We have worked about 4526 hours, fixed about 5 324 bugs, improved all areas/levels in terms of quality and performance. Most levels have been extended, with more explorable areas. The storyline is clearer and should give the player a better grasp of the main story through the game.
The main improvements are:
Multiple player characters/save-games possible
Jump/roll evade action and animation added to controls
Streamlined combat
Vastly improved performance/FPS
New vehicles and Mechs
Several new worlds added
New items and loot
Increased most areas in size
Updated the controller scripts
Added character progress window
Added camera settings window
Added volume controls (music and background)
Added more types of workbenches (crafting)
Optimized all AI scripts to improve performance
Finalized the player ship and space combat
Added loot to space areas
Each outside area is now in average 2x2km or more
Added the Behemoth battlemech (craftable)
New abilities
A new tutorial / introduction added to level 1
The player nemesis / adversary is revealed
There are still a few things left before the game is ready for full release, but with update 5.0 the gap has narrowed greatly. At the current state, the game should present itself as a complete game with a few shortcomings.
So, what remains before a full release?
In short, not much! Mainly polish and bug fixes. With that said, we still have a few points left that need development:
Titans / bosses, most are currently too easy to beat and lack the desired quality
The character progress window
More worlds to visit / explore
More side-quests
Reveal the player nemesis / adversary further
Capital ships
And most importantly, fixing bugs! Up to this point, we have received a lot of feedback from beta-testers and players that has been really helpful on improving the game and gameplay. We hope that anyone who experience any shortcomings report them through the forum.
Another update is coming!
For the last few months, we have been working hard to add features, improve gameplay / graphics, write tutorials and much, much more. All of these upgrades will be included in the next update, coming in a few weeks. The goal is full release this autumn!
The update will contain the following:
Multiple save/load games / characters
Updated controllers
Adjustable camera settings
Streamlined / improved gameplay and combat
In-game tutorials and user manual (work in progress)
Greatly improved performance and graphics
Bigger/expanded areas – more to explore
More items
More content / quests
Many, many bug fixes
Although the update will bring all of this, and more, there is still much to be done before full release. We wish/plan to add more side quests and explorable star-systems, even more items/loot (especially legendary items) and additional interactable NPC’s.
This is only a few of the updates that is coming. More details about the update will be released when it is ready to launch.
For now, stay safe and take care!
WEEK LONG sale almost over!
In less than 20 hours, the week long sale will be over. If you are interested in the game and want to support the development, this is the perfect time to grab it!
With update 4.0 the whole main story-line is done and the game can be played from beginning to end.
Will it be completed?
Yes! With almost two years of development, it's only a few months of work left. Most of the core mechanics are done and most of the areas are done.
What's left is:
RPG elements: Follower quests and side-quests
More dialogues
More and improved voice-overs
More areas (5 new areas are almost complete)
Polish
Improving the save/load functionality
To sum up, we are not worried about completing the game but hope to get one or two weeks of extra development time on the project.
Update 4.1: Fixes and improvements
Bug fixes in 4.1:
Area transition between Earth/mountain area to the Guardian tomb now works
Adjustments to level design in Earth Guardian tomb
Performance improvements to Earth/mountain area
Game menu upgrade
Save/load fixes/improvements 1: "continue" button/main menu now check character class rather that XP to check for previous saves.
Save/load fix 2: "Save complete" message when save through game menu is successful.
Fixed a logic error in the "Galaxy hub" that prevented access to the Sanmari sector.
The game should now be fully playable from start to finish. We have had several trial runs through the whole game with success and without bugs.
What's left? Fixes and content
More content: Follower quests
More dialogues
More content: Additional areas
More items and loot, and hopefully "legendary" items quests
Fix item cool-down issue on items that may occur after scene transitions
Improve/develop space exploration and combat further
Upgrade to follower AI
Further improve Save/load functionality
Visual upgrades: some areas need adjustments and more detail
And more...
If you experience bugs, don't be afraid to post in the "bug report" thread - this is highly appreciated and every post is read carefully.