Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.
The End of the Epic Journey of Gaulen
The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!
We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.
Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!
The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!
Talisman of Golot
Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.
For more information visit the Talisman of Golot store page.
Deluxe Edition
The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.
It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!
Available for Macintosh
The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.
Coming Soon...
- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.
Have you enjoyed Lords of Xulima?
If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.
... and a big thank you!
Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.
You are the best!
See you soon!
Official Release this Friday on 14th November
Greetings!
Official Launch
Finally Lords of Xulima will be released officially this Friday, on the 14th of November. On Friday it will be available with the game, the Talisman of Golot, the Deluxe Edition, German language and MAC OSX version. The Linux one will be ready in two weeks.
We have been in Early Access stage for about three months now and have made many improvements to the game. Now it is much better than ever thanks to the awesome feedback of our community. Thank you very much to all that have collaborated in the final development stage of LoX.
V0.18 New Features!
To give you thanks, we have added some new cool features to the game that perhaps were the most wanted by the community.
Quick Bar buttons in Combat
Every character has now a quick-bar with 8 slots where you can place skills, items for use and items to equip. You can use the quick bar by clicking in the buttons or more easily by pressing their corresponding number.
Custom Portraits
Now you can add custom portraits to be available when creating new characters. Also you can now change the portrait of a character by clicking on their portrait in the character screen. As soon as you run the 0.18 version you will have a new folder "Portraits" in "Documents\My Games\Lords of Xulima" with a text file with the instructions about how to add them (the format, size, naming...).
Steam Cloud
Yes, now you can continue your game from any computer you wish. Even the custom portraits are now synchronized in the cloud.
Two new music themes
Our awesome composer Nicolas de Ferran has created two new memorable themes that can be listened to now in the beginning of the adventure: "The Lost Continent" for the Tranquil Coast and Varas-Talak, and "Mist on the Swamps" in Rasmura. Now the Soundtrack has 15 beautiful themes that will be included in the Deluxe Edition with the best quality.
Displaying Encumbrance Values in the Shop
Now, when you examine armor pieces in the inventory or in the shops, it displays the values of the max weight the character can carry, and how it is affected if they equipped that armor piece. A very helpful information for those that want to make the most of your party.
And that's all! See you on Friday!
MEGA-UPDATE: New Interface Design and French version available!!
Greetings!
The Lords of Xulima speak French
We are very happy to announce that the French version is ready. You can select it in the options screen. For the new users, that language will be chosen as default if your OS version is in French too.
New Interface Design!
As we are so close to the official launch, we have decided to improve and modernize some of the interface of Lords of Xulima. There were parts that we were not very happy with, that was done in the beginning. The functionality was very good and user-friendly for sure, but the overall look needed some more polishing. Don't worry though, because only the appearance has changed, not the usability.
So now, you have a new Lords of Xulima, which is much more polished, sharper and beautiful. And these improvements would have never been possible without your support during this Early Access phase. Here you have some examples:
New Voices for the NPCs
They were available since v.016.5 but we had no time to announce them properly. Now the Titans, Witches, Impious Princes and the dark and the inscrutable Yûl heralds now have really awesome voices. Ten different actors have participated in the process. Even the charismatic Guardian of the Arena, The Great Romegor has new voices for special moments.
In the next update we will include the Talisman of Golot. We estimate the official launch of Lords of Xulima for 13th or 14th of November if all goes well. So in two weeks you will finally discover the end of the game.
By the way, we are preparing the Talisman of Golot Edition and Deluxe Edition that includes the Talisman, the digital Bestiary, the Mythology, the soundtrack and some more digital rewards.
See you soon!
V 0.17 Changes Log
Improvements and New Features
New Interface that affects all parts of the game.
New Voices added for Titans, Princes, Witches and Yûl Heralds.
French version is now available (you can switch the language in the options screen).
Balancing and Game MechanicsI
Heralds Power and Heralds Life now increase a percentage of the Life and Power of the summonings.
Heralds Actions during combat counts as the statistics of the Divine Summoners.
