We're almost done with the roadmap for the 1.1 update, and it's exciting to see things coming together. At the same time, there are still bugs and issues in the game that need to be addressed. It's important that we plan ahead, as updates take time, and we need to ensure that the 3D modelers can get started as early as possible to stay on schedule.
Fixed within this update:
Fixed 2 server crashes that caused most of the issues
Fixed homes placed on water platforms sometimes having the smaller home area
Fixed mining rigs sometimes having wrong materials
Fixed rare weapon chest and special weapon chest loot tables
Fixed explosives not dealing damage to containers
Fixed electricity placeables not dropping to ground if player vendor was removed from under them
Aggressive animals no longer attack players in safe zones
Aggressive animals can now attack different species
Hunting collars can now be traded for goat mounts at the hunting vendor
Moved underground arena entrance slightly to prevent people form entering from the bottom of the cliff
Applied a fix for server not showing in server browser while being playable
Fixed tick rate sometimes being 0 in server status page
Sawed off shotgun muzzle flash now shows correctly
Lucky looter buff now only works on world loot chests
Adjusted wall collisions in bunkers so that players can no longer climb over them
Fixed combat buff not being applied in bunkers/mines when shooting
Island Conqueror achievement can no longer be achieved by killing a heli crash npc
Fixed underground arena chest respawn timer not working
Fixed underground arena chests sometimes not spawning the arena token
Look forward to more bug fixes soon!
Meanwhile, join our Discord server, to talk w/ devs and the community Discord
Small Update 4
Hey everyone,
We've heard your feedback about our communication and bug fixes not meeting expectations lately. Our dev team has been dealing with some behind-the-scenes challenges that slowed our momentum recently. The good news? Those hurdles are now behind us, and we're back on track at full speed.
Thanks for all the bug reports and issues you've been sharing on Discord. We've compiled quite the list and are working through them systematically.
We've banned multiple cheaters this week. Please keep those reports coming - we're actively reviewing them and taking action.
We appreciate your patience and ongoing support. Looking forward to sharing more progress with you soon!
Fixed in this patch:
Fixed dropped backpacks not using correct mesh/materials
Fixed empty player backpacks sometimes showing up
Dropped backpacks can now be opened in other players home areas
Fixed oil rig materials sometimes flashing
Fixed floating chests in tupruttaja
Changed projectile lag compensation max delay from 250ms to 150ms
Fixed boats not loading attachments like motors
Improved server performance
Join our Discord server, to talk w/ devs and the community Discord
Small Update 3
Hey again, here are bug fixes that came with today's patch
Nice to see plenty of people fishing
So far this week we've seen, quite lots of bug fixes and server perfomance issues. New Hardware has been delivered to EU, NA, ASIAN region servers.
We have seen promising results so far, and will continue to improve. Players who've exploiting bugs have been sanctioned and we will continue monitoring the servers, keep the reports coming.
Thank you all so much and have a nice weekend.
Here's a list of what came with this patch:
Fixed loading screen getting stuck if entering a mine or bunker fails
Fixed chests not saving the filter option
Fixed water pump deleting bottles and decreased refill cooldown
Fixed fishing spots blocking item and backpack interaction
Fixed mount colour not saving correctly
Fixed battery backup station not turning on when needed
Fixed item set editor in admin panel having empty items
Safe zone turrets will no longer shoot players in PVE
Items and backpacks that are in water can now be interacted with
Enemy AI should now be able to shoot players on bear/wolverine mounts
Moved rocks in mines to prevent players being able to get stuck behind advanced ores
Changed wall cabinet max size to same as other chests
Adjusted text scaling in LRI Benefits station window to work better with translations
Changed dark panel interior description
Changed generator upgrade to show correct output (110 -> 140)
We will continue fixing the issues.
Join our Discord server, to talk w/ devs and the community Discord
Performance fixes & Community highlight
Hey,
We noticed some of the translations were poorly done and they break the UI in some of the vendors. We are working to fix these issues ASAP. We are also still working on the server performance and opening new servers as there is a demand. 2 more US servers coming today!
We also wanted to mention that there is a community created website of the game Vinternote. The website offers a great map of the game which can help new players out completing their compendiums.
Click the image to open the map
We pushed a small update today:
Fixed fuel duplication bug when adding fuel to generators or home
Fixed home electricity showing wrong values when adding fuel
Fixed portable generators not changing total home electricity on clients
Fixed chests and vendors getting stuck saying that they are in use
Improved server performance by 15% π₯³
Common issues:
Game doesn't start (nothing appears on screen when clicking Play) - Restart Steam to fix it.
Vintercoins not appearing after purchase - The game sometimes doesn't show the coins right away, you can still find them in your Steam Inventory, Restarting the game usually fixes the issue.
