Lost Eidolons cover
Lost Eidolons screenshot
PC Series X Steam Epic
Genre: Role-playing (RPG), Strategy, Tactical, Indie

Lost Eidolons

Dev Update - 2022 First Half

Dear Tacticians,

Can’t believe it’s already July! We would like to update everyone on how we have been working on the game so far in 2022, and provide transparency on our plans for the remainder of the year. Our goal is to provide the best possible turn-based tactics and RPG experience, but doing so without making any further delay to the game launch. The team has been discussing and debating the dev roadmap everyday to achieve that goal!

Wrapping Up the First Half



In the first half of 2022, our primary focus was on making improvements and changes based on the feedback we collected from the community during last year’s first beta while building the content.

Thankfully, we could test the new changes and improvements via the second PC beta, and we were happy that the changes and improvements were received with positive feedback! The second beta also provided us with an opportunity to identify new areas for improvement. If you want to learn more about our learnings from the second beta, as well as the changes we are planning to make based on the feedback, you can read them here).

We also worked hard to create the Lost Eidolons build for Xbox consoles! Initially, we aimed to support both the Xbox One family and the Xbox Series family. However, we encountered hardware limitations on the Xbox One family, learning that we might not be able to provide the best possible game experience. It was not an easy decision to make, but after multiple discussions we concluded that we should keep Lost Eidolons only on Xbox Series X|S consoles, while we focus our resources on optimizing the game for the Xbox.

With the Xbox build available, we were able to run a small first beta test via the Xbox Insider Program! All the feedback and the performance data from the Insider Program helped us craft a plan to complete the game. We are currently working hard to finish up the final dev roadmap for the Xbox version and hope we can announce a more detailed schedule for the Xbox in the near future.

Plans for the Future


Thanks to the community, we have successfully participated in the Steam Next Fest, and took more feedback on the game! Since we have all the great feedback from the community, we are very close to finalizing the dev roadmap up to the official launch!

We plan to share the details once we finalize the plan, but we wanted to first share some high-level focus items to give you an idea how we plan to make further improvements to the game!

Key Dev Focus


Story/Lore


The team’s main focus of improvement will be how we tell the story/lore so that it can be more immersive. We could clearly understand current cutscene progress can be boring and not effective in progressing the story. Thus are allocating more resources to make significant improvements and acting on things like below:
  • Adding more in-game rendered cinematic cutscenes
  • Shortening/removing some of the dialogues to streamline the storytelling
  • Potentially converting some of the dialogues to in-game event cutscenes
  • Improving the speed of dialogue transition among characters


[Same line shown in a dialogue cutscene and a cinematic cutscene]

Camp Contents


While the contents of the camp are not close to final, we believe it will provide a much better experience at the official launch That does not stop us from taking in the valuable feedback you shared with us, so we will be working on some of the major improvements as below:
  • Adding VO or reaction voices to the dialogues in the camp
  • Providing more context related to the upcoming battles in the camp so that players can make better preparations
  • Adding side battles (this was already planned, and we could confirm the importance of this content through feedback during the beta and Steam Next Fest)

Other Areas


We can assure you that we will also be working on more areas than what we shared above, such as quality-of-life improvements, polishing graphics and animation, adding more sound effects and BGMs, etc.

We will be sharing all these progress via the regular dev chat streams. If you haven’t already, please follow our Twitch channel and YouTube channel to watch them!

Also, we are working hard towards preparing the marketing for the official launch. We are an independent developer and self-publishing the game–which means, while we will have our own marketing campaign prepared, we hope the community can spread the word about the game to help us along! Every bit of your support would be very appreciated!

Know any tactical turn-based RPG fans? Make sure they have their eyes on Lost Eidolons. Know any content creators we should partner with? Give us a holler! You can always reach out to us on our Discord server ːsteamhappyː

We are deeply grateful for your support for Lost Eidolons, and we look forward to bringing you more updates in the future.


- The ODS Team

Thank You for Joining Lost Eidolons in Steam Next Fest!

Greetings, Tacticians!

We’d like to say a big thank-you for enjoying Steam Next Fest with us! We had a blast as you joined us in various ways–by playing Lost Eidolons demo, watching our streams, giving us feedback, and recommending other notable demos to us!


While Steam Next Fest ends, our efforts continue to make Lost Eidolons better–and we need your help.

