Loot River cover
Loot River screenshot
PC XONE Series X Steam
Genre: Strategy, Hack and slash/Beat 'em up, Adventure, Indie

Loot River

1.0.6

This is a rather big update, featuring both bug fixes and improvements:

Easy Mode:
- easy mode now enables animation cancelling for all attacks with a dash
- easy mode now gives player higher Poise by default
- easy mode now heals users fully on leveling up
- you can enable easy mode in Settings/Accessibility

Movement:
- movement diagonally across platforms is now easier
- when moving against a wall, player tries to navigate around on its own, instead of standing still

Audio:
- problem with some users being unable to hear audio should be fixed - we updated the FMOD version

Dashing:
- dash is no longer a teleport, dash has an animation and time
- dash is longer
- dash has a trail
- player is invincible during dash

Various:
- it is possible to deflect exploding balls from magicians with parry if hit before the ball 'lands'
- fixed First City issue where there would be no Crossroads and therefore no Emmet/Boss on some runs:
now the game always generates the crossroads, unless you have Shortcuts mod equipped. If your save was in the affected seed, and in the tile that now gets replaced you will be snapped to closest available tile.
- Gwen arena now has a poison cloud, hinting at players they should fight her at the platforms, not climb up the stairs
- fixed issues where exploding enemies could hurt player multiple times, if their explosions overlapped
- further fixes for mages who can freeze platforms
- player is invincible during executions
- Korean should no longer use a mix of serif and sans-serif fonts
- map in UI should be sized to better fit the UI and no longer overflow
- can now navigate the inventory with the D-pad on gamepad, and holding the navigation buttons on keyboard or gamepad will now continually navigate like in other menus
- preventing items spawned by the shop in first city from moving into a spot unreachable by the player
- fixed player getting stuck in charging attack animation
- improved performance in Opulent Sanctum
- fixed elemental effects not stopping on faraway enemies
- should fixed bug where final boss could sometimes escape after death, preventing final credits - if save was created after the death of the boss and save was stuck, save now correctly renders final credits
- fixed strange behavior in final boss lightning bolts
- successful Escape now rewards player with a lot of Knowledge

1.0.54

- Increased pool of available wapons in new run from 2 starting weapons into 4
- Knowledge is not completely lost upon death - instead, half your knowledge is kept
- Hammer Brute enemy hitboxes and attack phases corrected
- Fixed seed not resetting upon Win or Escape

Occasional enemy immortality

- This is a quick fix for certain situations where enemy became immortal, and unable to hit player at the same time

1.0.53

- Fixed ability of enemies to 'freeze' platform on a different level than they are standing on - sometimes resulting in player stuck
- Fixed a 'stuck in walking' bug for player

Loot River is out now!

The time finally came, and Loot River is launching on Steam!
Thank you everyone who was excited for the game, I can't wait for you to try it out!



Thanks,
Miro

Loot River Release Date

Hello!

I know you waited long enough for this - and here it is!
Loot River finally has a release date - and just a couple of days from now :)



Loot River releases on May 3rd 2022!

I can't wait for you to jump in and explore what we've made for you.
If you're impatient and curious, you can also watch a brief overview of different loot you can find in the game:



Thank you,
Miro

Closer look on gameplay shown during E3 events!

Hello!

Over the last week we presented a closer look on Loot River - we've shown how combat works, controls scheme on a controller, how we approach procedural generation, and we even teased some new areas!

If you are curious to see how the game plays in action and missed those events, don't worry - we have the links ready:

Guerrilla Collective:



Day of The Devs:



Thanks,
Miro

Loot River Testing!

Hey everyone!

First and foremost thank you for the warm reception of our game :) We're getting great wishlist numbers and it's a really nice motivation to work even harder to deliver the best version of Loot River possible!



As we're progressing in the production we'd like to start testing the build with people who never experienced it before - you! We'll be making small Beta rounds in near future - mostly core gameplay loop with the first three areas, to catch any technical problems and improve core experience.

We'll be opening Beta signup on our Discord, hopefully before the end of April.

Thank you!
Miro