there will be no v2.5.0, but there will be v2.4.x patches). Once v2.4.0 goes live, I will iron out bugs, release bug-fix patches, and then move on to v1.00, the full release update, bringing the game out of Early Access!

This will not be a fast, or easy process. v2.4.0 still has a lot left to be completed, and v1.00 is not even in my mind yet. I do things as I go while following a roadmap of mine on my Google Docs.

Some major highlights of v2.4.0:

Soldier Mental State System



Being a soldier is a traumatizing experience. In v2.4.0, the soldiers in LONE WOLF: Horizon are even more realistic than before. Going into combat, being shot at countless times, losing blood, and seeing friends die can take a toll. The soldiers now have a mental state characteristic. When they go into combat, the soldier's mental state will change over time. When the soldier is healthy, their mental state is Brave. When they feel brave, they charge into combat, gun down soldiers, and fight for what they believe in.

When being shot at a lot, and seeing friends die, their mental state declines, and next they feel Neutral, this is neither brave, nor scared, but they feel kinda empty on the inside. They don't know what to do anymore, and will often stand their ground and shot at people to get the job done.

When they've been in intense combat, losing a lot of health, their mental state can decline and they become Scared. When a soldier is scared, they will retreat back to their respective base and rest, heal, and try to calm down. There is a chance however, that they will become overwhelmed with the war, become so depressed, and commit suicide at the base.

Soldier Commanding



Another new feature coming into v2.4.0 is the ability to command individual soldiers. Simply walk up to a soldier, press F to interact with them (or whatever your interact key is set to), and select an option to tell them what to do. The choices are for commanding are:

Attack SNA

This is the default option, which tells the soldier to go into the world and attack SNA soldiers and bring their influence down.

Follow

This tells the soldier to deal with their mental state, get a gun, and follow the leader of the army (you, the player). When you engage in an enemy, the soldiers following you will also attack the targeted enemy. If they cannot get a clear shot, they will provide cover for you and attack the closest enemy to them.

Hold Position

When telling them to hold their position, they will stop where they are, and guard the surrounding area for enemies. You can tell a soldier to follow you, and then tell them to hold their position at your own base, as a way to set up guards at the base.

Moon Miners



Another addition to v2.4.0 is the implementation of moon miners. These purple armored humans mine the Eos crystals on the moon, which drives competition up, between the miners and you, to collect Eos Crystals. You can engage in combat with these miners, to allow yourself freedom to mine Eos Crystals easier. The miners collect the Eos Crystals to sell to the SNA to allow them to become stronger.

Moon Environment Changes



The moon has been completely redone from the ground up to make it more alien-like. It's a moon, with a very thin atmosphere, a grassy surface, with the occasional rocky area, so it will be a bit barren. The gravity has also changed on the moon, to a lower value. Higher jumps!

Specialty Weapon Characteristic



Weapons now have the chance to be a specialty weapon, meaning, depending on the type you pick up, can be specialized for mining, or battling. When the gun's specialty is mining, Eos crystals are easier to mine than the base model of the weapon. When the gun's specialty is set to combat, the gun handles combat easier than the base model of the gun. There is also the chance for no specialty.

Separated Nation Army Guardian



There is now a chance for the SNA to send out Guardians. These are highly skilled soldiers ready to kill. They are 3-5 times stronger than the normal SNA soldier. They are more accurate than a normal soldier, and can take a severe beating before dying. Upon dying, these Guardians often drop rare loot, and bring the SNA influence down by a large amount. You want to take these soldiers out.


Overall, v2.4.0 brings many, many improvements and bug fixes. The additions listed above are only a few of the features added to LONE WOLF: Horizon with the v2.4.0 patch. I'm still adding a lot of things, and tweaking some things, and bug fixing. v2.4.0 is still nowhere near complete, as I still have a lot planned. So stay tuned!

- Mark

LONE WOLF: Horizon - v2.3.0 Patch

Hey everyone!

I'm extremely happy to announce that v2.3.0 is now live on Steam!

This is a big update that changes a lot of things for the better, getting it closer to what I wanted Lost World Zero to be, before the... incident of 2016...

Here's the changelog!

ADDITIONS



  • Added health packs that can be found on dead bodies as loot. When picked up, your health increases by 10.
  • Added hovering motherships overhead. Adds sense of scale.
  • Added more vegetation to Alice-43b. More plant life and variety.
  • Added gas clouds to the moon, which indicate an area full of Eos crystals.
  • Added new keybind: Swap Weapon.
  • Added inventory system, similar to No Man’s Sky/Destiny, you can find weapons on the map, and store them in your inventory and swap out primary/secondary weapons.
  • Added second weapon slot. You can now have two weapons. Some can be used for close quarters combat to finish the job off, or to spray and pray.
  • Added new main menu. The game loads up, and you are in a scene with a play button, options button, and quit button. Clicking play loads immediately and enables the player controller in the main menu, and you can then warp to Alice-43b, and the moon of Alice-43b.
  • Added new Steam Achievement: To The Moon (go to the moon)
  • Added new Steam Achievement: Millionaire (hard to get, but possible. Have your bank balance be equal to or above 1 million dollars)
  • Added new Steam Achievement: Completion (get to the end of the credits after the Earth level)
  • Added new Steam Achievement: Too Much Pink (upgrade a weapon at the Eos Upgrade Station)
  • Added field of view option
  • Added mouse sensitivity option
  • Added flying spacecraft that fly over every few minutes.
  • Added Steam Leaderboard integration for soldier ranks and kill counts.
  • Added pickup sound when picking up guns and health packs.


