Hi folks - a patch is now out with the following changes:
- Adjust some gold rewards to provide less for a loss
- fixed an issue where faction tokens had inappropriately granted limited edition items. Sorry folks;) But you were getting some debug items in there in addition to challenge items. If you built a deck with one of these items then that deck will no longer appear in your available decks
- fixed an AI lockup potentially being caused by structures
- fixed an AI lockup related to completely surrounding a nexus
- fixed an issue where units with Plague Spawn were getting plagued
- fixed a path-finding bug that would allow players and AI to plot a path that would drop them through a bridge tile
- Fixed an issue where achieving two ranks of a challenge in the same instant could cause you to not receive the rewards for one of the ranks
- Added a new "Oasis" map to the Skirmish mode
- Added Lightning Gauntlets Equipment
- Added Enchanted Rack structure
Free to Play Beta Released / Patch Notes
Longsword is now free to play. We also are giving every Founder's Pack owner a "faction" token. You have to log into the game to get it. Give this token to a free-play friend and they can get a full set of that faction's cards.
As for free play, you can get playing and building your collection right now. We won't wipe your free to play progress at release unless you cheat or we find out that we're idiots and have some horrible exploit in place. Probably not even then.
The business model is that you can grind out cards and gold for free by playing games and completing in game challenges. You can, at any time, just buy the full play set of cards. That would be nice.
We aren't out of Early Access yet. There are still features and content left to complete. But I want to get this F2P stuff into your hands so that you can have some more competition and get a bigger playerbase.
Enjoy!
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Patch 17 hotfix
- fixed an issue with reward cards not display properly in the list of stuff you own
- fixed an issue where units could double attack without spending AP
- fixed an issue with Leaping Attack not working properly
- fixed an issue where a number of condition immunities that should have only applied to structures were being applied to every unit.
- updated version number
Patch 17 Notes -
Changes
- You may now only play Valid decks in AI Skirmish and MP. Invalid decks will be clearly marked
- Structures can no longer gain conditions plagued, cursed, bleeding, festering wounds, sleeping, or thrall of the witch
- You now draw 4 cards instead of 3 cards when starting a fresh game in AI Skirmish or MP modes
- Added an interface for 'Free-to-Play" players to choose a starting deck from one of the six factions. They will be able to use the cards in their chosen deck as if they owned them to play AI Skirmishes and MP matches to unlock new cards
- Every current and future owner of the Founder's Pack will receive a random "Faction Token" upon logging in that they can give to a friend. This token will grant a full play set for that faction. The item is tradeable on the Steam marketplace.
- Reduced the cost of Orc Wardrum and Horde Banner to 5 mana each
- Reduced Bloody Blade to 12 mana cost
- Added damage type to floating text numbers when unit takes damage
- Added Helpful Wind spell
- Added Blinding Flash spell
- Added the Reorcanize spells
- Added Chosen Token equipment.
- Updated card descriptions to better indicate which units come with a "free pair". A lot of spells and cards are fun but maybe not worth a whole deck slot, which is why you get 2 of them when you draw the card.
- Added Poison Dagga equipment
- Added Greenskin Grog equipment
- Added Usurious Loan spell
- Reworked the way "Challenges" work to be more efficient for development
- Added the Heavy Hitter challenge
- Added the ability to select a Random opponent in AI Skirmish (+10 gold if you win)
- Added the Peasants Present challenge
- Added the Greenskinz Winz challenge
Fixes
- Fixed an issue where the number of a specific card in a deck could be misreported when viewing a deck, or adding or removing a card from a deck
- Fixed an issue where the Fire Wand wasn't working with the Gladiator properly.
- Fixed a bug in Hotseat mode where you could draw cards from your opponent's deck!
- Fixed a bug where player 2's mini cards could appear on the wrong side of the "turn" button on the top status panel in Multiplayer
- Fixed a bug where you wouldn't get gold from multiplayer matches. You get twice as much for a MP match by the way
- Fixed an issue where nexuses and structures could be invisibly knocked back
- Frightening Howl no longer affects friendly units
- Proximity-based effects like Commander Auras will no longer repeatedly trigger the "Spell Sealed!" text from popping in over Spell-sealed units
- Added a "Fail Safe" that will trigger skills even if the animation somehow gets messed up. This should fix a number of odd bugs similar to the gladiator not shooting the fire wand, or goblin ranger trying and failing to use the fairy portal
- Fixed issue where Void Bolt was unable to target structures and nexuses
- Fixed an issue where certain special attacks would not kill Nexus units (like tail whip, axe throw)
- Boil Blood now properly gives AP to affected units
- Fixed an issue where Structure stats would display incorrectly in the unit viewer
- Fixed a number of issues related to the "Restart" button in the campaign mode not working properly
- Fixed an issue where you couldn't delete decks! Although I may have also introduced that bug in this release, but hey. I fixed it and I'm totally counting it here.