If you played our demo but haven’t filled out the survey yet, here is a link to do so! The survey will remain open until June 26th, but it’s always good to finish it earlier while your memory is fresh. Your feedback is essential for us to keep improving the game, especially as we make continuous improvements for release later this year.

For in-depth feedback or suggestions, please share them on our Feature Upvote board or our Discord server.

We’re looking forward to sharing more development updates and news with you in the future, so please stay tuned!


- The ODS Team

Take a 5-minute Survey to Help Lost Eidolons

Greetings Tacticians,

Finally, the weekend is upon us and we can park ourselves in front of a screen to demo some excellent games thanks to Steam Next Fest. We hope you're reading this because you thought Lost Eidolons was one such game!

If you are currently playing Lost Eidolons, please do fill out this quick survey to help further our journey to launch in Q3 this year:
https://bit.ly/3Hm8FqE

It’s almost all multiple choice questions that shouldn’t take more than 5 mins of your time, and you get to answer questions like which character seems most interesting, (we are seeing some surprising results already!) what kind of art you think best represents the game, etc.

When the Next Fest shutters on June 20th the Lost Eidolons demo will also come to an end, so play on and tell us what you think!

We thank you for all your efforts!


- ODS Team

[UPDATED] AMA & Hard Mode Playthrough with Jin Sang Kim

[Updated schedule information in the announcement body on 6/14 PT]

Greetings, Tacticians!

The brilliant creative mind behind the game now faces his work on the other end. Join Jin Sang Kim, the creative director of Lost Eidolons, as he steps up to the challenge of playing Lost Eidolons on hard difficulty!

This will also serve as an ask-me-anything session: throughout the stream, pitch Jin Sang with any questions you have about Lost Eidolons.

Learn more about Lost Eidolons from the one who knows all the ins-and-outs of the game, and be inspired by how he tackles difficult situations in combat. Now, will you take on the hard mode challenge yourself? We’d say, go for it!

Updated broadcast time per time zone is as below:
    <*> PDT: June 19th 9PM<*> EDT: June 20th 12AM<*> GMT: June 20th 4AM<*> KST: June 20th 1PM

Don’t forget to hit the “Set a reminder” button so that you don’t miss his stream!


There was a mixup where the announcement body and the event reminder had different times. We updated the information accordingly. Sorry for the confusion!


- The ODS Team

Join Ocean Drive Studio Team Play Lost Eidolons!



Greetings, Tacticians!

With Lost Eidolons participating in Steam Next Fest, the Ocean Drive Studio team has been preparing for a few opportunities to showcase the gameplay live, right here on Steam!

First off, ODS GeeK will be blazing through several of the early battles in the game for a brief gameplay stream this week!
Broadcast time per time zone is as below:
  • PDT: June 9th 4PM
  • EDT: June 9th 7PM
  • GMT: June 9th 11PM
  • KST: June 10th 8AM

The big celebration for Steam Next Fest starts next week, as ODS GeeK plays the demo with some ODS staff occasionally dropping in for a chat here and there. We’ll be live for 3 hours, covering chapter 4 and onward!
Broadcast time per time zone is as below:
  • PDT: June 13th 2PM - 5PM
  • EDT: June 13th 5PM - 8PM
  • GMT: June 13th 9PM - June 14th 12AM
  • KST: June 14th 6AM - 9AM

Celebration intensifies with Jin Sang Kim, the creative director of Lost Eidolons, also hosting a livestream later next week, combining an ask-me-anything session and a gameplay stream on hard difficulty!
Broadcast time per time zone is as below:
  • PDT: June 16th 7PM
  • EDT: June 16th 10PM
  • GMT: June 17th 2AM
  • KST: June 17th 11AM

Tune in to the live broadcasts and come celebrate Steam Next Fest with us. Of course, make sure you play the Lost Eidolons demo yourself and lead Eden’s forces to victory!


- The ODS Team

Lost Eidolons Is Coming to Steam Next Fest!

Greetings, Tacticians!

Lost Eidolons will be participating in the upcoming Steam Next Fest June 2022 Edition. What better way is there to get ready for the party than to tell your friends to check out the game you enjoy–especially when it’s immediately available?

