LOOPMANCER became one of the first games to support DLSS 3.0 technology at the invitation of NVIDIA. Please find the detailed description of this update.
Performance
NVIDIA DLSS 3.0 technology is supported now, which uses AI to generate additional high quality frames to greatly increase the game frame rate. NVIDIA Reflex technology optimize te game latency. We have added a DLSS option in the settings, and you could select DLSS 3.0 (DLSS Frame Generation) and DLSS 2.0 (DLSS super resolution) at the same time. Because DLSS 3.0 technology relies on the latest Optical Flow Accelerator added to the RTX 40 series graphics cards, a powerful GeForce RTX 40 series graphics card is required to provide hardware support to enable DLSS 3.0.
Our next update...
The Build system and other extensions of gameplay are under development. Please stay tuned for the news of V1.04 update!
With the V1.03 update, a 10% off discount is now available! The discount will end on September 5th, so don't miss it!
During the early stages of development, our vision for Loopmancer was a fully immersive fast-paced roguelite action game that offers roguelite randomized elements and experiences in a quality game setting seen only in linear games. We also announce our update roadmap today, and we will bring you the BUILD system and Challenge Mode in version V1.04 / V1.05.
Accompanying the launch of v1.03 is an introductory video we prepared about Loopmancer. Players who have not yet played the game can watch this video to understand what it is all about. Players who already gave Loopmancer a shot can also watch this video to see game design settings and trivia that they might have missed. We hope to see you explore and discover more of the Loopmancer universe.
Version Update 1.03
Hello!
Today we will release the V1.03 update. If you have any suggestions of issues of the game, please join our discord channel. Thank you very much for the support!
Gameplay
Improved the visibility of enemies. The presentation of some enemies has been enhanced through component design and material optimization.
Performance
1. Added "Gallery" system to display concept design, character design, component design, icon design, as well as models of characters, scenes, equipment and vehicles, etc. 2. Added token rewards for unlocking achievements to unlock the exhibits in the "Gallery". 3. Optimized the performance and details of cutscenes in Longxi Town and Tang Dynasty Hotel. 4. The cat in Xiang Zixu's apartment has grown up.
Improvements
1. Added support for widescreen resolutions (currently, cutscenes still play in a 16:9 aspect ratio). 2. Optimized the customization of the controllers. You can now change the controller binding button of the “shield parry”. 3. Re-organized the document entries of each category in the document menu by title and content.
Bugs and Fixes
1. Fixed a small quantity of mold penetration, abnormal viewing angle, and collision errors. 2. Fixed the issue that when some players enter the game for the first time, the game is stuck with a black screen and does not respond for a long time. 3. Fixed a number of bugs, such as the incorrect position of the weapon models when you launch a melee attack and crouch immediately, etc.
Advance Notice
We have begun to work on the Rogue Building System that allows the outfits and weapons to be buffed with extra attributes. Buffs and skills will also be updated. With these expansions onto Rogue Building System, new gameplay mechanics are also being designed. In addition, the aspect ratio of cutscenes will also be reworked to adapt to a 21:9 aspect ratio. Hope we can present all these exciting updates to all of you in version 1.04 soon!
Today we will release the V1.02 update. The game difficulty and balance have been adjusted, and custom button mapping of the controller is also available now. You could refer to the detailed update contents below.
The team will continue to improve the game, and we will announce a roadmap for future updates at a proper time. If you have any suggestions of issues of the game, please join our discord channel. Thank you very much for the support since the game release!
V 1.02 update contents:
Gameplay 1. When the enemy launches a long-range attack or a stabbing attack outside the field of vision, an icon will appear to indicate. 2. The option of "Highlight newly discovered enemy" has been added in the game settings, which can identify the target more clearly. 3. Greatly improved the mechanics and difficulty of challenging tasks. 4. Adjust the number of traps to further optimize the difficulty of the level. 5. Optimized the level design of the container billboard area in"FengLi Walled City".
Balance 1. Now the HP Healing Capacity of the logistics terminals has been greatly improved in story mode and normal mode. 2. Overkill charge will no longer reset the counter due to being hit in story mode and normal mode. 3. Destructible items now have a chance to drop a small amount of Healing Agent. 4. Optimize the invincible time of climbing, Jumping up and down through a platform, overkill, chip skills, hook, shield parry, narrow escape, and being knocked into the air. 5. Optimize the logic of enemies triggering Golden Invincibility or iron body status, and the damage they take during the status. 6. Optimize the judgment range of melee parry and shield parry.
Performance 1. Documents are now automatically picked up when you pass by and can be viewed by pressing the button on demand. 2. Now you can skip cutscenes with the space bar. 3. Add the option of "automatically skip cutscenes" in the game settings. 4. Optimize the interaction of some UI such as NPC dialogue. 5. Optimize the font of the pop-up tutorial.
Improvement 1. Add the function of customizing controller buttons. 2. Add PS4 and PS5 controller support. 3. Optimize some rendering configurations to minimize game crashes. If you frequently experience crashes in the game, you can try updating your graphics card driver.