- Fixed the "Void Surge" Spell which was previously released without properly functioning
- Fixed an issue where 3 or more floating texts popping at once would overlap
- Fixed an issue that could prevent the Ability list on the "Learn" tab to display all skills
- Fixed Poison attacks inflicting poison when the attack misses / does 0 damage
Last edited by Zero; Apr 24 @ 3:33pm â See post history
Quick Fix Update
Hi folks -
There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems!
Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.
EA Patch 16
I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is:
1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works.
2. You can earn gold for beating the AI. It's not a lot right now.
3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards.
Anyway, the next patch will focus on enabling ranked play and then we'll probably open the game to the public at large for free. I still need to add a bunch of units and also finish the "painting" prep for the units, which is a ton of work. But it's coming!
Patch 16 full notes:
- Added Hotseat Coop Mode
- Added Unique Control tiles to each faction; these tiles are not available in the editor and will
make it extremely clear which faction owns a runestone or nexus area
- Added Nexus art for the Feydark and Helguard Nexus units
- Enabled the in-game shop
- Enabled functionality for users to buy packs of cards with in-game gold. For you purchasers this won't necessarily matter, but it lays the groundwork for bringing free players in
- Enabled functionality to buy some custom unit bases for in-game gold.
- Polymorph will no longer remove equipment from the polymorphed unit
- Polymorphed units who have gained Immortal will no longer be added to your hand as a Giant Toad
- Fixed issue with Fire Wand not granting the attack at 2-4 range
- Fixed "Fast Attacks" not working properly if a character had 3 AP
- Fixed issue where the AI would spawn painted units. They will only spawn default-colored units
- Changed behavior of User Interface such that pressing the Tab key will cycle the way health and AP information is displayed. You can have low opacity->full opacity->all UI info off.
- Implemented a cheat detection system
- Fixed an issue where Plague Aura was not stacking
- Fixed some issues with Steam Player Avatars not loading correctly
- Fixed an issue where the stone control tile was not being detected as Stone for purposes like Stone sense etc
- Changed Soul Blade to directly attack hitpoints. It ignores defense, elevation, etc.
- Updated the Trials of Marcus campaign Hydra Island (optional battle) to be winnable!
- Some general user experience improvements. If you press escape with nothing selected in the game, then the menu will pop up.
- The in-game menu will now allow you to restart a campaign mission without quitting to the main menu
- Fixed a number of outstanding issues related to the Boats on the campaign map; previously it wasn't too hard to get yourself stranded on Hydra island. Works properly now.
- If you own the "Founder's pack" then your account will show that you own 2 of every card (everyone who has the early access game has this)
- Fixed an issue where the Fey deck wasn't showing the proper icons in the card manager
Patch 15 Available
Hi folks,
I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer.
Patch 15 Work in Progress
- Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned
- The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom
- Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now.
- Fixed an issue with deploying a Clamp Trap to a water space
- Fixed an issue where attacks like blinding shot weren't inheriting their champion's min/max range
-Fixed the Orc Warbanner and Orc War Drum not stacking their effects properly
- Fixed a wide array of issues affecting stealth skills and traps in Multiplayer, like boulder trap, clamp trap, ambush, etc.
- Fixed an issue where a player could leave a MP game but the opponent might not be notified correctly
- Changed Nexus units to have 60 hitpoints base
- Added the "Dark Cauldron" structure
- Added "Butcher" spell
- Added "Boil Blood" spell
- Added "Bloodfly" Champion
- Added Chosen Nexus
Patch 14 Now Available
Patch 14
This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better!
We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time!
Notes:
- Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running
- Fixed bug with reclaimer obelisk not working properly when attacked by an enemy
- Fixed issue where units could become stuck on damaging fire tiles
- Fixed pack hunter to work properly
- Fixed an issue with the chat getting all bunched up on the main social lounge after returning from a game
- Fixed some issues with knockback that could have knocked-back units moved to otherwise inaccessible spaces
- Added a screen to inform MP players that their opponent is still loading the game, if they load in quicker
- Fixed a bug where the turn timer would begin running before both players entered the game
- Fixed the Mana Trap spell so that casting it directly on a champion won't cause the effect to trigger
- Fixed an issue where a Polymorphed unit would not be un-polymorphed at the end of a story battle. (So no more frogs going into your campaign decks)
- Fixed an issue that would allow you to activate certain skills, like Charge or Testudo, when it is not your turn. Besides being wrong, I think the accidental trigger of these skills could lead to a number of other game-breaking bugs. Hopefully this resolves the issue.