It’s time to spread the word to fellow turn-based RPG fans that Lost Eidolons demo is available right now! Also, feel free to take this opportunity to try out different strategies and set-ups from what you used in CB2 in order to exercise your tactical mind.

Below is the full schedule for Lost Eidolons demo access:
  • PDT: June 9th 9AM - June 20th 10AM
  • EDT: June 9th 12PM - June 20th 1PM
  • GMT: June 9th 4PM - June 20th 5PM
  • KST: June 10th 1AM - June 21st 2AM


The demo build is based on the CB2 version (first 8 chapters of the game), with some minor improvements made. While we are eager to share major changes we are working on, for this demo our focus is on providing a stable gameplay experience for as many players as possible. We will share changes based on CB2 feedback via other channels in the future.

Let’s get geared up for Steam Next Fest together!


- The ODS Team

Our Next Steps on the Journey Beyond CB2

Greetings, Tacticians!

It’s been some time since CB2 ended. Based on the feedback we received, the Ocean Drive Studio team is planning what the next steps would be. As many of you already know, we believe the feedback loop between the community and the studio is an essential part of creating a game. We have our vision of where we want to take our games, but it is a journey we walk together with the community, learning from our community’s ideas and suggestions along the way.

To give you a brief recap about the beta itself, we had over 2,000 players sign up for beta on Steam! We also received much feedback from many different channels. On Feature Upvote, we received about 50 new suggestions, almost 200 new comments, and nearly 400 new upvotes. On Discord, we received more than 50 suggestions/feedback. Last but not least, we had over 70 players provide detailed notes on the survey.

We categorized the feedback into 5 main categories. While the team continues to take a deep dive into each feedback, we wanted to share some of the ideas that are being reviewed, planned, or worked on. Though it is not a complete list, we hope this is an opportunity for you to see how your feedback is impacting the game. Before we start, please note that all changes mentioned here are not final but still work-in-progress, as we take a closer look to check our options, feasibility, resources, and other circumstances.

Story



Baptized in Fire and Blood: You have conquered your first monster fight!

78% of survey respondents told us they completed chapter 4 or more, which means they successfully got through the Hellhoundes. Congratulations on achieving such a feat, Tacticians!

We would like to share some of the feedback we received on the story. Below each topic, you will find our notes either explaining our take on the issue or the steps we're taking to address it.

Lost Eidolons CBT2 Patch Notes

A Note From Ocean Drive Studio


Tactician, we are deeply grateful for your being part of this beta. As the nature of the beta, you may find some rough edges--bugs, glitches, unbalanced mechanics, placeholders, etc.
Please provide your feedback and report issues on our Feature Upvote board or our Discord server. Your feedback is what shaped a lot of things in this beta, and will be what shapes the game to come in the future.

- ODS Team

Improvements from CBT1 on Steam


In October 2021, a playable build for Lost Eidolons was revealed through the first closed beta (CBT1). Ocean Drive Studio team was able to evaluate the game from multiple aspects, with players sharing much valuable feedback during the beta.
We have been working hard to make the game more enjoyable by reviewing and making changes based on the feedback from players and from within the team.
In CBT2, we made improvements to what could have been better from CBT1. We hope this beta is an opportunity for players to see how far Lost Eidolons has come.

Combat Improvements from CBT1


  • Implemented some of the feedback we received from Steam Next demo and CBT1
  • Added various triggers for in-battle events for each chapter
  • Improved presentation (camera, animation, etc.) and sound effects for attacking/taking hits in combat
  • Improved combat UI/UX
  • Improved combat controls/system

Details can be found under the relevant section under Content Changelog.

Camp Improvements from CBT1


  • Implemented some feedback from Steam Next demo and CBT1
  • Improved quest stories in the camp
  • Improved camp content/system
  • Improved presentation (camera, animation, etc.) and sound effects for each camp content
  • Improved camp UI/UX

Details can be found under the relevant section under Content Changelog.

Cutscene Improvements from CBT1


  • Added opening cinematics
  • Changed the previous 3D character cutscenes into dialogue format cutscenes
    • Implemented camera and animation improvements
  • Applied voice-over and improved sound effects to cutscenes

CBT2 Content


Added Opening Videos


Added opening videos and tutorial battle that give you an inkling about the lore and relationship among characters.


