Step into the mesmerizing world of LONN, an exhilarating virtual reality experience that immerses you in a futuristic cyberpunk universe. Prepare yourself for an unforgettable journey as you embark on an action-packed story campaign filled with telekinesis, intense ranged and melee combat, and a captivating narrative.
Set in a sprawling metropolis of the future, LONN places you at the center of a gripping tale that intertwines technology, rebellion, and personal discovery. As a skilled protagonist navigating the dark underbelly of this dystopian world, you'll unravel a complex web of intrigue, uncovering secrets that could change the fate of society.
Harness the power of telekinesis as a fundamental ability in LONN. With your mind as your most potent weapon, manipulate objects, overcome obstacles, and interact with the environment in unprecedented ways. Push the boundaries of your imagination and solve intricate puzzles using your telekinetic prowess, all while engrossed in the rich cyberpunk atmosphere.
Engage in heart-pounding combat scenarios that seamlessly blend ranged and melee encounters. Armed with cutting-edge weaponry, you'll engage in adrenaline-fueled firefights against formidable adversaries. Precise aiming mechanics and a wide array of futuristic firearms will put your skills to the test as you strive to survive in the unforgiving urban battleground.
The melee combat in LONN is equally electrifying. Embrace visceral, close-quarters encounters where lightning-fast reflexes and strategic timing are crucial for victory. Utilize an arsenal of devastating melee weapons to unleash devastating combos, delivering a symphony of blows to your opponents.
But LONN is more than just a game of action and combat. It weaves an enthralling narrative that explores the human condition in a technologically advanced yet morally complex society.
Immerse yourself in the neon-lit streets, towering skyscrapers, and dark back alleys of LONN's cyberpunk world. The meticulous attention to detail in the environment design creates an atmospheric and immersive experience, where every corner is teeming with life, danger, and untold secrets.
With LONN, the future is within your reach, waiting to be explored in an unforgettable virtual reality adventure. Prepare to be captivated by the perfect fusion of cyberpunk aesthetics, thrilling combat, mind-bending telekinesis, and an engaging story campaign that will transport you to a world beyond imagination. Are you ready to discover the secrets that lie within LONN's cybernetic realm?
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Step into the mesmerizing world of LONN, an exhilarating virtual reality experience that immerses you in a futuristic cyberpunk universe. Prepare yourself for an unforgettable journey as you embark on an action-packed story campaign filled with telekinesis, intense ranged and melee combat, and a captivating narrative.
Set in a sprawling metropolis of the future, LONN places you at the center of a gripping tale that intertwines technology, rebellion, and personal discovery. As a skilled protagonist navigating the dark underbelly of this dystopian world, you'll unravel a complex web of intrigue, uncovering secrets that could change the fate of society.
Harness the power of telekinesis as a fundamental ability in LONN. With your mind as your most potent weapon, manipulate objects, overcome obstacles, and interact with the environment in unprecedented ways. Push the boundaries of your imagination and solve intricate puzzles using your telekinetic prowess, all while engrossed in the rich cyberpunk atmosphere.
Engage in heart-pounding combat scenarios that seamlessly blend ranged and melee encounters. Armed with cutting-edge weaponry, you'll engage in adrenaline-fueled firefights against formidable adversaries. Precise aiming mechanics and a wide array of futuristic firearms will put your skills to the test as you strive to survive in the unforgiving urban battleground.
The melee combat in LONN is equally electrifying. Embrace visceral, close-quarters encounters where lightning-fast reflexes and strategic timing are crucial for victory. Utilize an arsenal of devastating melee weapons to unleash devastating combos, delivering a symphony of blows to your opponents.
But LONN is more than just a game of action and combat. It weaves an enthralling narrative that explores the human condition in a technologically advanced yet morally complex society.
Immerse yourself in the neon-lit streets, towering skyscrapers, and dark back alleys of LONN's cyberpunk world. The meticulous attention to detail in the environment design creates an atmospheric and immersive experience, where every corner is teeming with life, danger, and untold secrets.
With LONN, the future is within your reach, waiting to be explored in an unforgettable virtual reality adventure. Prepare to be captivated by the perfect fusion of cyberpunk aesthetics, thrilling combat, mind-bending telekinesis, and an engaging story campaign that will transport you to a world beyond imagination. Are you ready to discover the secrets that lie within LONN's cybernetic realm?
Save 36% on LONN on Steam!
