Lost Eidolons cover
Lost Eidolons screenshot
PC Series X Steam Epic
Genre: Role-playing (RPG), Strategy, Tactical, Indie

Lost Eidolons

Lost in Artemesia During Summer Sale!

Tacticians,

Celebrating Steam summer sale, everything Lost Eidolons will go 35% off.
It is time to get yourself lost in Artemesia to avoid dealing with the heat!

https://store.steampowered.com/app/1580520/Lost_Eidolons/

https://store.steampowered.com/app/2162250/Lost_Eidolons__Artbook__World_Map/

https://store.steampowered.com/app/2162240/Lost_Eidolons__Original_Soundtrack/


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

Don't forget to check out and wishlist the spin-off, Lost Eidolons: Veil of the Witch!

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Join our Veil of the Witch Stream on Twitch and YouTube

Dear Tacticians,

We shared our "first look" stream of Lost Eidolons: Veil of the Witch last month. Since then, we had a Friends and Family test and received a lot of feedback on the game. We'll be streaming this version of the dev build to show our fans what we've changed since the first build, as well as talk about what upcoming changes are being planned!

The stream will take place on our Twitch and YouTube on June 26th at 3PM PT!

We're still making changes and updates to the game, but want to show you all how it's coming along. We hope that you'll stop by and enter the world of Lost Eidolons with us!



See you soon,
ODS Kangaroo

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Limited-Time Sale for Lost Eidolons

Greetings, Tacticians.

Surprise, surprise! Everything Lost Eidolons is going on a limited-time sale for 50% off!
If you've been eyeing the game for a while, now is your time to snag it.
For those who already own the game, now is a great time share the fun by gifting it to friends ;)

https://store.steampowered.com/app/1580520/Lost_Eidolons/

https://store.steampowered.com/app/2162250/Lost_Eidolons__Artbook__World_Map/

https://store.steampowered.com/app/2162240/Lost_Eidolons__Original_Soundtrack/

Enjoy your time in Artemesia!


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

Tune into our Veil of the Witch Stream on Twitch and YouTube

Dear Tacticians,

We shared our "first look" of Lost Eidolons: Veil of the Witch on our Discord server last week. If you haven't joined our Discord yet, make sure you do here, so you can get the inside scoops!

In case you guys missed that stream, we're planning to do another stream on our Twitch and YouTube on May 23rd at 3PM PT! We'll be streaming the dev build to show our fans what we've been working on for Veil of the Witch!

We've learned a lot from Lost Eidolons and have made some changes to reflect our learnings into this new game. We hope that you'll stop by and enter the world of Lost Eidolons with us!



See you soon,
ODS Kangaroo

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

"First Look" Stream for Veil of the Witch

Dear Tacticians,

I bet a lot of you followed our Steam page, because you enjoyed Lost Eidolons or you’re a fan of turn-based strategy RPGs. Either way, you’re probably waiting for our closed beta to release. We’re still working on that - but we do want to show you what we’ve been working on so far!

We are going to be playing the build for you on our Discord server tomorrow Wednesday, May 15, 2024, at 3PM PT! This is our very first playable build and we want to show you what it looks like currently.

Make sure you join our Discord server here


Assign yourself to the Lost Eidolons and Let’s Play roles! This will give you access to our Discord Exclusive Stream channel where we’ll be hosting the stream.



If you can’t make it to this stream, don’t worry! We’re planning to do more of these in the future, as well as stream on other platforms and share highlight videos! Make sure you follow our social media to know when we are streaming next or when we publish new content for you!

See you soon,
ODS Kangaroo

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Enjoy 35% Off Lost Eidolons!

Hello Tacticians,

Spring may have gotten our staff a bit rusty, but it sure feels nice to see the day getting longer. We also noticed some nice holidays–like May Day in Europe and Asia, or Golden Week in Japan–and thought, what better way to enjoy your day off than to play video games?