  • Animated illustrations
  • Opening cinematic
  • Opening battle (includes tutorial for basic controls)
  • Cinematic for Eden’s escape

Chapters



Chapter 1: Mercenaries of Lonetta
Contains 5 cutscenes and teaches the player basics of the system menu and turn-based combat system.

Chapter 2: Trouble Calls
Contains 4 cutscenes and teaches the player about ranged combat, guards and critical hits, zone of control, utilizing items, undoing actions, and displaying risk range.

Chapter 3: Breakout
Contains 10 cutscenes and teaches the player about spells, weapons and weaknesses, swapping weapons mid-combat, turn limits, and item drops. Additionally introduces the camp outgame system, instructing players the basics of interaction with allies, rapport, quests, and Spells/Map UI.

Chapter 4: Break of Dawn
Contains 1 cutscene and teaches the player about battle preparation and fighting monsters. Camp section introduces merchants and Advancement Ceremony.

Chapter 5: The Proving Grounds
Contains 6 cutscenes and teaches the player about context actions, combat skills, tile effects, treasure chests, and special enemy mechanics.

Chapter 6: Murder of Crows
Contains 5 cutscenes and teaches the player about poison effects and charged attacks.

Chapter 7: Thorned Rose
Contains 4 cutscenes.

Chapter 8: Slumbering Bear
Contains 5 cutscenes.

New Features and Systems


Since the Steam Next demo and CBT1, we’ve added:
  • Gamepad support in CBT2

Content Changelog


Combat


  • Improved combat animation
    • Improved the animation speed-up feature for allies/enemies
    • Added the animation speed-up setting
    • Added the animation skip setting
  • Made in-battle events more varied
    • Added/improved in-battle events for each episode
  • Combat system
    • Added tutorial information, as well as weapon/armor affinity information (added tooltip/icon information)
    • Implemented real-time display of enemies you can take hit from in battle
    • Added indication for units that can take action/already took action in battle
    • Added attack range display for the ballista placed on the battlefield
    • Added the More Info feature for enemies/allies (select a target unit and press Left Shift)
    • Added terrain tutorial, as well as effect description of each terrain on UI
  • Implemented additional in-game combat controls/settings
    • Improved controls so that you can directly attack a target within your movable range
    • Improved the placement of the Ram Gate command (if it is available as an attack, it will be placed at the top of the list)
    • Added the Restart menu to restart the battle
    • Added the Manage menu (allows for making changes to characters before battle)
    • Added the Return to Title menu
    • Improved/added hotkey features
      • Can be set under Settings - Controls
  • Improved UI
    • Added ally units' experience bar in battle
    • Improved indicator for weapon equipped by the character (can be checked when swapping to secondary weapon)
    • Changed portraits to match the attire of the unit
    • Improved information notation in the More Info window

Gameplay & Balance


  • Implemented normal and hard difficulties

Camp


  • Improved/added story for camp quest and regular dialogue
    • Main/side quest dialogue
    • Character interaction dialogue
  • Improved Advancement Ceremony presentation and information display
    • Added overall class information table
    • Added detailed information at the time of class unlock presentation
  • Applied improvements to the training content within camp
    • Improved the real-time training (sparring) system
    • Implemented training plan content for growth
  • Implemented the per-skill details and range display UI under the Skills menu
  • Added icons for characters you can talk to in the camp
  • Improved the character menu UI/UX in camp
    • Improved Advancement Ceremony UI and presentation
    • Codex System
    • Improved the Leadership system
      • Reputation board
        • Complete the quests provided through in-game activities or combat to receive rewards for each reputation stage
          • In-game currency, accessory equipment, or consumable items
    • Improved the UI for Characters, Equipment, Class, Skills, Grimoires, Storage, Journal, and Camp Map menus
    • Added the Codex, Rapport, and Conversation Log menus

Class Advancement


  • Added an information window where you can check all information on classes

Bug Fixes


  • Fixed issues reported in CBT1

Known Issues


General Features


  • Applied localization for multiple languages
    • Some text may be untranslated for the supported languages
    • There may areas where the UI sizing is not optimized for each language
  • Issue where a lingering image remains on the screen during screen loadings, when you transition from a cutscene to a battle and vice versa

Cutscenes


  • Please be advised that cutscenes are still under development (polishing)
    • Cutscenes have been changed to dialogue format
    • Some awkward character animations remain. These will be continuously improved until launch
    • Characters' gaze, expression, and lip sync improvements are continuously in progress

