Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
New world space tag for boss enemies.
Torpedoes:
Fixed bug that caused salvo size to increase if you held down primary and secondary fire.
Fix for ammo counter behaving inconsistently.
Removed reload penalty when firing to empty.
Improvements:
Centered dialog text element to avoid clipping in ultrawide.
Fixes:
Fixed jump drive disabled in campaign mode.
Balance:
Reduced Talon speed & boost thrust ~20%
Reduced Talon rocket damage from 30 to 28.
Beta Build 'Version 11.25':
Skirmish Fix:
Fixed spawn assignment mixup in matches with more than 2 teams.
Resolves issue that was preventing green team spawns, was placing red team spawns on the green mothership & miss placing team 3 & 4 perk units.
Beta Update: 11.21
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Refinery AI stops closer to asteroids, less picky about keeping distance if you manually place it closer to resource asteroids.
Fixes:
Fixed box select collider destroying projectiles (Big thanks to sankaklu for reporting this one)
Fixed Refinery setting its own position as rally point and flying backwards when map was depleted.
Fixed selling ships awarding xp.
Beta Build 'Version 11.22':
Fixes:
Fixed carrier spawns sneaking out after being given a sell command.
Beta Update: 11.20
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Added Convoy Raid to event pool.
Fix for map generator & mission system double booking the same object position.
Fixed mission that was calling the wrong script.
Fixed missing salvage mission dialog.
Improvements:
Converted Refinery to fighter style movement.
Fixes:
Using group sell on Carriers will now properly remove their spawns.
Balance:
Increased Slingshot anti-fighter torpedo hitbox
Beta Update: 11.19
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Added ambush, salvage and rest stop to event pool.
Escort mission rebalancing, bug fixes.
Fixed several bugs related to mission rewards.
Boss encounter objective text now properly updates boss health.
Beta Update: 11.18
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode Rework:
After jumping out of the starting area there are now 3 stage types: mining zones, mission zones and boss encounters.
Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
A notification will now play when you can jump.
Improvements:
You can now sell multiple ships in Command Mode using the sell hotkey (default: g), won't sell critical ships, free perk ships, or ships being flown by players.
New capital ship AI is now much better at spacing.
Reworked buy buttons to improve clarity, added audio feedback to ship buying.
Enemy scout mission text now displays the number of remaining targets.
Reduced ice biome brightness.
Cleaned up Nuke explosion effect.
Fixes:
You can no longer sell free ships supplied by fleet perks.
Fixed impact sfx that weren’t respecting the master volume setting.
Fixed HUD radar vibrating when the camera moved on the Y-axis.
Fixed several more objects with light layers that were strobing in command mode.
Fixed fleet perks running after Mothership is defeated.
Fixed broken buy button selection animation.
Fixed Shark ragdoll skeleton.
Balance:
Reduced Revenant damage from 150 to 130.
Leviathan bio torpedoes are now interceptable.
Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.
Performance Improvements:
Reduced AI target finding memory usage.
Reduced frequency of healer target checking.
Reduced hitbox complexity on Mule, Freebee, and all destruction debris.
Update 11 Notes
Improvements
Added 'Command Mode Time Scale' under gameplay options, when playing solo and entering command mode the game will enter slow motion. Default value is half speed, setting the timescale slider to 1 disables this feature.
Added relative fleet strength pie graph to the HUD.
Campaign difficulty tweaks.
Entering Command Mode now longer forces you out of free ships such as Mules and Freebees.
Updated default gamepad controls (you may have to restore defaults under 'Controls' menu for this to take effect).
If you have them, recommend enabling back buttons under steam controller settings and binding them to d-pad for easy strafing.
Default jump button for gamepad is now 'select' ('transcribe' on the Steam Deck).
Right stick button changes camera view, click hold while in a fighter to look around.
Tab score screen now displays in the pause menu (esc/start button).
Fixed spectate cam auto-look rotation for gamepad (for real this time).