Today we will release update 1.01. The most important update is to reduce the difficulty of story mode. You could restart from the level where you died, which we hope to bring you a better experience. In addition, there are many other updated contents, you could refer to the description below.
‘LOOPMANCER’ is the first game for our team. We will continue polishing the game to bring you a better gaming experience! If you have any suggestions about the game, please join our discord channel.
V 1.01 update contents:
Improvement: 1. Optimize the function of setting custom keys on the keyboard, which can be automatically exchanged when setting keys conflict with existing keys.
Gameplay 1. Simplify the process of the first loop: you could pass the guidance level when you kill the first boss. 2. Jumping and sprinting in non-combat areas will no longer consume stamina. 3. You could upgrade the weapons in the PUT machine. 4. There will be an icon tip when you are near the explosion barrels, mined trap, trap trip wires, etc. 5. Add a tutorial on avoiding vehicles on 'Hsi-Ho Aerial Highway'. 6. You could have invincibility time when you trigger ‘Narrow Escape’ and ‘Terminal Insurance‘, and when your position was reset after falling into the abyss.
Balance Adjustment 1. Adjust the reward when you kill the first boss in Longxi Town. 2. You could restart the level when you die in the story mode. 3. Increase the number of upgrade gears in some weapons to enhance strength. 4. Explosive enemies will kill themselves when they blow up. 5. Increase the chances of getting high-level weapons in Dave Ray. 6. Balance the number of enemies in Longxi Town. 7. Adjust the damage values of some weapons, including significantly increasing Fire Zone, Voltaic Zone, Poison Zone, and Rime Zone's damage. 8. Adjust the random enemy type and random level trap rules when you pass the same level multiple times.
Video and UI 1. Strengthen the visual distinction between the characters and background, you could clearly distinguish yourself and the enemies now. 2. Update the title and the description text of difficulty options. 3. Reduce the frequency of the enemies' shouting, a 'civilized language' switch has been added. 4. Optimize the particle effects when hitting a fallen enemy.
Stay tuned to our social channels – @LOOPMANCER on your favorite social platform. While you’re at it, feel free to share more feedback and suggestions with us in our Discord (https://discord.gg/gYAHp59Qf3) !
LOOPMANCER Dev Team
The streaming in Steam Next Fest is live!
The streaming in Steam Next Fest is live!
The free DEMO update for LOOPMANCER is available now.
Download the Demo now and have hands-on the hack-and-slash roguelite experience!
Since we launched the game’s free demo, we’ve received a lot of valuable feedback from the community. Here are the detailed update contents of the demo:
Gameplay: - A batch of new weapons which improve the variety of combat. - The variety of melee weapon super kills has been expanded - New enemies: Black Tiger Corps and Kouga Industry Ninjas will join the combat - The number of available skills grows to 9 - New gallery: players could walk through the demo to unlock the gallery with a batch of wallpapers
Optimization: - Polish the graphic - Eliminate all lagging problems - In every death loop you can start directly from Longxi Town - Explosive tips: explosives from enemy and oil drums marked with progress slots - Further optimization of the protagonist's posture: optimize the animation of jump and landing, weapon holding, etc - Balance the volume of characters and some systems - Other known bugs fixed
New technical features: - Integration of Nvidia RTX and NIS - Integration of AMD FSR - No HUD mode: Hide gun information and skill information - Hide enemy health bar display option
We will share more information about LOOPMANER launching soon, please stay tuned!
Welcome to join our social channels – @LOOPMANCER on your favorite social platform. And feel free to share more feedback and suggestions with us in our Discord (https://discord.gg/gYAHp59Qf3) !
Thanks for your waiting! The free DEMO update for LOOPMANCER is available now.
Download the Demo now and have hands-on the hack-and-slash roguelite experience! Please wishlist the game on Steam if you enjoy playing the demo.
Since we launched the game’s free demo, we’ve received a lot of valuable feedback from the community. Here are the detailed update contents of the demo:
Gameplay: - A batch of new weapons which improve the variety of combat. - The variety of melee weapon super kills has been expanded - New enemies: Black Tiger Corps and Kouga Industry Ninjas will join the combat - The number of available skills grows to 9 - New gallery: players could walk through the demo to unlock the gallery with a batch of wallpapers
Optimization: - Polish the graphic - Eliminate all lagging problems - In every death loop you can start directly from Longxi Town - Explosive tips: explosives from enemy and oil drums marked with progress slots - Further optimization of the protagonist's posture: optimize the animation of jump and landing, weapon holding, etc - Balance the volume of characters and some systems - Other known bugs fixed
New technical features: - Integration of Nvidia RTX and NIS - Integration of AMD FSR - No HUD mode: Hide gun information and skill information - Hide enemy health bar display option
We will share more information about LOOPMANER launching soon, please stay tuned!
Welcome to join our social channels – @LOOPMANCER on your favorite social platform. And feel free to share more feedback and suggestions with us in our Discord (https://discord.gg/gYAHp59Qf3) !