CHANGES/IMPROVEMENTS



  • Changed gun loot drop mechanism. It was too easy to get a good gun very fast, so now better weapons have a lower chance of dropping, and their Uncommon/Rare/Legendary counterparts are also changed a bit.
  • Various graphical improvements and tweaks. Bloom has been altered a little bit, and various other graphic effects have been altered.
  • Animation improvements and handling.
  • Improved screenshake of robot soldier explosions. They are more intense, and are based on distance. Being close to the explosion will have a more intense screenshake.
  • Improved death effect of Earth AI. The robots no longer vanish, and since they are robots, they explode.
  • Changed the main game to first person.
  • Added hub for the main menu, and the hub is in third person with a gun on the player’s back.
  • Player is now green, similar to the color of the cape that was there previously. This is catering to players with low end machines that can’t handle the cloth physics. Normal soldiers are still white.
  • AI now have a chance to not drop loot at all.
  • Fixed bug where health packs were dropped every time an AI died.
  • Polished UI elements a lot. They aren’t as jarring, and are now a nice, subtle white translucent box. This applies to the details page (when you press E), health bar, inventory, and options/pause/main menu.
  • Spent a lot of time optimizing scripts, making scene loading faster, and overall a lot more efficient and smooth.
  • Multiple UWA and SNA dead bodies can be found on the ground in front of the UWA HQ, this is from Mission 5 of LONE WOLF: Simulations (to be shown near full release).
  • Various bug fixes and improvements. Such fixes include saving game data and loading game data, graphics settings not applying correctly sometimes.
  • WAR INFO area of stats screen has been moved to the right side of the screen
  • Updated to Unity 5.5.2f1
  • Removed square root calculations for AI distance calculations.
  • CharacterController slope limit increase
  • Mouse control y rotation limit changed to look up and down more.
  • NavMesh changes that would cause SNA AI to get stuck.
  • Polished visuals, I started playing Cube World again and I altered the visuals here to be more colorful and contrasting.
  • Changed tree and grass coloring, much more vibrant.
  • Earth terminal ship now flies in when unlocked.
  • Fixed bug where SNA base would not upgrade sometimes.
  • Decreased level to unlock the plasma rifles at the merchant station.
  • Eos drop amount changed from 1 to 5, to 15 to 30.
  • Fixed issue where Eos crystals were not removed when upgrading.
  • Each base HQ has been redone, given more detail to it.
    Internal packaging reorganization for better workflow.
  • LOD adjustments for better performance. Removes diminishing marginal return.
  • SNA AI changes to interact with the player better in combat.
  • MouseLook optimizations and fixes.

v2.3.0 Sneak Peek!

Hey guys! Just wanted to show you what's changed/new in v2.3.0! Here are some screenshots taken just now in the dev build of v2.3.0 on my machine.

Below is an image of the main menu hub, which takes place on a station outside of the island of Alice-43b.





I've added loading screens to the game, here I am traveling to the moon. When traveling to Alice-43b, it's like this, but instead of a space background, it's the island itself. When traveling to Earth, it's the Earth, as shown below.



Here is an updated picture of the moon! The glowing blue orbs indicate Eos crystal deposits, which are used to upgrade weaponry!



Here I am shooting at enemies! If you zoom in, or look closely you can see that the enemy I'm firing at appears to be playing an animation of him getting hit by my bullets. A new detail I added into v2.3.0.



Here I am sprinting, and if you couldn't tell by the previous images, the game is first person again, but is third person in the main menu hub, similar to Destiny.



v2.3.0 is going well so far! I'm hoping to release it within the next week or so.

LONE WOLF: Horizon - v2.2.3 Patch

v2.2.3



CHANGES/IMPROVEMENTS



  • Fixed shadow bug where shadows were always disabled.
  • Fixed NavMesh bug where AI would walk on water.
  • Water is slightly more optimized.
  • Fixed bug where the AR-4000P gun in the shop would not unlock properly.
  • Optimization improvements regarding Level of Detail.
  • Made AI even smarter, if the AI can’t get a good shot on the enemy, the AI will move closer to the enemy.
  • Improved UWA Guard shader. It looks better.
  • Improved SNA Guard shader.

LONE WOLF: Horizon - v2.2.2 Patch

v2.2.2



CHANGES/IMPROVEMENTS



  • Healing spires are now random. Some will be active, some will not be active. This prevents people from knowing where healing spires will exactly be.
  • Fixed occlusion culling bug within Unity. If you were within certain buildings, some objects would not render. I had to change some occlusion culling baking settings, so now it’s back to normal.
  • AI are now much more realistic and smarter. They now have an artificial sense of vision. They check if any enemies are nearby, and within a certain degree (85 degrees, representing their field of view). If the enemy is within their field of view, they then check all enemies within the field of view for their distance from the AI, and the closest one is targeted. It’s slower than the original AI, but now it’s much more realistic and the game will play out better with this.
  • Fixed issues regarding resolutions from Unity’s Screen.resolutions variable. It wasn’t my fault specifically, so I created a workaround, so hopefully it works!
    Fixed Quit button in OPTIONS menu not quitting until unpausing.