Fixes
Fixed ships getting stuck in the sell animation when you use the sell hotkey in command mode (thanks rithicae.monroe).
Fixed NPC strikecraft not using boost when trying to gain distance from a target. Improved Sabre AI dogfighting.
Auto turret systems will now prioritize the ship’s target if it matches the turret system’s target type.
Fixed floaty spectate & orbital camera rotation.
Fix for auto turrets attacking target locked friendly ships.
Fixed label that made most asteroids invisible to AI collision avoidance.
Fixed Hud refresh when exiting map mode.
Fixed resolution scaling for buy menu perk list.
Fixed ranger turrets rotating off ship axis when engaging a target.
Fixed spectate camera not immediately freeing up when selling fighters.
Fixed autopilot not disengaging when entering and exiting the buy menu from command mode.
Fixed infinite mode enemy strike group that spawned wreckage instead of ships.
Fixed material settings that were causing strobing in command view.
Balance
Campaign difficulty tweaks.
Reduced Mothership salvage value from 18,000 to 6,000.
Added a guaranteed nearby resource deposit to Infinite Mode.
Reduced XP requirement for 1st fleet level up 1500 to 1200 so your first resource deposit will always grant a Refinery.
Decreased Mule cargo capacity from 125 to 50 (I'll be testing various tweaks to the income curve with this version).
Increased spawn interval of Camels from fleet perks (120 to 140s).
Increased Pegasus and Artemis carrier hangar respawn rates from 40 to 90s.
Paragon hanger respawn rates increased from 30 to 80s.
Beta Update: 11.08
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements
Fixes for multiple bugs related to camera swapping in multiplayer matches.
Fixed material settings that were causing strobing in command view.
Reduced Mothership salvage value from 18,000 to 6,000.
Remaining Issues
First time entering and exiting command mode as a client causes the camera switcher to stick if you're piloting a ship.
Buy menu perk list not resetting on post-game match reset.
Sorry about the delay, last two issues and we'll be ready for the main branch update.
Beta Update: 10.19
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements
Increased target finder range.
Increased minimum ship value when calculating fleet strength (affects the pie graph).
Tweaked Paladin boost vfx.
Added missing Zeus boost sfx.
Tightened up Hornet camera.
Fixed spectate camera not immediately freeing up when selling fighters.
Fixed autopilot not disengaging when entering and exiting the buy menu from command mode.
Fixed infinite mode enemy strike group that spawned wreckage instead of ships.
Balance
Revenant: Increased rocket damage from 60 to 150.
Ranger: Turret damage reduced from 5 to 4.
Beta Update: 10.17
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Gamepad Controls:
Updated default gamepad controls (you may have to restore defaults under 'Controls' menu for this to take effect).
If you have them, recommend enabling back buttons under steam controller settings and binding them to d-pad for easy strafing.
Default jump button for gamepad is now 'select' ('transcribe' on the Steam Deck).
Right stick button changes camera view, click hold while in a fighter to look around.
Tab score screen now displays in the pause menu (esc/start button).
Fixed spectate cam auto-look rotation for gamepad (for real this time).
If there are any functions missing from the gamepad layout let me know. Still working on side events and objectives for infinite mode but I'm leaving them out of the published builds until I have a complete roster. However since a fair amount of bugfixes and improvements have stacked up in the beta branch I'll try to get them out in a main branch update this week.
Beta Update: 10.14
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements
Target Find now checks from primary aim reticle if the center screen doesn’t return a target.
Added objective completed notification.
Added relative fleet strength graph to the HUD.
Fixed label that made most asteroids invisible to AI collision avoidance.
Fixed Hud refresh when exiting map mode.
Fixed resolution scaling for buy menu perk list.
Fixed ranger turrets rotating off ship axis when engaging a target.
Known Issues
Selling certain ships while in flight doesn't free up the spectate camera right away.
Entering command mode, then buy menu hotkey, then exiting properly doesn't return ship control.