Attention, LONN fans! Join us for an incredible VR gaming experience.
Immerse yourself in a captivating story-driven VR game featuring physics-based interaction, melee and ranged combat, and telekinesis - no sandbox or early access here. With LONN, you'll embody the character through a full body IK system, ensuring no floating hands. Simply ensure your PC meets the requirements and explore the positive reviews from players who have completed the game.
Discover more than 16 captivating levels filled with exciting features, plus a roguelike extra, parkour challenges, and intense arena battles. On top of that, enjoy a replay mode that allows you to revisit campaign levels with different weapon loadouts for added variety and excitement.
Get ready for an unbelievable deal! This price is an absolute steal. LONN is undeniably one of the must-have titles for anyone seeking an unparalleled gaming experience.
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Happy Easter! Are you looking for some virtual reality fun?
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Substantial story campaign, bounty adventures (roguelike), parkour, arena, and replay modes too!
Update 2.0 brings a mix of game improvements and new game content for our current and new players.
Let's start with the new game content
2.0 Update
Bounty Adventure Mode This mode is in the experimental section within the main menu level. You'll be able to go into roguelike layouts for a Bounty Adventures Mission. You'll encounter different level layouts, enemies and weapons each time you go in.
NPC's in Bounty Adventures have dialogue with you so make sure to talk with them. They will help guide you and fill you in on the map objective and some background about the place you're visiting. Hinting at a few things we'd like to expand upon one day.
You'll be able to select background music for the game mode from the music selector. You can also select none if you just want ambient noise. By default the music is off so you can choose which track you'll like. We've added a few from the game.
We've setup all of the core functionality in a way to allow expanding upon the game mode to be a straight forward process. If you end up enjoying this mode please let us know on the discussion page. Also let us know your ideas or what you'd like to see added as we expand the mode in future updates.
New Weapons We've created three new melee weapons to have fun with. They can all be found in the Arena, and the Warhammer in Bounty Adventures
Sci-fi Warhammer This weapon is niche. You can swing it and defeat enemies in a small amount of hits. However if you hold trigger to charge it and then smash an enemy you can kill them in one hit. It's heavy and designed to be held with two hands.
Long Sword This sword is long and great for stabbing enemies at a distance!
Experimental Axe We wanted to experiment with having the ability to make weapons where the impale point and direction is on another side. So with the axe you can smash it into enemies and stick it into them. We've added this weapon into the arena as an experiment. Let us know how it feels and if you run into any issues.
Character Updates We've made a few improvements to the character. We focused on what we knew we would be able to improve/fix. This update is all about jumping.
Air Control and Jump Height Control You can now control your jump height. Pressing the jump button will allow you to jump a little bit, but holding it down will allow you to jump higher.
You also have air control now once you jump. Move your thumbstick around and you'll be able to move while in air.
These two updates should make platforming sections of our game significantly easier/more enjoyable. We hope you find the character update to be an improvement to the player character.
Final Note We hope you have a great holiday break and have fun playing LONN!
Dan, Matt and Sanjay SixSense Studios
LONN | Update 2.0 | Procedural Game Mode, Weapons and Christmas Update
Hey everyone!
On the 12th of December we released our Update 1.0. We were able to fix some major issues and improve upon the game. This time we wanted to do a mix of game improvements and bringing new game content for our current players and new players.
Let's start with the new game content
Christmas Update Being Christmas time we've added a Christmas tree and a little message for you in the main menu level.
Bounty Adventure Mode This mode is in the experimental section within the main menu level. You'll be able to go into procedurally generated layouts for a City Bounty Mission. You'll encounter different level layouts, enemies and weapons each time you go in.
Being the first iteration we currently have a smaller pool of hand crafted tiles and procedural elements to mix together but we wanted to give everyone something that was replayable and worked to the games strengths.
Npc's in the map have dialogue with you so make sure to talk with them. They will help guide you and fill you in on the map objective and some background about the place you're visiting. Hinting at a few things we'd like to expand upon one day.
You'll be able to select background music for the game mode from the music selector. You can also select none if you just want ambient noise. By default the music is off so you can choose which track you'll like. We've added a few from the game.
We've setup all of the core functionality in a way to allow expanding upon the game mode to be a straight forward process. If you end up enjoying this mode please let us know on the discussion page. Also let us know your ideas or what you'd like to see added to the mode.
We hope you have fun with it! It was a ton of work to get this mode into the game but we like the idea of building upon something replayable.
