Reworked marketplace and distribution mechanics ------------------------------ -Removed distributors -Civilians now take their needs at the marketplace when they go rest at home -Time spent at the inn is now shared with time resting, so workers never rest up to twice as long ------------------------------
-Added chat history to ingame chat -Ogres are now considered 'Cavalry' for AntiCav damage bonus purposes -Removed the delay that carriers spend inside buildings when delivering -Minimap added functionalities; able to set rally points, able to order units to move (with -Increased the time for events to start appearing from 11 minutes to 15 minutes -Significantly reduced the probability of a random event being bandits or a hungry ogre -Reduced the maximum amount of bandits spawned from 16 to 12 -Outside worker's range now ignores pathing -Reduced the occurance of fires by roughly 20% -Increased the range at which soldiers grab food from buildings from 7 to 11 tiles -Extended the duration at which homeless debuffs are not applied from 3 to 5 minutes -Added fish to the peninsula map -Fixed the mountain pass map -Workers now repeat their jobs until they are out of wares with no pause if they are happy (which causes them to work a bit faster) __________________________________________
GAMEPLAY BUG FIXES:
-Civilians no longer fail to load their homes on loading games -Carriers no longer get stuck in 'working' state when loading -Fixed buffs on units not saving -Fixed ogre causing corpses to walk to the signpost __________________________________________
GRAPHICS BUG FIXES AND CHANGES:
-Iron and Gold Ores made more visible on mountains -Added more missing letters to font -Fixed cheese display -Removed obnoxious thudding sound from baker's bread-making animation -Graphics for Weaving Mill and Tailory are now fully complete (with worker animations and ware graphics) -Fixed various translation errors -Changed game speed to be described numerically
Patch
CHANGES: -Apothecary requires water to make medicine -Added a hint on turning pages in the menu -Reduced fire event frequency (roughly by ~15%) -Fire event takes 2 more minutes into the game until it can first occur
BUGS FIXED: -Bandits and Ogres spawned in events correctly attack their enemies -Refusing an event does no longer drain all coins from the treasury -Language label in settings fixed -Fixed roadwork and fields showing as revealed when hidden in fog of war -Fixed building wares showing as revealed when hidden in fog of war -Taking food from a mule properly updates the UI -Added various missing symbols to the basic font