Ticket #648 Less restrictive tutorial optional goals Ticket #1877 Fix for rare case of system view transition defaulting to homeworld Ticket #1878 QOL- Nebula movement penalty reduction tech Ticket #1879 Technology description pass Ticket #1880 Tutorial optional goals no longer clear with new modules Ticket #1881 Improved AI retreat estimates from tactical and autoresolve Ticket #1882 Improved point defense calculator in autoresolve Ticket #1883 Elder Species diplomatic escalation adjustments Ticket #1884 Research station upgrade tech
For Returning Players
If you are having control issues or settings issues, clear out your Local folder for Lord of Rigel which can be found at:
C:\Users\ YOUR USER NAME \AppData\Local
Community Update- Release Build 2024.12
As we're approaching the 26th and Lord of Rigel's exit from Early Access, Release Build 12 will serve as our end of EA with some additional hotfixes and tweaks. You may also see some balance and quality of life adjustments in these updates. Some of these improvements are from issues reported from the community such as mouse button 3 being bindable due to some mouse hardware not working well with the default tactical controls. Others are from doing a final balance pass on the economy galaxy generation and technologies. Part of this is from preparing a community guide on steam that provides hints and tips for new players and more in depth information on game systems.
You may have also noticed updated storefront art with Steam's allowing for higher resolution images.
Image 1. New storefront art without the logo
What to expect for release
A few more updates have been done since the current patch including benefiting from allied warp enhancers. We'll work on more critical issues reported by fans. Overall though 1,0 will be marked by the release of the art book and soundtrack.
Settings or Keybinding Issues
Both for those returning to Lord of Rigel or keeping up with development, settings and keybindings have been altered with this patch to include a new binding.
If you encounter issues with your Settings or Keybinding, please try the following steps: Go to the Settings Menu press reset and close the menu.
If this does not work, close the game reopen it and follow the same step in the main menu. If that does not resolve the issue, close the game and delete the PersistentSettings and InputMappings save files found in
Ticket #1874 Colony base scrap in colony view Ticker #1875 Ally and War list in diplomacy Ticket #1876 QOL- Middle mouse button rebind in options
Additional content- Lord of Rigel 4k Wallpapers in Bonus Materials folder of game.
Settings or Keybinding Issues
Settings and keybindings have been altered with this patch to include a new binding.
If you encounter issues with your Settings or Keybinding, please try the following steps: Go to the Settings Menu press reset and close the menu.
If this does not work, close the game reopen it and follow the same step in the main menu. If that does not resolve the issue, close the game and delete the PersistentSettings and InputMappings save files found in
Details- Small planet base max population changed from 2 to 3, Ultra-Rich production 8 per worker. Ocean planet maintenance cost 125%. Aquatic species ignore Ocean maintenance costs. AI better choices for building construction on no-agriculture planets being terraformed. (agriculture buildings that improve farmer yield are built after climates are improved) Beam weapon accuracy increased in tactical.
Release Build 2024.11 Hotfix #3
Ticket #1873 Fix for rare case of enemy support ship data not clearing Ticket #1872 QOL- PD Weapons in tactical can target close range ships Ticket #1871 Fix for rare case with tech exchange and spying on ally Ticket #1870 QOL- Added allies to sensor and fuel map modes
Community Update- Release Build 2024.11
Recent Updates
Greetings Lords of Rigel!
As we get closer to next month's 1,0 date we have had some updates with community bug fixes and some small quality of life adjustments.
The last update and set of hotfixes have looked at cases where ship experience wasn't being calculated properly when in auto combat with space monsters, fixes for turn ETAs with stargates and warp amplifiers, more technology exchange options, and finally an update on the shader effects for terrestrial planets.
LoR has non-procedurally generated planets (homeworlds) and other planets have procedurally generated continents and oceans tied to the galaxy seed, star type, and distance from their star. So polar caps are larger when further away from a star, or around a colder star type.
With the last update normal maps which add height details to planets vary more based on the heightmaps. So on radiated and barren type planets the lava fields look slightly different from the cratered areas and on terran and gaia worlds mountains jump out more. Image 1. Planet Shader Update
Tech exchange options also now unlock when you have a research treaty, non-aggression pact, or alliance with another faction and you both have unique technologies that can be exchanged. Image 2. Technology Exchange
What's coming next?
The plan is to continue to resolve any critical issues and provide quality of life updates.
Currently an update to show ally fuel and sensor ranges based on user feedback is planned for the next small update.
We're also working on steam trading cards and backgrounds to go with the release. Each card reflects one of the heroes in LoR.
Release Build 2024.11 Hotfix #2
Rounding error fix for warp amplifier transit times in nebulas.
Release Build 2024.11 Hotfix #1
Issue #1869 Case where stargates could show wrong turn ETA Issue #1868 QOL- Planet shader mountain improvements Issue #1867 Autocombat cases where ship XP is not applied
Releaase Build 2024.11
Ticket #1864 QOL- Exchange Technologies Ticket #1865 Case where leader gifted technologies would not appear in ship designer until a refresh Ticket #1866 Autoexplore black hole false negative fix
Balance- AI factions more likely to give counter offers to diplomatic proposals.
To use exchange technologies have a Research Treaty, Non-aggression Pact, or Alliance with a faction. This option is only present if both you and the other faction have techs that the other does not.
Release Build 2024.10 Hotfix #1
Issue #1863 Fixed rare case where Trade Goods did not update economy when deleting items in build queue