Armor: To give more importance to the Armors Skill, now every point it gives 4 points of armor support, instead of 2. All armor type parameters have been re-tweaked. Heavy armors protects better but their weight/load is higher. Now only experienced warriors in this skill can wear Plate / Metal Armors.
Bugs Fixed
Fixed Identification skill with some types of items.
Fixed some English/Spanish translations errors.
Fixed some minor bugs reported in forum.
Fixed random a crash when loading combats.
V.16 New Content Unlocked: The Search for the Titans
[B]Greetings![/B]
The Titans Chapter
The four colossal Titans known as the Sons of the Elemental Xulnari, have their lair in the most remote places of Xulima. Finding them is just impossible for the mortals, unless you can count on some divine help... For those lucky players that find them, enjoy interacting with those powerful Demigods that have not met a mortal ever.
Now all the world is accessible for the player, including the Glacier of Geldra, the Desolation Desert of Pernitia and the Lake of Fire in Vilak. Also, the four temples of the Elementals Xulnari can be played now. In some of them, you will find new monsters as "The Nightmare" which is one of the most powerful enemies you will find.
Game already Finished?
We have unlocked about 15-20 hours more of gameplay. Indeed, 99% of the full game is now playable. Everything except the very end, that includes the Final Boss and the awesome End Cinematic that lasts 8 minutes, at which only a dozen lucky people have had the chance to watch it. We will reserve the climax of this epic story for the official release of Lords of Xulima in November. While you can speculate about the end, what will happen with Xulima and the rest of the world?...
The New Ironman difficulty mode
Many fans of LoX have requested this new difficulty mode. The Ironman mode has the same rules as the Hardcore mode, but you can only save the game when you are safe in the towns. So yes, this mode can be a real nightmare, such a challenge that perhaps nobody can ever finish it.
For those heroics players we have created a new special achievement and the final score is now re-scaled as the Ironman mode grants a score, 300% more than in normal mode. We have added new monsters for the final rank, which now has 100 different positions.
Which will be yours?
Normal Mode: Ranks from 1-50.
Old-School Veteran: Ranks from 50-70.
Hardcore: Ranks from 70-90
Ironman Mode: Up to rank ~100.
New Feature: Write your own notes on the Maps!
Another feature requested by the fans is writing their own notes on the maps. Finally, it has been implemented. It was a little hard to add, but we love that feature too. Also, these custom notes can be consulted directly in the Journal with the rest of auto-notes that the game records for you. Hope you enjoy it!
Next Update
The next update will have finally the Talisman of Golot we promised in Kickstarter, the French translation and perhaps the German one too.
See you soon!
V.16 Changes
Improvements and New Features
New Content: New Content Unlocked: The Titans Chapter is now fully played, and all the Temples of the Elementals.
New Feature: IronMan: The game can only be saved in towns. When you select the Hardcore difficulty mode you will be asked if you wish to activate the IronMan mode. You can set it back to the hardcore mode from the options screen, but you cannot reactivate it again. The rest of rules are the same as Hardcore mode, except the score which is 300% of the normal score.
Players can now write their own notes on the maps. Those notes are also shown in the journal when consulting the notes of the maps.
In the Game Over screen, now it is shown the current position among the 100 ranks available.
Journal: New pictures for selecting creatures type in Bestiary.
Journal: New pictures for selecting the chapters.
Some new hidden treasures have been placed in Velegarn and other places to make the beginning easier.
Balancing and Game Mechanics
Max prices set for Food, Lockpicks, Torch, Crystals and Shurikens.
Normal difficulty mode: Monsters are now a bit more difficult.
Improved treasure quality of big chests.
Improved treasure of special chests and King's mausoleums treasures, with higher level and now they always offer enchanted items.
Energy absorption is now more efficient.
Life Absorption is now less powerful.
Meteor Storm is now less powerful.
Max difficulty for traps and doors are always 30.
Many AI changes, fixes and improvements for the Divine Summoner Heralds.
