Use cards to build your empire of witches. Maximize the production of your villages and use your resources strategically to upgrade and expand. Focus on trade, alchemy research, or war in order to secure your coven's place amongst the Council of Fates, influencing the destiny of all.
WitchHand is a lot less story-focused than Lost Nova, but it has a lot of the same vibes that I think you'll enjoy. It's a card-based city builder about managing villages of witches and defeating the void and I'm super proud of how it came out.
Topher came back to produce the WitchHand OST, so if you were a fan at all of the music in Lost Nova, his new jams alone are worth the price of admission.
Thanks for sticking with me, friends. I appreciate you!
<3 Jon
I Went and Made Another Game
My second game just came out! It's called Mechanibot!
Play as a small robot charged with repairing the dying sun. Build and upgrade your team of robots to survive against the waves of enemies keeping you from your goal. After an extremely dense six months of development, I'm super excited to finally share this world of robots with you.
Mechanibot is quite different from Lost Nova but has a lot of the same energy that I think you'll enjoy. The characters are cute and wholesome and the story deals with themes of fate, breaking free of responsibilities you didn't ask for, and solving problems with friendship. And, of course, you know I wasn't able to stop myself from sneaking a few Lost Nova references in.
Thanks for sticking with me, friends. I appreciate you!
<3 Jon
Patch 1.02
- band friends no longer appear during the pumpkin event - removed an unwelcome NPC from the museum - adjusted seed store interaction range - adjusted collision walls in Roomwoods - adjusted pushable blocks to behave more consistently with the player's laser - adjusted jumping collision detection - updated goo slime's dialogue - fixed rare iceberg robot disappearance - fixed a bear child being off screen under extremely specific circumstances - auto saving no longer occurs if the player is inside of a rock for some reason (or any other place that you would traditionally not want to be inside forever)
Patch 1.014
- moved a rock in the hub area a little to the left - updated Painted Desert ground textures - fixed crystal deposits being invulnerable to beam damage - fixed inconsistent ocean dock collisions - fixed the rare ship leaving their pilot behind - fixed store item description alignment - adjusted some collision walls in the Sky Plains - adjusted mouse cursor size
Patch 1.013
- updated speedy beet store description - gamepad controls added to options - vignettes on/off added to options - fixed player silhouette drawing incorrectly in some situations
Hotfix 1.012b
- fixed fashion boots being too fabulous and causing a crash - fixed ocean buoy collision
Hotfix 1.012
- credits updated - dialogue updates, corrections, and adjustments - fixed some desert rocks to be easier to jump over - fixed player sprite facing on loading a save - fixed rare crash after repeated save loads while using a gamepad
Hotfix 1.011a
- Fixed rare occurences of getting stuck in ocean coral
✨ Lost Nova is out now! ✨
It's here!
Lost Nova is now available on Steam!
Lost during a vacation gone wrong, help Mia gather what she needs to fix her ship and get home. Use your trusty salvaging laser to harvest resources and earn currency for buying upgrades and unlocking new activities. Meet new friends and help each other get yourselves unlost. After about a year and a half of development, I'm super excited to finally share this cozy world with you.
It's just the two of us on the team, so if you're able to do any of the following...
Tell your friends
Leave a review
Share on social media
...it'd be much appreciated!
But what about those tunes?
Good question. Whatever you do, don't miss Topher's beautiful Lost Nova OST, available here. In addition to the music for Lost Nova, Topher is also responsible for the sound effects and additional programming. Thank you, Topher! I couldn't have done it without you.
Yeah, but what if I want to hear more from you?
Another great question, thank you for asking. Here's our twitters:
And here's where you can sign up for the mailing list, where I'll send out any news about me and my games, advance notice of any sales or discounts, and sometimes even alpha/beta testing opportunities.
Okay, that's it! Have fun getting Lost!
<3 Jon and Topher
Lost Nova Release Date Announcement!
Lost Nova just received a release date AND a new trailer!
I'm super excited to finally announce the release date for Lost Nova:
🌟 MAY 11TH! 2022! 🌟
Lost Nova will be launching on Steam and if you'd like a reminder on launch day (and other updates on me and my games), join my mailing list.
Thank you all for joining me on this adventure. I can't wait to finally share this world with you.