We had a small issue with the update, we applied a fix shortly after. Instead of 100 player capacity we accidently set maximum player capacity to 1000. ΛsteamhappyΛ
Small update 2
Hey again, here are some bug fixes we've made this week.
We will continue getting new hardware and improving server performance, New Hardware has been delivered to EU, NA, ASIAN region servers. We have seen promising results so far, and will continue to improve.
Here's a list what came with this patch:
Moved shop and tent building block areas to allow water platforms under them
Fixed safe zone buff not getting applied sometimes
Fixed turrets not shooting players if they use bear/wolverine mount
Fixed "Time to get going" quest not finishing
Fixed chicken and pig games quest tasks not completing
Fixed animals sometimes attacking from very far away
Added collisions to the new radio tower model
Changed AI controllers to not use crowd manager to improve performance
Improved network performance
Fixed the game taking a very long time to shut down
Fixed vendor duplication bug
Changing money amount in trade now resets the confirm state like when changing items
Fixed vintercoins not appearing in shop
Fixed wolf not dropping a mount item
We know there are still more issues which haven't been fixed yet, some smaller some larger, we are working to fix them the same time Im writing this post.
Keep posting them on Discord, it helps a ton! You can also use the reporting system in the game.
Servers will now be restarting due to this new patch.
Performance and Bug fixes
Hey all
First of all what a weekend, we hit our new all time player peak, almost 3x the old record. Over 3k players! Welcome everyone!
Reading the reviews and your feedback on discord, we noticed most of the negative reviews coming from dedicated servers not saving properly and performance issues on official servers:
To discuss more about the game please join our discord, there has been quite lots of traffic and discussion during the weekend.
Updates and fixes
We will update the game today, really soon after this post is made, we will restart the servers for the update. As you may have already noticed we added quite many servers during the weekend, and we are expecting more hardware coming tomorrow.
We are also migrating some servers to better hosting PCs for the sake of server performance. Thank you for your patience.
Here are some updates and changes we made:
Fixed player death bags not showing the name when hovered
Fixed combat helmet speed debuff not applying on client if joining with hat on so movement was laggy
Server now saves on leave when playing on self hosted server
Fixed exiting sauna or greenhouse and spawning you inside the cliff
Made workbench 33% cheaper
Reduced walking energy drain 50%
Reduced walking in cold energy 50%
Fixed vendors selling multiple stacks of cash
Fixed radio tower gloving in oilrig
Fixed doors being visible even if they are on wrong level in oilrigs
Changed control room position to upper level to its correct place in Tupruttaja Oil Rig
Dynamite now has 1 second delay before exploding
Ps. If you know what happened in the header image, no it didn't.
Longvinter 1.0 Is Out Now!
After 3 years of game development, growing as company, bug fixes and community suggestions and engagement, Longvinter has now been released with the 1.0 Update. I am personally out of words to describe how great it feels to have finished the game of this scale and even though it is still rough around the edges, it's definitely ready and feature complete. Now let's go over what has changed and what will be next for Longvinter!
What's Happening Next?
As this episode of Longvinter's phase comes to an end, naturally a new one begins, and I know you will have quite a lot of new content to dig through this time. We will be focusing on making the game work great on Steam Deck with refined controller support on all the menus and also fixing bugs that come up with the new update. We also want to keep the performance at its best from here on out.
For our next big feature update, we already teased this but it is now confirmed that we will have Longvinter Farming coming as "1.1" version of the game. We have also planned a big overhaul to new player experience and introducing renting apartments and shared communities. More info on these coming later so as always stay tuned for more!
PlayStation Release Coming in 2026
I am also excited to announce that the game will be releasing on PlayStation next year! The game will provide cross-play options so we don't have two separate player bases limiting player numbers.
New Tackle Catalog: Long Winter
Naturally when we didn't include any new catalog and tackle box last Christmas, it's now time to introduce a new set of winter clothing in style of the game's name. This is our biggest one yet, and we have some unique features like changing ski colors on backpacks and unique decals on mouth pieces. While this time there are no new effects, these items can drop with all of your favorite effects from the past!
1.0 Update Main Features
We wanted the 1.0 update to change something major in the game to really make it feel different for those who have played during Early Access. For that, we implemented new Points of Interest - Oil Rigs, which are large structures with significant verticality, quite challenging to design with our top-down game approach. Since this is our 1.0 update, we wanted to improve every aspect of the game, and we're really happy with how this update turned out. We have almost 100 new items with various mechanics. Let's start with the biggest change - the Oil Reworks.
Oil Rigs
If you visit Sgt. Lake now, you may notice that fuel prices have increased quite significantly since your last visit. That's because the LRI have set up oil rigs around the Longvinter archipelago and are now controlling prices everywhere. You must take destiny into your own hands and process and steal your own fuel while under attack from LRI mercenaries. These new locations are super fun for both PVP and PVE players, and we're excited to see what you like most about them! With the addition of fuel refining, we've added Crude Oil as a new item that needs to be refined before turning into fuel. We've also added a new upgrade tree to the mining rig building - instead of crushing rocks, you can now pump oil yourself and use refineries to bring your own product to the economy.