Bugs Fixed
Fixed: Intro sounds was not affected by the sound volume configuration.
Fixed: Experience exploit with Divine Altars.
Fixed: Some multitarget spells. The damage computed for the extra targets were wrong in some cases (applied for both characters and monsters).
Fixed: Bug with Frozen strike (the frozen duration was wrong).
Fixed some minor bugs reported in the forum.
New Regions to explore! Rasmura, Devonia, Vilak & Varas Talak
Greetings!
We are very happy to announce that we have unlocked a new portion of the game with about 30 hours of gameplay. Now the game is playable up to 80% of the full content. Everything but the Titans chapter is now playable. The two chapters, "The Divine Artifacts" and "The Impious Princes" can be completed now.
The new regions: Rasmura, Devonia, Vilak & Varas Talak
We recommend you to start exploring the Northwest part of Vilak, entering from Sorrentia, and then continue your adventure in Rasmura. The new content is more open and non linear than ever; you have to choose carefully where to go and what to explore and which enemies to fight. Don't try to clean a whole region, instead travel and explore the different regions. You can explore a part of the Ancient Ruins of Devonia, then travel to Tailkendil island in Varas Talak, then return to the Tower of Rage, explore the West of Vilak... More than ever, your destiny is in your hands.
By the way,the entire region of Nagira is now unlocked, although you will have to find a way to reach the Ovengel's castle without ending with your bones burned to the ground.
New High Level skills for Mages and Clerics
Originally we estimated that players would finish the game with a 40-45 level party, so because of that there are no new skills beyond level 40. But we know that some players are collecting until the last experience point they can, so some heroic parties can reach new epics levels of 50-55 or even more.
To reward those awesome players, we have created some new high level skills for levels 45 and 50 that will make you feel as if you were a Demigod. Most people never will see those skills, but they are there. Surely people that plays the Hard-Core mode will find these skills helpful.
And we will implement more new skills for the rest of the classes.
And.. Special Discount in Humble Bundle Store !!
We have just released Lords of Xulima in Humble Bundle Store where 10% of the sales go to charity. To celebrate that, we have set a special 20% discount until next Monday. You can buy your Steam key there or buy as a gift to give it your friends. It is going to be the cheapest edition of Lords of Xulima as the final price will be higher when it is officially launched.
Beta 0.15 Changes Log
Improvements and New Features
New Content Unlocked: ~30 hours of game play. Include Rasmura, Devonia, Vilak, Varas Talak and the eastern part of Nagira.
Improved text readability for 1024x768 resolution.
Improved speed when enemies summon creatures.
New very high level skills for Clerics and Mages.
Balancing and Game Mechanics
Weapons requirements have been tweaked to be more realistic and more accessible for low level characters.
Some tweaks for some monsters.
Some tweaks for some skills.
Bugs Fixed <*>Fixed several bugs related to the Heralds of the Divine Summoner class
<*>Fixed some graphics problems with screen with 4/3 aspect ratio (1280x1024...).
<*>Fixed some AI bugs with the Heralds of the Divine Summoner.
<*>Fixed small bug when disarming trap: The first mouse click was not processed.
<*>Fixed: Mission in Rasmura:The Ogres of the Path of the Ancients
<*>Fixed: Mission in Rasmura:The Wyvern Emerald Eggs
<*>Fixed: King Tombs could not be opened again despite having items inside.
<*>Fixed some minor bugs reported in forum.
In the next big update scheduled for next week or the beginning of the following, we will unlock the rest of the game except for the very end.
See you soon!
V.14: The Divine Summoner and German translation
Greetings!
German Translation
We are proud to announce that the German translation of LoX is in progress and already about 30% done. Very soon you will be able to play LoX in French and German, even during the Early Access phase.
New Class Available: The Divine Summoner
As we promised in our crowdfunding campaign, we have created a new advanced class for an original play style. The Divine Summoner is a special class we want to include, because we feel it will add even more depth and fun to your adventure, if you can master it. As a Divine Realm class, he summons and commands the heralds of the Gods. There are 8 different Heralds, one per every Lord of Xulima except Yûl because as you know, his Heralds only serve to the will of the Guardian of Souls.