Important Note For Bounty Adventure Mode We're aware of a texture streaming issue resulting in blurry textures. In most cases quitting out and launching the mode again will fix it. We're going to look into a hot fix update for this.
New Weapons We've created three new melee weapons to have fun with. They can all be found in the Arena.
Sci-fi Warhammer This is the weapon we put the most work into. You can swing it and defeat enemies in a small amount of hits. However if you hold trigger to charge it and then smash an enemy you can kill them in one hit. It's heavy and designed to be held with two hands.
Long Sword This sword is quite long and should be fun to play around with. Stab enemies at a distance!
Experimental Axe We wanted to experiment with having the ability to make weapons where the impale point and direction is on another side. So with the axe you can smash it into enemies and stick it into them. We've added this weapon into the arena as an experiment. Let us know how it feels and if you run into any issues.
Character Updates We've made a few improvements to the character. We focused on what we knew we would be able to improve/fix. This update is all about jumping.
Air Control and Jump Height Control You can now control your jump height. Pressing the jump button will allow you to jump a little bit, but holding it down will allow you to jump higher.
You also have air control now once you jump. Move your thumbstick around and you'll be able to move while in air.
These two updates should make platforming sections of our game significantly easier/more enjoyable. We hope you find the character update to be an improvement to the player character.
Final Note We hope you have a great Christmas and have fun playing the game!
Dan, Matt and Sanjay SixSense Studios
LONN | Patch 8 Small Hotfix
Small hotfix for players in Corrupted Dream.
Improvement Made the Brain easier to destroy in Corrupted Dream for players having difficulty with the original impale brain sequence. Can now slash the brain with your sword which works better as the level asks you to slice all previous obstacles. Fix There was a chain in Corrupted Dream that cause a weird grab visual issue. Fixed now Fix Grabbing the physics gate in Corrupted Dream and Prophecy did not allow you to climb around and kind of kept your arm in place strangely. You can now climb the physics gates as it was intended now.
LONN | Update 1.0
Hey everyone! We've been working hard the past few weeks to bring you Update 1.0
We've been engaging with the community on our discussion page, reading reviews and watching YouTube videos to identify the most important parts of the game to work on and improve. We want to thank everyone who tried the beta out, we appreciate your time and feedback.
This video is a nice summary of the update but there are many more improvements that were not shown in the video.
1:1 Hands with Motion Controller We've now made the hands 1:1 with the Unreal Engine motion controller. You shouldn't have that underwater feeling or delay anymore. The hand rework is massive part of this update. It impacts many features as you'll see below.
Hand Presence and Animations The hand will now respond to what you're touching/pushing on your motion controller.
Hand Stickiness on Surfaces Your hands or objects you place and move on surfaces will no longer stick. You can freely move them.
Climbing and Mantling Climbing is much faster now that we've reworked how the hands function. We've also improved mantling with our auto mantle detection.
On ladders your hands will no longer stay there when climbing up and mantling. They will either release the grip or the strength settings will change so you just stand up instead of being stuck hovering.
Surface Gripping We've added the ability to grab the top of almost all surfaces in the game. This will make it a lot easier to climb and mantle on top of surfaces.
Hand Sensitivity on Surfaces With our hand rework we have a lot more control over how the hand affects your physics body. Grabbing objects and moving things has a lot less influence on you meaning you won't be moved around as much. When walking around corners your hands won't get stuck as badly as before, more easily gliding along surfaces. When holding a weapon around a corner that will also move more gracefully which should improve the experience of getting stuck on certain objects at times.
Enemy AI We've worked to improve all aspects of every humanoid AI, From how the AI works to their animations. We've essentially reworked most Humanoid AI in the game.
The Gang members and City humans now use a fundamentally different animation system. This allows for foot ik, leg rotations to face you, head rotations, better movement animations and better transitioning between animations such as in place and root motion animations.
So their normal movement around the level looks much better. The City Humans have new idle animations to have conversations, are in clusters around and some are walking around the city.
The Gang members, City humans and WUX-n all have a new hit reaction system. Root motion hit reaction animations and also the ability to get different reactions on body parts. Hit the legs to trip them then hit them again to knock them to the floor for example. We won't tell you all of them here but play around! This new hit reaction works for melee and projectiles so during combat their is a lot more variety and they look much more dynamic.