Heli Crash and Underground Arena
Keeping in style of adding new interesting events, we have now added a heli crash to the map that lets you access new tactical gear that LRI use to try and hunt you down. We also have a new arena that invites all players every hour to fight to the last man in order to access the best loot right below Sgt. Lake base camp.
New Animals and Mounts
Our map now has much greater variety in animals with the introduction of Lynx, Wolf, Wolverine, Fox, Moose and Goats now wandering in Longvinter Island. All of the new animals are also obtainable as mounts, and we have made the saddles unequippable so you can style your mounts as you like it best.
Wildlife Improvements and Map Additions
New small birds have now been included in all parts of the map that bring the island alive with their amusing looks and ability to always escape you no matter how hard you try to catch them. With this amazing new atmospheric addition, we have also added new roads to help starting players travel around first outposts more easily. Vendor catalogs have been upgraded with many new items, and we've improved many other things visually and brought more animations to everything to make the world feel more alive and immersive.
New Equipment & Items
We've added several new equipment options to enhance your gameplay:
4 new buff hats:
Permanent movement speed
Better item prices
Cheaper travel costs
Chance for double loot
Combat vests with special abilities:
Hotkey eating from inventory
Quick reload
Weapon switching without inventory
Heavy sniper rifle (20 base damage)
Hunters Amulet
New explosives (C-4, Dynamite)
Craftable sulfur and gunpowder
New meals for cooking compendium
New Placeable Health System
We wanted to give placeable health more thought since it was previously a bit of an afterthought. Now we're really happy with new mechanics we have in place. You can see every placeable's health when hovering over them in inventory and while they're placed down. When you first place an item on the ground, they initially start with 31 HP and start gaining their health slowly. If a placeable takes damage, it will stop regenerating HP. If the placeable is damaged recently, it cannot be picked up, and if destroyed by shooting while not at full health, it will not drop an item. These changes will make using normal fences in combat less practical and encourage usage of sandbags that are catered for combat situations.
New Placeable Items
10 New Paintings to level up your house decorations
Boat house to store your boats on water bases
New Marksman Defender turret with longer range and damage
New Machine Gun Defender that you can control for devastating fire power
Electricity Pole to distribute electricity between your neighborhood easily
New Firework with smiley face
Oil refinery to turn crude oil into fuel
Refrigerator and microwave to decorate your home with functional items
New Metallic box building blocks
New Rugs to decorate your home
Home Harmony placeable set with lamps, plants, tables and cabinets
New ramp to easily access water bases if you fall off your boat
General Changes
Made house upgrade transitions smoother
Added ability to undo item additions to vendors instead of dismantling the entire vendor
Cabin roofs can now be painted
Added option to disable pickup notifications
Added UI indicator for house area locations to help players navigate between houses and avoid turret fire
Added new good weapon chest to bunkers and mines
Grid size adjustable with mouse wheel while placing
Equipment now goes inside backpack on death instead of dropping on ground
Players limited to 1 house in safe zone building areas
Electrical placeables now drop if there's nothing below them
Optimized server start time
Most placeables now drop items instead of being destroyed
Fuel can now be stolen from generators
Custom map markers can be added and shared with other players
Added more travel points
First spawn location randomized instead of tied to Steam ID
Shop shelves can't be stacked and require spacing between them
Added slight delay before safe zone effect applies to prevent safe zone abuse
Houses built on water have larger building area
Auto-run speed now matches normal running speed
Optimized cooking and crafting book opening times
Improved Vintershop purchase reliability
Players can now exit shops from any location inside
Shops require clear pathways without placeables
Turrets now have 30-second charging period after placement
Added stacks to new items
Snow health drain reduced by 50%
Placeables that take over 30 damage in 10 seconds can't be picked up for 120 seconds
Added placeable health display in inventory and on hover
Added AFK indicator (Zzz bubble)
Day cycle duration doubled
Cosmetic toggle now includes custom backpacks
Air drops now have plane sound effects and map markers
Post-travel immortality period added to prevent spawn camping
Items can't be placed in front of tents to prevent abuse
Increased bunker loot
Rain provides fishing buff to all players
Fishing possible in any water, with spots still providing best results
Improved AI shooting behaviour
Weapon Balance Changes
Chainsaw: Fire rate 200 β 190
Electric pickaxe: Fire rate 300 β 275, movement speed matched to chainsaw
Auto Shotgun: Ammo/shot 12 β 6, scatter 4 β 3.5, fire rate 150 β 175
Semi Auto Pistol: Damage 7 β 8
Full Auto Pistol: Fire rate 260 β 320
Submachine Gun: Fire rate 300 β 350
Machine Gun: Fire rate 450 β 475
Shotgun: Scatter 4.5 β 3
Sawed Off Shotgun: Scatter 7 β 6
Grenade: Damage 30 β 50
Machete: Damage 4 β 5
Devlog #52
Final Early Access Devlog
We're approaching a significant milestone as this will be our last devlog while the game is in Early Access. We want to express our deepest gratitude to all our players who have helped shape Longvinter into what it has become.