LONE WOLF: Horizon - v2.2.1 Patch

v2.2.1



ADDITIONS



  • Added civilians roaming around the city.
  • Added gun info when looking at a loot object. This also has your current weapon’s stats.
  • Added ship ambiance sound.


CHANGES/IMPROVEMENTS



  • Fixed bug where picking up legendary weapons didn’t pick them up, and instead gave them regular weapons.
  • Fixed stepsound bug for AI.
  • Fixed loading bug where players would randomly be teleported to the moon.
  • Balancing tweaks and improvements
  • Various optimization improvements.

LONE WOLF: Horizon - v2.2.0 Patch



v2.2.0



ADDITIONS



  • Added ocean sound effects near the shore.
  • Added more vegetation to the world for more life-like variety.
  • Added more gunshot sound effects: I’m working on increasing variety of gunshot sound effects, so it feels more realistic, and not as repetitive.
  • Added mining back in. This only takes place on the moon (for now): I’m working on making the game more feature-packed with a ton of stuff to do.
  • The next goal is to add a planet near Alice-43b you can warp to for various rare/legendary weapons.
  • Added more weapon upgrade tiers.
  • Added moon environment for mining ore to upgrade weapons.
  • Added resource: Eos. This is a crystal that appears on the moon of Alice-43b. This crystal is used to upgrade your weapons to E level weapons. The new upgrade layout for weapons is: BASIC -> EOS -> PLASMA -> PLASMA+EOS (so for example: AR-1 -> AR-1E -> AR-1P -> AR-1PE)
  • Added healing spires around the map. These are glowing spires of light that heal you when standing in them; however, they heal slowly.
  • Added a common/uncommon/rare/legendary weapon system. These are applied at random when loot is dropped/spawned. Common is the base weapon with nothing changed, Uncommon has a
  • 1.4 buff to damage to base model. Rare has a
  • 1.75 buff to damage to base model and decreases fire-rate so it fires faster. Legendary has a
  • 2.5 buff to damage to base model and decreases fire-rate for faster firing. Only base models can be purchased at the city shop, but uncommon/rare/legendary models can be found in loot, and the status remains even when upgrading through the Eos upgrader.

CHANGES/IMPROVEMENTS



  • Fixed health not loading correctly, and dying upon startup.
  • Various balancing tweaks and bug fixes.
  • Changed how upgrades can be purchased at the gun shop in the city, you need to level up to unlock higher tiers. I’m trying to make progression feel worthwhile, and this makes your rank worth something.
  • Improved UI elements by letting you know when you get a kill, gain money, etc.
  • Various visual adjustments and enhancements.
  • LOD improvements for optimization.
  • Some code cleanup and other optimizations in the game’s code.
  • Improved overall feel of the city on Alice-43b. Beforehand, it just felt… off…. So I added some scenery and it should feel a bit better right now. Still working on this.
  • The SNA robots now have an explosion effect upon death.
  • SNA robot explosion hurts player when nearby.
  • Massive improvements to AI and performance. It is much more stable now, they are smarter as well.
  • Slowed player movement a bit.
  • Changed HQ visuals and city visuals to all shiny black metal.
  • Made walking sound quieter, as to not be too distracting.
  • Made cooldown time, when firing too much, shorter.
  • Made the camera zoom in more when aiming, decreased FOV overall.
  • Damage modifier no longer determined by the UWA Influence, instead by your gun’s common/uncommon/rare/legendary rank.

Defunct Games Review - LONE WOLF: Horizon

Hey everybody!

The people over at Defunct Games posted a video about LONE WOLF: Horizon. It explains what happened to Lost World Zero, and where LONE WOLF: Horizon is going, and what the game needs.

Check out the video here, and maybe subscribe? Their channel is excellent, and they made quality videos.

https://www.youtube.com/watch?v=A44qjsh283Y

And maybe check out their website and Twitter?

http://www.defunctgames.com/preview/26/lone-wolf-horizon

http://www.defunctgames.com/

https://twitter.com/DefunctGames

Have a great day everyone! Stay tuned for patch v2.2.0 announcements!

Also, I am in no way affiliated with Defunct Games. They made a video about Lost World Zero when it was in a horrendous state, and I thoroughly enjoyed the video. They've since released the LONE WOLF: Horizon video, and I thoroughly enjoy this one too. I enjoy the channel, and I thought maybe some of you guys would too.

LONE WOLF: Horizon - v2.1.2 Patch

v2.1.2



  • Visual enhancements and slight tweaks to make the game look better.
  • Changed gun damage modifier calculation to make it easier for people at the start of the game.


Small patch, I know. Recovering from the holidays haha :)

Have a great day guys,
Mark