The major focus was adding a new Shortcut Camera system for some of the shortcuts whose purpose was hard to determine. This Camera shows up for 3 of the shortcut switches in 10k BC, for 3 of the shortcuts in china, and in a few places in Vietnam.
A few tips have been added to the end of the tutorial that might help beginning players as they first tackle learning how to play Lost Bros. Additionally when you first learn how to jump a graphical image will appear if players linger next to the door for too long that shows how you can stand on both crouched and standing bro's heads.
Anyone playing Lost Bros may have noticed a few actual Easter eggs laying around. You can now click on them to make them explode into confetti. If you click the egg on each level in one play session you'll unlock a new achievement!
Without further ado here are the full patch notes:
- Made Easter eggs clickable.
- Added a new achievement for clicking all 9 eggs in one play session.
- Added a new shortcut camera system for hard to read switches.
- Added tips to the end of the tutorial.
- Added a graphical image fail safe for helping players learn how to jump.
- Fixed Swordman's alternate keyboard controls.
- Alternate keyboard controls will now show during the tutorial if no controller is detected.
- Fixed a few graphical glitches.
- Changed the text for the spikes on the raising platform after the rock gate in 10k BC.
- Changed the layer for a lot of text to be UI within Unity (shouldn't change anything just makes shortcut cameras function properly)
- Steam has new client Icons!
- Fixed an exploit with the hidden treasure.
- Fixed an exploit on the first boss in 10k BC (thanks BK for finding this one).
- Altered controls page for space mission to match current mechanics.
- A prompt showing the button to open the menu will now show if you have any items in your inventory (excluding world map) in the treasure island level.
- New dialogue has been added to Vietnam (it'll show once per play session).
- Fixed a major bug where game time would stop increasing when you had a high amount of game time.
- Most of the groundwork for the new replay bosses level has been added. The level itself will be added at a later date.
A big thank you to everyone who has given me feedback. Thanks to anyone who has made a Youtube video, I try to watch them all. If you have any questions or comments or encounter any bugs please let me know at lostbrosgame@gmail.com.