Ticket #1095 Fixed instances where bombs did not reset between turns
Ticket #1096 Added separate close and cancel buttons for fleet movement
Ticket #1100 Fixed instances where colony base prompt would not appear on construction
Ticket #1101 Planets menu mineral sort fix
Ticket #1106 Increased effectiveness of point defense weapons in tactical
Ticket #1107 Fixed hotkey responsiveness when loading game with map modes on
Ticket #1108 Added alternate controls to middle mouse and mousewheel for tutorial users
Ticket #1109 Windowed mode now bordered
EA Build Hotfix #7
Ticket #1019 Research menu anchors in widescreen fixes Tickets #1023, #1076 Widescreen window scaling fixes Ticket #1073 Resolved issue with tutorial prompts not appearing if starting tutorial after main game Ticket #1079 Added right click and tab close to tutorial windows Ticket #1080 Removed multiple instances of housing in lost colony build queues Ticket #1082 Resolved issue with RPs not being transferred to new research if a Creative species Ticket #1083 Resolved issue of protomatter device made planet rings without texture Ticket #1085 Resolved issues with Empire menu re-sorting when changing colony focus, buying, or scrapping Ticket #1086 Solved instances where agricultural focus could disable on farming planets Ticket #1087 Tactical main game weapons save disabled status Ticket #1088 Fixed planet pollution color changing with planet focus Ticket #1089 Hotkey listeners for text inputs fixes Ticket #1090 Tutorial now clears info screen ranking data from previous game Ticket #1091 Creative species tech name display fix Ticket #1081 Planet max pop by terraforming and techs fixes
EA Build Hotfix #6
Ticket #1052 Reset button in settings event ticker and autosave count fix
Ticket #1038 Removed colony bases if system is maxed out
Ticket #1039 Adjusted capitol tooltip zone
Ticket #1041 Fleet menu tooltip adjustment
Ticket #1047 Right click in research menu fix
Ticket #1053 Starbase maintenance cost text fix
Ticket #1054 Colony base cancel and tooltip fix
Ticket #1055 Buildings not listed in build queue if built on planet.
Ticket #1056 Current construction icon acts now as build button
Ticket #1057 Cloning center building category fix
Tickets #1058, #1060 Prompt text justification consistency pass
Ticket #1069 Research screen if accessed in system view will return to system view
Ticket #1061 System view sidebar camera focus fixes
Ticket #1068 Indicator added for autoexploring player fleets
Ticket #1069 Fixed instances where outpost button would be disabled
Ticket #1071 Pirate fleet name fixes
Ticket #1072 Research typo fixes
Ticket #1074 Gravity generators now unable to be constructed on good-gravity worlds for your species
Ticket #1049 Tutorial clears data from main game on load
EA Build Hotfix #5
Version checker fix for saved games
Ticket #1034 Galaxy settings and factions fix
EA Build Hotfix #4
Ticket #990 First turn research tech tree scrollbar adjustment
Ticket #1020 Empire, Fleets, Diplomacy, and Planets menu save sort settings
Ticket #1021 Xeno Engineering tech fix
Ticket #1022 Colonize button for splitting fleets fix
Ticket #1024 Infinite BCs from scrapping fix
Ticket #1025 Tutorial gravity grammar fixes
Ticket #1026 Anti-peace treaty spam timer
Ticket #1030 Diplomacy menu filter fixes
Ticket #1028 Lost colony and monster spawn fix
Ticket #1035 New Game GalaxyID tooltip fix
EA Build Hotfix #3
Ticket #1015 Autoexplore double cancel fix
Ticket #994 Canceling orders on stacked fleets fix
Ticket #1016 Double events on Player FleetMovement Cancel
Ticket #1018 Tutorial goal text adjustments
EA Build Hotfix #2
Ticket #995 Diplomatic relation tooltip- Add Diplomatic events Ticket #1001 Fixed error with planet lists and parked fleets with colony and outpost ships Ticket #999 Autobuild Purchase Production Fix Ticket #1002 GNN fix for static space monsters Ticket #1004 Fixed typos in technology descriptions Ticket #1003 Fleet combat support ship softlock fix Ticket #1000 AI combat triggering player achievement fixes Ticket #1005 Diplomacy AI research treaty ask fixes Ticket #1006 Camera incorrect system focus on scene transition fix Ticket #1007 Duplicate alien fleet in event ticker fix Ticket #1008 Trade and RP treaties with 0 value proposal fix Ticket #1009 Uncreative research seed fix Ticket #1011 Clear list fix for diplomacy actions Ticket #1010 Tactical support ship check. Ticket #1013 Outpost and Colony ship check in tutorial for planets menu goal Ticket #1012 Dictatorship morale penalty fix
EA Build Hotfix #1
Autobuild Purchase Production Fix
GNN fix for static space monsters
Fixed error with planet lists and parked fleets with colony and outpost ships
Fixed typos in technology descriptions
Fleet combat support ship softlock fix
AI combat triggering player achievement fixes
Lord of Rigel - Early Access OUT NOW!
Hey everyone!
At long last we’re releasing Lord of Rigel to Early Access. In 2018 we launched First Access for players. In the time since, we redeveloped the project in Unreal Engine. It's been quite the journey, and we're so excited to have reached this milestone.
Here's what you can expect from this first phase of Early Access:
Tutorial scenario to learn the game. Explore the Altair sector and establish first contact with an alien species.
Main game with galaxy generation up to huge galaxies (256 stars) with eight factions.
Test out ship designs and technologies with a fully unlocked skirmish mode.
Military Victory condition, conquer your foes or build a lasting peace through diplomatic treaties.
Play one of eight species as the hive minded Aranids, diplomatic Humans, the warrior Katraxi, industrious Ornithon, Selach traders, the expansionistic Tharrn, mysterious Xantus, or telepathic Yalkai.
Face space monsters and random events as you explore the galaxy.
You can pick up Lord of Rigel now at $19.99/€ 19.99/£17.99 with a 10% launch discount during launch week!
The next phase of our early access roadmap includes more playable species, larger galaxy sizes, elder species (the Riglelans and Arcturans), and diplomatic victories through the galactic council. More on that at a later date!
Lord of Rigel DEMO Out Now + Early Access Release Date!
Hello everyone!
We’re pleased to announce the release of the Lord of Rigel demo. This is the culmination of two and a half years of redevelopment. If you're curious how that redevelopment process went, you can check out our previous blog here!
That's not the only news, though. We're also very excited to announce that Lord of Rigel is going into Early Access on October 4th! It's a huge milestone for us, and we can't wait to share our work with you. Check out our trailer, and get hyped!
The Demo
Of course, October 4th is still a short ways away. Thankfully, you can get a first taste of Lord of Rigel in the demo.
The Lord of Rigel demo includes:
Tutorial scenario to learn the game. Explore the Altair sector and establish first contact with an alien species.
Main campaign with a pregenerated galaxy. Play as the diplomatic Humans, warring Katraxi, Selach traders, or the industrialist Ornithon.
Skirmish mode with early game technologies and four species to select from. Build custom ships and test them in battle.
Military Victory condition, conquer your foes or build a lasting peace through diplomatic treaties.
The demo has a 150 turn limit to give a taste of the full game but is otherwise not restricted in your options.
As Lord of Rigel enters Early Access we’ll continue to update the demo with the main game. We hope you're as excited as we are for the EA release on October 4th!