We improved the physics as well so they keep better to the animations. The shooter AI is also improved with dodge rolling, hit reaction and different behaviours for running, walking and crouching during combat.
Gun Slider We reworked the gun slider, the slider works significantly better then before. The previous glitches are now gone such as holding it against a wall and the slider floating off from it. Also you can hold the slider now and move the gun, it won't have a weird feeling of weighing a lot being hard to hold the gun up just by the slider.
One Handed and Two Handed Objects With the VR hand rework one and two handed objects feel much better now. We've adjusted the weight of the weapons and objects as well to accommodate. So swinging around weapons/objects should feel and be a lot more fun now.
Physics Props Improvements We've adjusted and improved certain physics props in the world.
Rifle Two Handed We improved the grab points on the rifle to make the two handed a lot easier to use. It should be a better experience now.
Gun Haptics We've added unique haptics per gun and enhanced how they feel.
Level Fixes We've gone in and fixed a few things in the levels to improve the experience based on feedback given.
Final Note We may have missed a few points as this update was quite a big undertaking. It's our hope that the previous 7 patches and this new big Update will improve your experience while playing LONN. Please let us know what you think on our discussion page.
Also once again thank you so much to everyone who participated in the beta.
What's Next!? You might be wondering, what's next? Don't worry we aren't done yet. We have some exciting plans for new game content and will share more information with you soon.
We hope you enjoy this update and how the game feels to play now.
Dan, Matt and Sanjay SixSense Studios
LONN | Update 1.0 | Post Beta Feedback
Hey everyone! We've been working hard the past few weeks to bring you Update 1.0
We've been engaging with the community on our discussion page, reading reviews and watching YouTube videos to identify the most important parts of the game to work on and improve. We want to thank everyone who tried the beta out, we appreciate your time and feedback.
This video is a nice summary of the update but there are many more improvements that were not shown in the video.
1:1 Hands with Motion Controller We've now made the hands 1:1 with the Unreal Engine motion controller. You shouldn't have that underwater feeling or delay anymore. The hand rework is massive part of this update. It impacts many features as you'll see below.
Hand Presence and Animations The hand will now respond to what you're touching/pushing on your motion controller.
Hand Stickiness on Surfaces Your hands or objects you place and move on surfaces will no longer stick. You can freely move them.
Climbing and Mantling Climbing is much faster now that we've reworked how the hands function. We've also improved mantling with our auto mantle detection.
On ladders your hands will no longer stay there when climbing up and mantling. They will either release the grip or the strength settings will change so you just stand up instead of being stuck hovering.
Surface Gripping We've added the ability to grab the top of almost all surfaces in the game. This will make it a lot easier to climb and mantle on top of surfaces.
Hand Sensitivity on Surfaces With our hand rework we have a lot more control over how the hand affects your physics body. Grabbing objects and moving things has a lot less influence on you meaning you won't be moved around as much. When walking around corners your hands won't get stuck as badly as before, more easily gliding along surfaces. When holding a weapon around a corner that will also move more gracefully which should improve the experience of getting stuck on certain objects at times.
Enemy AI We've worked to improve all aspects of every humanoid AI, From how the AI works to their animations. We've essentially reworked most Humanoid AI in the game.
The Gang members and City humans now use a fundamentally different animation system. This allows for foot ik, leg rotations to face you, head rotations, better movement animations and better transitioning between animations such as in place and root motion animations.
So their normal movement around the level looks much better. The City Humans have new idle animations to have conversations, are in clusters around and some are walking around the city.
The Gang members, City humans and WUX-n all have a new hit reaction system. Root motion hit reaction animations and also the ability to get different reactions on body parts. Hit the legs to trip them then hit them again to knock them to the floor for example. We won't tell you all of them here but play around! This new hit reaction works for melee and projectiles so during combat their is a lot more variety and they look much more dynamic.
We improved the physics as well so they keep better to the animations. The shooter AI is also improved with dodge rolling, hit reaction and different behaviours for running, walking and crouching during combat.
Gun Slider We reworked the gun slider, the slider works significantly better then before. The previous glitches are now gone such as holding it against a wall and the slider floating off from it. Also you can hold the slider now and move the gun, it won't have a weird feeling of weighing a lot being hard to hold the gun up just by the slider.
One Handed and Two Handed Objects With the VR hand rework one and two handed objects feel much better now. We've adjusted the weight of the weapons and objects as well to accommodate. So swinging around weapons/objects should feel and be a lot more fun now.
