There was not plans to release this game, but sometimes I get moments of total obsession of ideas until I see no other way out than start working on them. This was my 8th attempt to make an RTS, ever since I was playing Starcraft on LANs I thought about "what if" I could remove the stressful factor I dont like about RTS. I made a couple of prototypes through the years since then. In the fist one you just saw the inside of a tent, where you sat at table with generals and gave orders. I knew from the start that I wanted automated resource gathering and some type of randomized card system to buy units from. It was not until I tried Clash Royale that every idea clicked into place, what that game taught me the most was how important it is to make heavily characterized soldier types with clear strengths and weaknesses.
As soon as I got through my obsessive period I officially declared that the development had stopped and that the project was canned. However after six months some people still played the game frequently and I thought I could at least release the game for them.
Do I think there is any chance of success. Nah, not really. Maybe if it was released four years ago, but now there is so many releases, people are just in total game release fatigue. I can't even get people to look at the game if I give them it for free. I will most likely get a small group frequent players, that enjoy the game and keep plaguing me for updates - so this game is for you, and for giving some meaning to all the hard work!