1.0 Wipe and Update Schedule
We're excited to announce that 1.0 will be releasing next Friday, February 21st, at 9AM UTC. All official servers will undergo a wipe immediately after the update goes live. We recommend unofficial servers to also perform a wipe if they experience any issues post-update.
We've finalized our wipe policy for official servers, implementing a 6-month wipe cycle (excluding monthly wipe servers). We believe this strikes the best balance between players who enjoy fresh starts and those who prefer persistent gameplay. To improve transparency, we've added a next wipe date display in the main menu while playing. This feature aims to prevent any unexpected surprises and keep our players informed about upcoming wipes. We want to remind everyone that hosting your own server allows you to maintain control over your saves and wipe schedule.
1.0 Experimental Recap
The new update has been thoroughly tested in our experimental branch, where our community has been instrumental in reporting issues. We've already addressed over 100 reported problems and are working to resolve all remaining issues before next Friday's release. From experience, we understand that some bugs may slip through to the stable version despite extensive testing, but we'll be working throughout the launch weekend to ensure the smoothest experience possible.
Steam Deck Compatibility
We're pleased to announce that with the 1.0 update, Longvinter will be fully playable on Steam Deck running the latest software version, with no workarounds required. We've verified this functionality on our own Steam Deck.
Prestige After Launch
We've received numerous inquiries about prestige retention after the 1.0 update. While we're aware that some players have achieved prestige levels through exploits, we've decided to preserve all prestige progress out of respect for those who earned it legitimately. We believe prestige represents a significant achievement for honest players, and we don't want to diminish their accomplishments. However, we want to remind everyone that the upcoming wipe will clear all Mk currency, so if you're planning to purchase prestige, we recommend doing so before next week's update.
Server Population Cap
After pushing our server capabilities to their limits, we've determined that a 100-player cap provides the optimal balance between performance and gameplay experience. This decision allows us to maintain server stability while still delivering an engaging multiplayer environment.
Looking Forward
We want to assure our community that reaching 1.0 is not the end of Longvinter's journey. Our development will continue, and we're excited to announce our future plans soon!
1.0 Is now playable in Experimental!
New animals, new locations, new guns! Check full patch notes in Discord!
KR and EU region servers are now live! Check discord for a guide how to change the game to the experimental version and join the servers!
Click the image to join our Discord!
Devlog #51
Happy New Year and welcome to this year's first devlog!
We're more excited than ever as the experimental version of the 1.0 update is nearly ready for public testing, and we can't wait to share what we've been developing over the past 6 months. Experimental patch notes and discussions will take place in our Discord server, so be sure to join and get yourself an "experimental-tester" role to be notified when the update is ready for testing. While experimental patch notes will be shared in Discord, the final notes will be available here when the game launches with wipe and the update goes live on all servers on February 21, 2025.
Click Channels & Roles to select your roles
We've moved the release date three days earlier to Friday (instead of Monday) to give everyone time to play during the weekend. The 1.0 update will remain in an experimental state for almost a month, giving us enough time to polish it into what we're proud to call a fully released game.
Let's go over some of the changes we've been working on:
Placeable Health Changes
We wanted to make raiding during active gameplay a more viable option. Since placeable health has been somewhat of an afterthought, we've now given it the polish required to enable fun raiding gameplay. Changes primarily affect building under fire - in 1.0, placed items will start with only 30 HP and slowly regenerate to full health after placement. Additionally, recently damaged items cannot be picked up and replaced, and items that haven't fully regenerated their health won't drop as bags when destroyed, preventing players from repeatedly using the same items as cover.
Bullet Sync Issues
We've addressed an ongoing issue where bullets visible on your screen weren't hitting their displayed locations. This "lag" occurred because bullets began their journey before reaching the server, which was intended to provide instant feedback. Without delving too deeply into technical details, we've implemented server-side lag compensation, resulting in much more responsive shooting mechanics. We've recorded comparison videos showing this issue in the current beta 1.14 build versus the new lag-compensated bullets in the 1.0 build. While other players' bullets may occasionally appear to spawn slightly after their gun barrel, we believe this trade-off is worthwhile for improved accuracy when leading shots.
New Dances Coming in Tackle Box
On a lighter note, we're excited to showcase a new dance animation that will be available in the release tackle box!