Lost and Hound cover
Lost and Hound screenshot
Genre: Adventure, Indie

Lost and Hound

Update Notes for 10/10/22

Some players reported a sort of "hearing exhaustion" so to compensate, the Supersniffer mechanic has been altered. Now, when you sniff, you will see a visual indication on the trail for 7 seconds. It will not appear again until your Supersniffer charge bar has charged back up, which takes 25 seconds.

Scent Trail Overhaul and Twitch Integration

Scent Trail Overhaul
People have given feedback that the scent trail can be overwhelming and disorienting at times. It has been simplified - instead of a "road of sound", now it's a single node of sound that moves as you chase it. Follow the sound, that's all you have to worry about.

Casual Mode Overhaul
Casual mode is now much more satisfying and intuitive.

Twitch Integration
Twitch is now fully integrated into Lost and Hound! Streamers, click the Twitch button in the main menu to connect and wait for the loading screen to disappear. Type !help in your Twitch channel to get a list of commands your audience can type to change gameplay in various ways - your audience can type !cat to spawn a cat that will creep up to you and yowl and run away, or !zoomies to refill your stamina bar.

Patch notes 16 September

Added casual mode hotfix for all levels except night forest.

Update notes for 16 September

Fixed casual mode in the forest level (hotfixes for subsequent levels coming within the hour)
Added Discord community link
Numerous small quality-of-life changes

Update notes for 13 September

Small quality of life updates
1. Rewording quest UI in the first level
2. Adding UI stating the narrated menu can be turned off

Update notes for 12 September

Added some additional user interface tips to help with player understanding
Also meowmeows

Update notes for 8 September

Tweaking binaural audio settings to assist blind players detect sounds behind them

Update notes for 7 September

Corrected a pathing issue in the airport level
Added visibility to grouse in the hunting level

Update notes for 6 September

Fixed locomotion bug with the new mechanic

Update notes for 6 September

Added the SuperSniff mechanic to levels that depend on long scent trails:
Every 45 seconds, when you sniff, it will visually show you the entire trail for a few seconds. This is meant to be used if you need a hint, or if you're stuck on a certain part.