So here we are, with Lost Eidolons 35% off for everyone to enjoy. Whether you are going on a vacation or continuing to work hard, don’t miss the opportunity to grab Lost Eidolons at a discount!

https://store.steampowered.com/app/1580520/Lost_Eidolons/

https://store.steampowered.com/app/2162250/Lost_Eidolons__Artbook__World_Map/

https://store.steampowered.com/app/2162240/Lost_Eidolons__Original_Soundtrack/


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

Expedition Complete: PAX East 2024

Tacticians,

Our team trekked over to Boston once again to join PAX East and show off more of Lost Eidolons: Veil of the Witch. This time, we shared with you all a glimpse of what the closed beta would look like.

We were so elated to see so many of you stop by our booth, whether you were Lost Eidolons fans or just attracted by the key art. Some of you were tactician geniuses, while others were trying a turn-based tactics game for the first time. Either way, we are always amazed at the diversity of players PAX brings together.


Our Creative Director, Jinsang, flew in all the way from South Korea to meet you guys in person and talk about his vision for the new spin-off. We were so happy to see old and new faces throughout the four days of PAX.



Of course we brought some sweet swag with us to share with you all: a foam sword for all you battle monsters and a tote bag to hold all your other PAX goodies. We even had some of you look specifically for our booth, because you wanted a foam sword! Oh how word of mouth works wonders.


Not only did we demo off Lost Eidolons: Veil of the Witch, but also showed off Blackout Protocol and Dropkick Navvy. We even had some of you demo all three games!


PAX is always such an eye-opening experience, getting to meet our players in person and talk to you all face-to-face. We can't wait until the next in-person event. But until then, we'll keep you all updated on what we have planned for Veil of the Witch, so make sure to follow our Steam page, as well as the studio on social media!

Also, make sure to sign up for the beta so that you will be notified when it's available to test out! We would really love to hear your feedback regarding the game.

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH |
KICK

ODS Kangaroo

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Lost Eidolons: Veil of the Witch Closed Beta Signup Begins


Tacticians,

The battle against the mysterious evil befalling the island of Anareios inches closer.
Sign up now for Closed Beta and be among the first to brave the winding road riddled with the Fallen and the choices you must make to survive.

How to sign up:
1. Go to Lost Eidolons: Veil of the Witch page
2. Click on the green “Request Access” button.


Closed Beta schedule is coming soon, follow or wishlist on Steam or any of the social sites below to be notified when the announcement is made.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Quell Remnants of the Empire at PAX East 2024

Tacticians,

Despite Eden’s successful campaign across Artemesia, rumor has it that the Imperialists have holed themselves up in a remote island off the coast to brew up dissension and strife yet again. That means, we need you to save the continent once more by tapping into your tactical prowess!

This is where Lost Eidolons: Veil of the Witch, a spin-off of the original Lost Eidolons, comes in. The team has been working on it for a closed beta test, but we are bringing a taste of what the game would look like to PAX East this year. Come play the demo for Lost Eidolons: Veil of the Witch at booth 18090.



Show us what you got to save the continent from another civil war, and make sure you take home this token of our appreciation:



We hope to see you in Boston!

P.S. If you stop by our booth, make sure you also talk to Jinsang Kim, the creative mastermind behind all things Lost Eidolons.



- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Dev Log: Between Battles

Hello, Tacticians! This is Minyoung Lee AKA Mocha, one of the developers on the Lost Eidolons team. As I mentioned in my last post, today I’d like talk about overall game flow in Veil of the Witch, and what you’ll be doing between battles.

When we first started developing Lost Eidolons, we gave a lot of thought to what kind of space the player might return to between battles. Initially, we envisioned a world akin to Thronebreaker: The Witcher Tales or Battle Chasers: Nightwar, where players could explore a vast map, encountering various allies, foes, and events.