- Fixed a bug with the "Hidden" condition that would count AP used before you entered stealth against the AP move per turn limit
- Added the "Semi-Stable Portal" structure
- Added "Cursed Mail" equipment
- Added "Vile Coffin" Structure
- Added "Entropic Spear" equipment
- Added "Holy Tome" equipment
- Added "Mask of Corruption" equipment
- Added "Corrupted Totem" structure
- Added "Dark Gift" spell
- Added "Turn to Mist" spell
Patch 13 is up!
Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes:
EA Patch 13
- Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved:
- Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain
- Fixed an issue where an otherwise valid battle map connection would nevertheless boot you to main menu upon victory
- Fixed an issue where having a runestone selected would not allow you to select a champion without first clearing your selection
- Added "Odium Rex" Champion
- Added "Demonic Brute" Champion
- Added "Void Witch" Champion
- Added "Reclaimer Obelisk" structure
- Added "Void Shackle" equipment
- Added "Banish" spell
- Added "Dragonkin Protector" Champion
- Added "Phoenix" Champion
- Added "Demonic Voidmage" Champion
- Added "Void Banshee" Champion
- Added "Froglok Brute" Champion
- Added "Spellshield" equipment
- Added "Manatrap" spell
- Added "Mirror" spell
- Added "Invasion" spell
- Added "Voidswitch" spell
New Content / Faction Patch!
Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them.
Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set.
If you want to suggest some cards to add, by the way, I'm in need of some community inspiration for spell and equipment ideas. Please let me know what you want to see!
EA Patch 12
Fixes:
- Fixed some bugs that would prevent your Campaigns from working properly if the first map was an overworld map
- Fixed a bug that could occur if multiple "intensify" effects were present on the battlefield at the same time (potential lockup)
- Fixed a number of small issues with the map maker
- Fixed problem with stealth skills causing champions to destealth immediately
- Misc. skill fixes and tuning
Additions:
- Added Horde Banner structure
- Added War Drum structure
- Added Spell "Fast Living"
- Added "Bloody Blade" equipment
- Added the Goblin Bomb structure
- Added the Goblin Sapper champion
- Added Sand Spout as a spell (same as skill on Envoy of Imhotep)
- Added Sand Hunter champion
- Added Eldritch Horror champion
- Added Armorsaur Champion
- Added Demonic Skitter Champion
- Added Mer Demon
- The Trials of Marcus campaign continues to expand with several new maps added
- Magma tiles will now properly deal damage
- Added Magmasaur
- Added Baelor the Flamelord
Map-Maker Hot Fix
Hi Folks.
I did a lot of behind-the-scenes optimization in patch 11, and one of the unforseen side effects was to cause a bug that could prevent you from saving maps that you make in the editor!
I'm sorry if that has caused any trouble! There's a hotfix to 11 going up right now that will resolve this issue!
Demo Updated & EA Patch 11!
Hi folks. I have released an updated Demo version 3 that includes all bug fixes and feature improvements, bring it up to date with the Early Access version. It still has limited content, and you cannot use the Workshop in the demo or unlock rewards from Challenges. However, you can play the entire EA Intro Campaign, as well as multiplayer matches and single player skirmishes, so have fun!
The EA version 11 patch is now up. Patch notes as follows:
Fixes:
- Fixed a number of skill- and spell-related bugs
- Fixed issue with tooltips not parsing out conditions for extra information
Additions:
- Added Dwarven Nexus
- Added a pooling system to make map loading progress more smoothly
- A bunch of skills accidentally had a +1 DMG modifer added to them, so that whenever the skill fired a champ would gain +1 DMG. That is fixed
- Added "Mass Invisibility" spell
- Added "Fairy Portal" structure
- Added "Summon Swarm" spell
- Added "Cursed Guillotine" structure
- Added "Infect" spell
- Added "Cauterize" spell
- Added Champion "Lord Julianus"
- Added "Balancing Scales" structure
- Added Spell "Secret Shield"
- Added "Witch of the Wilds" Champion
- Added "Accursed Band" equipment
- Added "Skull Ring" equipment
- Added "Blood Pool" structure
- Added "Sands of Time" structure
- Added "Corrupted Mace" equipment
- Added Goblin Ranger champion
- Added Goblin Cleric champion
- Added the "Free Pair" skill which I will attach to some cards. This lets you draw two of the card, and makes sense for some things like traps or spells that maybe aren't worth a whole slot in your deck for just one
Alright, so keep an eye out for any bugs with the new version! There have been a bunch of under-the-hood changes that seem to work great but you never really know until we get more players testing out those edge cases.
As always, I'll be on the forums ready for your feedback!