Lord of Dwarves is a survival-kingdom building game with a focus on grandiose 3D building and leading your dwarves to defend those buildings.
Guide your kingdom to ensure your dwarves survive, build, and prosper. You'll need to gather resources, secure food sources, craft weapons & armor, build structures, and defend those structures against monster raids that include sieging.
If all the content is there, why early access?
Lord of Dwarves contains all the features I set out to build over 5 years ago including a full campaign and sandbox mode. You can buy into early access knowing there there is a full game here with tons of content. But that doesn't mean it's done! I'm releasing in early access so I can improve the game even more based on player feedback. I want to hear what you think will make Lord of Dwarves a better game.
Features
- Fully constructible/destructible 3D block world
- Full length Campaign and Tutorial
- Extremely customizable Sandbox mode
- Fresh game play objectives like "build a stone tower 8 blocks tall" or "chop down an evil forest"
- Control over 100 dwarves
- Invaders siege your custom build structures
- Tiered resource system allows for ever more powerful weapons, armor, & crafts
- Random procedurally generated terrain with millions of blocks
I'll leave you with some quotes from pre-release players:
"This game is a real gem, I'm surprised nobody has found this"
"The game you have is just fantastic, awesome job"
"Nearly blew my mind when I realized I can dig underground"