However, once our structure solidified into a story-driven game with a linear plot, we realized that integrating that kind of free exploration into the narrative was a lot more challenging than we’d imagined. Even if it were feasible, it would demand an exorbitant amount of time and resources, blowing up our budget and release schedule.

Subsequently, our attention turned to approaches like Monster Hunter: World's Astera or Fire Emblem: Three Houses' Garreg Mach Monastery, where players engage in conversations with companions, progress quests, and embark on battles from a fixed location. This naturally evolved into the camp system that shipped in the final version of Lost Eidolons.

Lost Eidolons, quite a bit into Eden's career as a general.>

Initially modest, the camp gradually expanded, becoming home to more and more characters, and evolving into a fully-fledged battlefield camp with multiple districts, giant banners, and so on. We aimed to evoke the feeling of being part of a grand military force, and indeed, we discovered through community posts that a lot of players really enjoyed that feeling.

However, the camp in Lost Eidolons wasn't without its flaws, and didn’t always offer the best experience. Switching between turn-based RPG combat and real-time maneuvering always felt just a little bit strange, and coupled with the need to repeatedly traverse a large map, wound up taking up a lot of players’ time, even after the inclusion of fast travel.

Additionally, we soon encountered limitations in the variety of stories we could tell, when constrained by the setting of a single camp, and a structure without much breathing room for side-content. (Had the camp been, say, the picturesque Vyugar Mountains, or a bustling city like Leroyaure, we probably could have presented a wider range of stories.)



When we began developing Veil of the Witch, we faced similar dilemmas. As a game oriented towards replayability, we needed to incorporate elements between battles that repeated without feeling monotonous, while also addressing the negative experiences observed in Lost Eidolons.

The first solution that came to mind for our team was a pop-up event system, often seen in deck-building games like Slay the Spire or Monster Train. This method allows for the creation of numerous unique events at minimal cost. However, we felt that this approach didn’t really capture the feeling of exploring a vast and mysterious island in an immersive, engaging way.

Veil of the Witch. Imagine if it's always like this?>

Thus, we opted for a different method. We positioned characters on the field, allowing players to interact with things via a point-and-click interface, like an adventure game. We also drastically reduced the field size to eliminate the need for navigating sprawling maps like the camp in the first game.

The advantages of this method are that it provides players with the sensation of exploration in a way that still feels tactile and frictional, without having to run around manually. Plus, it works easily for a variety of input methods (mouse, keyboard, or controller). As a result, we were able to really cut down on the amount of time players spent dallying on the road between battles.

<Veil of the Witch's version of the shop. We espy a familiar face.>

Once we settled on a point-and-click method, the next critical consideration was determining what players could interact with and how.

When we first started, road encounters consisted of a lot of simple run-ins with bags and treasure chests. Gradually, we progressed to placing wandering soldiers, villagers, and shopkeepers, and built simple narratives where the player can offer help or receive assistance. Players will also encounter grand altars and statues that enhance their abilities, and camps that let them rest overnight to train or recover health.



Aside from just gameplay enhancements like restoring HP or granting gold, we wanted these encounters to showcase characters’ personalities and relationships. When a thief attempts to rob your party, the kind-hearted Elena may opt for a peaceful resolution, whereas the cunning Emile or hardnosed Rosalina may have very different perspectives.

By choosing which characters to include in the party when they undertake an expedition, the player would also need to consider how they might impact the random events they’ll encounter along the journey.



With this toolkit, we’re working hard to build a variety of interesting story events and experiences that punctuate battles and make each expedition feel unique. Beyond just patching up weak points in Lost Eidolons’ design, our hope is to create an experience that invites new players in, while letting existing fans build a deeper relationship with characters they’ve met before and a world they already know.

But we’ve also got some other metagame content and systems that we haven’t really touched on yet, including Cooperation levels between characters, and the various map regions of Anareios. I look forward to delving into these topics some more soon!

Minyoung/Mocha



DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/