Every Herald has its corresponding skill to be developed with 30 different levels. Furthermore, the Divine Summoner has 5 more skills to improve different aspects of the summonings.
The Divine Summoner can summon up to two Heralds at the same time in combat. These Heralds take the two empty positions in the character position grid, creating interesting tactical scenarios. The Heralds only remain in combat during a short period of time. If you summon a Herald who is already in battle, it will be restored to their original state (summoning time, life, power...).
The Heralds have their own IA and personality. You decide which of them you summon in the battle, but what they do in combat depends on their own will.
Which of them will you choose to assist you during combat? Take a look at what they can offer you...
This is the list of changes in the 0.14 version
Improvements and New Features
New available class: The Divine Summoner.
New skill for Thieves: Shurikens. Now Shurikens can be bought in the store.
Also it can be found in some containers.
New skill for Barbarians: Steadiness that allow them to resist the stun effect.
10% per level, up to 100% (immune to stun).
Now the game asks for confirmation before overwriting an old save game.
When creating a new character, you are asked to choose a name after selecting gender, portrait and class.
Miscellaneous items in inventory are better ordered.
Added a new option to display the message logs in combat showing the attack/evasion rolls.
Balancing and Game Mechanics
Some tweaks to the price of torches, food and lockpicks.
[B]Bugs Fixed
Fixed bug in clearing zones (it was only checked after killing a random encounter, not with static guardians). Also now it is checked when entering in a zone, for those with saved games that have not received the reward.
Fixed some English and French texts.
Fixed some minor bugs reported.
Fixed bug in Trap minigame when after some combinations, the gears can move too slow.
The next update in scheduled for the end of the next week in which a lot of new content will be unlocked, about 30 hours more of gameplay!
See you soon!
French Translation in Progress
Greetings!
We know that we have as big of an audience in France as in Canada, so we are very happy to announce that the official launch of Lords of Xulima will have French among the available languages. As you can see, the main store page is available now in French.
And German?
We are now looking for a good German translator. We will hold both translations in parallel to have them ready for the final release. Any recommendation? If you wish to help us in this task you will be more than welcome. Please write us to info@numantiangames.com.
The rest of languages
Anyway, after the official launch we will release a tool to add more languages to support fan translations. As LoX is UNICODE, it supports any language from Russian to Japanese. Finally, if someone wants to help us to include a new language for the official launch please write to us and we will talk about it.
Special & Limited Box Edition of Lords of Xulima
We have available on our store page on our website, two special physical editions of Lords of Xulima that correspond to the ones offered in our Kickstarter campaign. They are limited edition, as once we order the production no more will ever be produced. Those collectors edition lovers and all the people that wish to support us even more can now order those special editions.
Between the rewards, you will have the boxed edition, the 200 pages hard-cover book, "Bestiary & Mythology of Xulima", the Game Guide Book and the printed color poster of the World map of Xulima.
New Version 0.13.3
Only some minor changes and bugs fixed. Thanks for all the awesome feedback you are giving us in our forum!
Here is the list of changes:
Improvements and New Features
Added option to rename and delete save games.
Skill points saved are shown in the help message of the experience bars (in portrait and in character sheet).
Balancing and Game Mechanics
Special items (not the divine artifacts) can now be sold in the store, including the Mausoleum Keys.
Inn prices are fixed per Town.
The price of Food, Lockpits, Torches and Teleport Crystals now depend on how many of them have you bought. The more you buy the more expensive due to the low availability of those items.
Food seller only offers buying food reserves beyond the current party food reserves. Buying partial food reserves are taken in account to compute the price. For example if you only wants one day food and you have food for half day, only half the price will be charged.
Food is not consumed while walking within town limits.
Two-Handed weapons now do more damage.
Monsters that run because of the Fear Song spell, now give 30% of its experience.
Flaming/ Frozen weapon PP cost increased.