Camp


  • When using fast travel through the Camp Map menu, an intermittent error may occur where it triggers in place, instead of moving to the character you selected
  • Some awkward character animations remain. They are continuously being improved/fixed
  • Issue where a character is obstructed by another character during Advancement Ceremony
  • A brief camera issue occurs during the presentation of sending troops through the Taskmaster at the camp

Combat


  • In dialogue, there are cases where some soldiers do not have lip flaps implemented. These will be addressed before launch.
  • Some awkward monster animations remain. These are under improvement work
  • Cases of some terrain being obstructed in combat remain. These are under improvement work
  • There is an issue where the graphics quality drops for the combat background in chapter 2 and chapter 7 (trees, grass, etc.)
    • We are working on combat background asset and lighting optimization to address this
    • We are working on character lighting optimization to address this

Please note that there may be other errors that have not yet been identified.

In Development


  • Animation for monsters that appear in battle
  • Saving during battle
    • Saving gameplay during battle is currently under development
    • For now, the game auto-saves at the start of the battle
  • We are developing a feature that automatically equips skills that are learned as the character levels up

Localization


Supported Languages


  • German
  • Russian
  • Spanish
  • English
  • Portuguese
  • French
  • Korean

Localization Bug fixes


  • Voice-over applied
    • Camp only has VO for the main quest line and it’s as intended
  • Various text related bugs reported during CBT1 resolved

Localization Known Issues


  • Loading text display in English for other languages
  • Some menu items display in English for other languages
  • Some UI has text cut off in all languages
  • Some UI texts have overlapping text in all languages
  • Some icons for keyboard shortcuts display in English in other languages
  • Some text place holders (-no-value-) displayed in all languages
  • Some characters' lips are not synced to dialogue
  • Discoverable items, “Documents” do not appear in the inventory at the current time
  • Different Keyboard layout for other languages are not yet supported

Closed Beta Runs 4/28 - 5/2

Greetings Tacticians,

It’s finally here—dates are confirmed for Lost Eidolons’ second closed beta!
This beta will take place for 5 days, starting on 4/28/2022.

Without further ado, we’d like to share some quick facts about the upcoming beta:

Date:

  • (PDT) 4/28/2022 10:00 AM - 5/2/2022 11:59 PM
  • (EDT) 4/28/2022 1:00 PM - 5/3/2022 2:59 AM
  • (GMT) 4/28/2022 5:00 PM - 5/3/2022 6:59 AM


Key features:

  • Play through the first eight chapters (out of 27 total) of the game
  • English voiceover
  • Updated cutscenes, dialogue, tutorial, camp content, and more
  • Various fixes/changes/improvements based on feedback from CB1



If you haven’t signed up yet, there is still time!
Head over to our Steam Store page and click “Request Access”.
If you are selected, you will get a notification so that you can download and play.

Looking forward to seeing you on beta and hearing what you think!


- ODS Team

Closed Beta 2 Registration Open

Greetings Tacticians,

We're thrilled to officially announce the Q3 2022 launch of Lost Eidolons on Steam and Xbox! 
That's right, you will be able to play on either Steam or Xbox when we release the full game.

To that end, it’s time for Closed Beta 2!
Coming in the last week of April, CB2 will run on both Steam and Xbox.

Some quick info on CB2:


  • On Steam for PC and Xbox S/X
  • About 5 days total (exact dates TBA)
  • Cover first eight chapters of 27 chapters
  • Fully dubbed with voice-over (English only)

For those of you who played in CB1:

  • Updates to UI
  • New story-driven tutorial
  • New and changed cutscenes
  • Updated/improved Camp content
  • Bug fixes that you reported
  • Lots of quality of life updates based on your feedback


Note: If you participated in CB1, you do not have to register for this beta. You are already in!
Sit back and relax until you get an update that it's time to play.

For everyone else, follow below to sign up:





Head over to Steam Store page now and click on “Request Access.” That’s it! You will be notified if you are selected so you can download and play.

Go to Steam
 
You can also sign up for the beta with the following link!
Go to Signup Form
 

That’s it for now. See you soon!

Oh, and if you haven't seen the CB2 trailer yet, check it out right here.

[previewyoutube="CMsHeY0a7OM;full"]