Physics Props Improvements We've adjusted and improved certain physics props in the world.
Rifle Two Handed We improved the grab points on the rifle to make the two handed a lot easier to use. It should be a better experience now.
Gun Haptics We've added unique haptics per gun and enhanced how they feel.
Level Fixes We've gone in and fixed a few things in the levels to improve the experience based on feedback given.
Final Note We may have missed a few points as this update was quite a big undertaking. It's our hope that the previous 7 patches and this new big Update will improve your experience while playing LONN. Please let us know what you think on our discussion page.
Also once again thank you so much to everyone who participated in the beta.
What's Next!? You might be wondering, what's next? Don't worry we aren't done yet. We have some exciting plans for new game content and will share more information with you soon.
We hope you enjoy this update and how the game feels to play now.
Dan, Matt and Sanjay SixSense Studios
LONN | Update 1.0 Public Beta
Hey everyone! We've been working hard the past few weeks to bring you Update 1.0 beta.
We've been engaging with the community on our discussion page, reading reviews and watching YouTube videos to identify the most important parts of the game to work on and improve. We wanted to release in beta first to get your valued feedback to improve the game.
This video is a nice summary of the update but there are many more improvements that were not shown in the video. We've made this video unlisted for now so you'll only see it here and we'll have a video release when we come out of beta.
1:1 Hands with Motion Controller We've now made the hands 1:1 with the Unreal Engine motion controller. You shouldn't have that underwater feeling or delay anymore. The hand rework is massive part of this update. It impacts many features as you'll see below.
Hand Presence and Animations The hand will now respond to what you're touching/pushing on your motion controller.
Hand Stickiness on Surfaces Your hands or objects you place and move on surfaces will no longer stick. You can freely move them.
Climbing and Mantling Climbing is much faster now that we've reworked how the hands function. We've also improved mantling with our auto mantle detection.
On ladders your hands will no longer stay there when climbing up and mantling. They will either release the grip or the strength settings will change so you just stand up instead of being stuck hovering.
Hand Sensitivity on Surfaces With our hand rework we have a lot more control over how the hand affects your physics body. Grabbing objects and moving things has a lot less influence on you meaning you won't be moved around as much. When walking around corners your hands won't get stuck as badly as before, more easily gliding along surfaces. When holding a weapon around a corner that will also move more gracefully which should improve the experience of getting stuck on certain objects at times.
Enemy AI We've worked to improve all aspects of every humanoid AI, From how the AI works to their animations. We've essentially reworked most Humanoid AI in the game.
The Gang members and City humans now use a fundamentally different animation system. This allows for foot ik, leg rotations to face you, head rotations, better movement animations and better transitioning between animations such as in place and root motion animations.
So their normal movement around the level looks much better. The City Humans have new idle animations to have conversations, are in clusters around and some are walking around the city.
The Gang members, City humans and WUX-n all have a new hit reaction system. Root motion hit reaction animations and also the ability to get different reactions on body parts. Hit the legs to trip them then hit them again to knock them to the floor for example. We won't tell you all of them here but play around! This new hit reaction works for melee and projectiles so during combat their is a lot more variety and they look much more dynamic.
We improved the physics as well so they keep better to the animations. The shooter AI is also improved with dodge rolling, hit reaction and different behaviours for running, walking and crouching during combat.
Gun Slider We reworked the gun slider, the slider works significantly better then before. The previous glitches are now gone such as holding it against a wall and the slider floating off from it. Also you can hold the slider now and move the gun, it won't have a weird feeling of weighing a lot being hard to hold the gun up just by the slider.
One Handed and Two Handed Objects With the VR hand rework one and two handed objects feel much better now. We've adjusted the weight of the weapons and objects as well to accommodate. So swinging around weapons/objects should feel and be a lot more fun now.
Physics Props Improvements We've adjusted and improved certain physics props in the world.
Rifle Two Handed We improved the grab points on the rifle to make the two handed a lot easier to use. It should be a better experience now.
Gun Haptics We've added unique haptics per gun and enhanced how they feel.
Level Fixes We've gone in and fixed a few things in levels to improve the experience.
Final Note We may have missed a few points as this update was quite a big undertaking but we hope you enjoy how the game feels to play now!
Thank You For Playing We appreciate all of your help with playing the beta and look forward to seeing your thoughts on how the game plays. Please let us know any feedback you have on our LONN Discussions page.