Learning skill improved (more exp bonus)
Some minor changes for the bonus of God Follower.
Bugs Fixed
Fixed some English and French texts.
Fixed some minor bugs reported.
Fixed: Character creation does not allow to repeat names.
New Version 0.13
Greetings!
This is a quick update for the new Version 0.13. In this version we have fixed some of the bugs reported in the discussion forum and added some improvements that were suggested by the players.
The only big change is related to the balancing and gameplay rules. It seems insignificant, but it was the cause of a hot debate between the Numantian developers.
"What is steel compared to the hand that wields it?"
This quote from the legendary movie Conan the Barbarian is perfect to introduce this question. Which is more important, the power of the weapon or the power (strength) of the character that wields it?
We are trying to make the rules and mechanisms behind LoX as realistic as possible. In the case of weapons, the damage depends on the type (axe, dagger,...) and its quality (iron, steel,..). But when a character wields it, its damage is scaled by their strength as every point in strength increases damage by a 3%. With this, it keeps the difference in damage between weapons proportionally.
Although this approach is more realistic than giving a fixed bonus, it happens that combatants are a bit weak in the beginning but very powerful in the end. So finally we have decided that strength will give a fixed bonus independently of the weapon. We have worked in the best values for the bonus to follow these rules:
- One damage point per every 2 Strength Points (above 10).
- One damage point extra per every 5 Strength Points (above 10).
With these simple rules, now combatants are better in the beginning, and the difference in damage from a Barbarian and a Thief for example, are now more evident. In the last part of the game, the bonus would be lower than with the other method, but we will try to balance that part very carefully.
What do you think?
Next update will contain the new class The Divine Summoner and some new skills for the existent ones.
And here the list of changes.
Improvements
Improved management of load/save errors.
Tooltip time can be set in the Options screen (it can be disabled too). Also tooltip is not removed until you move the mouse cursor out of the object that is showing the help.
In the Level Up Window, at the bottom, it now displays the Next Skills that will be available in the next level.
In the Shop window, the selected character can be switched with the keys (1,2...6)
Dialog options can be selected using the Number Keys: [1] for the first option, [2] for the second one,....
In Trap Window, the color of the green gears has been changed to silver. Red-green color blind players had problems with the old colors.
Balancing and Game Mechanics
Strength bonus damage changed: Now it gives one point damage every two points and every 5 points it gives an additional damage point.
Random values for Auto Lock Picking, Auto Trap Disarming, Herbs
Collecting, and more... are now generated with the same saved seed. What this means is, save-scumming is now almost impossible.
Flaming weapon and Icy Weapon now have some bonus to attack rating depending on the development. Also, in combat their hit rate and damage is now displayed.
Mercantilism Skill now affects the prices of the town services: Inn, Food, Temple.
There were some problems with the level of the skills for the hybrid classes Paladin & Arcane Soldier, that were affected when level up. Now the level required for shared skills (the ones specific to the two subclasses) are equal to: Level
1.5 +3. So for example: Lv1. Light Heal is available for Paladins at level 5.
Bugs Fixed
Some computers had errors when using the user temp folder to create the temp files when saving. So now the temp files are created in the save game folder instead.
Fixed: The greeting voice of the temple was executed after coming back from the "Need Spiritual Help" menu.
Fixed: Some English & Spanish texts errors.
Fixed: Message after fighting in the Arena (only the character who fights gains EXP).
Fixed: Initiative help.
Fixed: Turn time in combat list now is updated at the beginning of the turn too.
Fixed: Cauldrons in the Temple near the Well of Souls were unclickable.
Fixed: Some more minor bugs and graphic glitches.
New Version 0.12
Greetings!
We have collected a lot of interesting feedback from the first players of the Early Access version. We would like to talk about the balancing specs and challenge level of Lords of Xulima, since it has been a common theme among community discussions.
Balancing Vs Difficulty level
First, while balance and difficulty often go hand in hand, they are a little different in their meanings. A lack of balance would mean that the game has mechanics and rules poorly implemented, which can damage intended gameplay. For example; a class might be much more powerful than others; some specific sets of equipment might make the party invincible, while others might be less effective; some skills might outshine the rest of what a character can learn, others may prove less satisfying; the in-game economy (too little or too much gold for the player), which is delicate to balance in a large game, could be off.
A game can be balanced, and still offer have a high level of challenge to the player, which is our goal with Lords of Xulima. The Classic difficulty setting is similar to what could be experienced in the good old days. If you are still building your familiarity with the RPG genre (which means Lords of Xulima should also be for you), it is normal to experience a bit of difficulty as you encounter everything the game has to offer. Especially in the beginning, when players have yet to learn various mechanics and understand all the tricks at their disposal.
You can now change the difficulty level
In order to adapt the game a little better to general player expectations, we have renamed the difficulty modes in order to allow everyone to pick a mode better adapted to their preferences. The 3 difficulty settings are now: Normal, OldSchool Veteran and Hardcore, respectively.
Also, we understand that some players love to simply jump right in, and so have added an option to lower the difficulty setting without having to restart your game.
Many players are opting to go with the Classic setting, expecting it to be the smooth Normal mode they are used to. But, this was always meant to be for RPG veterans, and we admit that perhaps the choices offered were perhaps overly punishing to new players. We want you to enjoy a modern take on the old-school gems, and perhaps contribute to raising awareness on the great traditions of a great genre.
Here is the list of changes for this new version:
Improvements
Help tooltips now appear when the mouse is over the elements (for one second).
Combat Screen: Now it is displayed the time needed for the combatants for their next turn.
The enemy presence detector now emits an animation when its state changes.
The difficulty level can be changed in the options screen. WARNING! You cannot increase the difificulty level onces change it.
Item Container Box: [Enter] Key now takes all items.
Party Creation: A random name is pregenerated when creating a new character.
Improved multimonitor support.
Balancing and Game Mechanics
Changed the names of the difficulty modes to be more clear for the new users.
Explorer Venom Strike now have attack rating bonus.
Evasion (“blocking”) rating of a few creatures has been lowered.
Bugs Fixed
Some minor crash bugs have been fixed.
Fixed: Crash when typing backspace with no characters when entering a word in a text box.
Fixed: Exploit when equipping and unequipping items with HP/PP bonus.
Fixed: Achievement progress updating.
Fixed: HP/PP class Ratios did not take in account the Difficulty modifier.
Fixed: Crash in combat when the character's name has less than three letters.
Fixed: Spells non identificated showed their description on the help tooltip.
Fixed: Some cells on the map had wrong zone assigned.
Fixed: LoX icon in taskbar is now displayed correctly.
See you soon!
Lords of Xulima is now Available on Steam!
Greetings!
This is a quick update to announce that finally Lords of Xulima is available on Steam as Early Access. The price is $16.99, as it is not yet the full game, which will eventually increase. You are invited to visit our Steam Store Page, as well as write reviews and leave comments in the discussion forum. Thank you to all that have already written awesome comments and reviews praising Lords of Xulima. You are the best!!
Added Steam Features!
We have implemented some of the Steam features such as Trading Cards. There is one card for every one of the Nine Xulnari, cool Badges and emoticons, and some backgrounds. There are also 13 new achievements and we will eventually be adding some more. By the way, there is one called, "The Lord of Xulima" which you get when you finish the game in Hardcore mode, (good luck guys...)
Next Goals!
Here is what we have in our list of tasks for the next big update:
Unlock the rest of regions: Rasmura, Devonia, Vilak, Varas Talak and the western part of Nagira.
Include the awesome talking artifact, "The Talisman of Golot". But be careful because it was created by the same God as the one who created the
Talking Skulls in the Towers of Sorcery. If you have entered in one of those towers, you will know what I am speaking about...
MAC and Linux port, installer and Steam integration.
Finally, if you like Lords of Xulima please share it with your friends, and mention it in forums or in your social networks. Anything you can do to spread the word counts, we really appreciate your help.