Lost Scavenger cover
Lost Scavenger screenshot
Genre: Simulator, Strategy, Adventure, Indie

Lost Scavenger

Yet another hotfix

Hello, friends! Today's fix is primarily dedicated to the localization table, so that those who help in translation can work more conveniently. Thanks a lot, guys, we didn't expect such enthusiasm and response. It's really nice and very motivating to work :). As for other changes, here is the traditional list:
- Fixed quest chains from voting to exodus from the Settlement:
"Judgment Day"
"Fear the living"
"The morning of the evening is more complicated"
"Under attack"

- Fixed overlay of pop-up messages on the loading screen
- Fixed a bug when cutting spoiled products
- Fixed a bug with container substitution
- Added support for all languages
- Added the influence of the campfire in the location on the temperature dynamics

That's it for today, thanks again and we remind you of the link to the localization table.

Hotfix 10

Hello friends! Jubilee - the tenth hotfix has already been released! What have we added to it?

Additions:
- The ability to select the current cartridges for weapons
- New container system. Now some bags and items that were previously a single container have sub-containers (pockets) separated from each other

- Display of the merchant's current reputation in the city and its impact on prices
- Return to the submenu via Escape
- Crafting and combat tutorial
- More detailed display of weapon characteristics
- Correct calculation of the number and type of enemy cartridges

Fixes:
- Fixed timer display in the quest description
- Fixed quest position markers
- Issuing recipes in quests
- Fixed quests that continued to be in the list after they were completed
- Sudden death after loading the save
- Display of some wounds on the player's model and in the status bar

Miscellaneous:
- The color scheme of the frame of techniques in battle displays the probability of hitting more accurately
- Some items can be folded
- You can get mutant liver from Arachnoid corpses
- Inserted pictures in random quests of the attack
- In a mission, when hunters are asked to bring 30 arrows, a recipe for arrows is issued
- In the "Bear Trap" quest you need to bring a new item - "Medicines for Felix"
- After receiving the quest from the cook for 2 pieces of meat, this dialog does not appear again.
- Sleeping in a hotel is now absolutely safe
- Improved the attack of predators and raiders on animals and people

Thanks again to everyone for their help with fixes, feedback and support! We have also made a document where you can help us localize the game in various languages. If you have the skills in this matter, we will be very grateful for your help. Link

Hotfix #9.5



Hello everyone This time there are few changes, they relate to the reconfiguration of the balance of some indicators and visual. Bugs continue to be fixed, once again, guys, thank you very much for your enthusiasm and help in finding them)

- Inserted pictures in the dialogues of some quests
- Changed in the Cave quests
- Configuration of weather and temperature changes of the environment
- Changed the chance of hitting in battle depending on the difficulty level
- The weapon's characteristics have been changed: damage, critical damage, stun chance, wound chance, energy consumption depending on the weapon
- Removed the imposition of infinite loss of balance from monster strikes
- Preparation in battle works with 100 chance

Hot fix #9



Hello guys! New hotfix and related changes. There may be errors with the saves, we also fix it.

Fixes:

- Reduced the negative dynamics of thirst and hunger
- No getting wet when resting when it rains
- Error when deleting multiple saves in a row
- Brotherhood of Hunters quest
- Cupid for half a bet quest
- Fear the living quest
- Options in quest dialogues using Charismatic perk
- Fixed animations of gun shooting

Added:

- Pictures in English localization of training quests
- Placemarks on the map for all side quests
- Quick execution of actions with objects on the Alt key
- Lock picks (can be used by the "Cracker" perk)
- Recipe for lock picks
- Pictures in the 14th quest
- Training in the combat section
- Added the probability of displaying the success of an action in battle depending on intelligence
- Animation of the character's death on the global map
- Projectiles for long-range weapons to opponents
- Correct display of character attributes (indicator of total armor, etc.)
- Highlighting slots when moving objects.

Hotfix #8


Hotfix #8. Hello everyone! We are going on with "fixing". Now, in addition to bugfixes, there will be more changes in the gameplay and balance, which you, friends, help to implement.

Fixes:
- Enemies do not fall when moving failure
- The moments of the onset of negative effects depending on the drop in parameters (hunger, thirst, etc.)
- Calculation of gloves' temperature
- Reset sound settings sliders
- Reset the timer in the "Voting is approaching" quest after loading the save. You should make another save or autosave if you are stuck with this quest in your last save.
- Auto-save after death
- Deleting save slots
- Fight with a mutant in the quest "Heart of Darkness"
- Quest "Medical care"
- The Doctor's intro quest
- A bug in which more ammos were spent for a shot than needed in battle
- Localization in the description of quest completion results

Changes:
- Prices for carcasses and some of their components
- Recipes for backpacks and clubs
- The capacity of the leather backpack has been increased
- Slightly reduced dynamics of falling hunger and thirst
- Random encounters with enemies during the character's actions now depend on the safety of the hex
- Redesigned AI for marauders
- Changed the condition for skipping the start video from pressing any key, to ESC and space
- Changed the font size in the battle log
- Removed the ability to save during combat

Additions:
- Bots' variety of weapons
- Information about the world in the first Mitten City quest
- Wanderer's bio without starting perks
- Bots leave the map after certain actions
- Added a timer for the time of departure of the bug report
- the output of the remaining time in some quests
- Added a dependency on the success of the option [Try to wait in the shelter...] from the difficulty level

Misc:
- Now carcasses of large animals can be dragged only with two hands
- Carcasses of medium-sized animals can be carried either with two hands or on the shoulder
- Added highlighting of stacks of identical items when dragging
- Added the illumination of slots under the object when moving the object
- Changed the camera's Fow in combat
- Bots now ignore the presence of character while he is in settlements

Hotfix #7

Hello everyone, friends! The seventh hotfix was released. So, what are the changes here:

- Optimization of map generation
- Reducing RAM consumption
- The "Disguise" action is now available only when the game character is being chased by an enemy.
- Correction of the absence of character's death in quests at the Hardcore and Insane difficulty level
- Fix broken autosave when starting a new game session with a different level of difficulty
- Correction of sorting buttons/slots in the save loading panel
- Correction of empty text quest panels that block controls
- Correction of the "Heart of Darkness" story quest
- Correction of the side story quest "Getter"
- Fixed a random quest "To sort out the situation"
- Fixed an error due to which the container in the container was not displayed correctly in the trade window
- Fixed a bug that didn't allow to load the merchant's screen, therefore all items except the ones worn disappeared
- Fixed a bug where things that fell out of the found containers did not respond to right-clicking
- Added variable quality of items from the merchant
- Added dependence on the success of the attack in battle, depending on the difficulty
- Fixed some animations
- Redesigned mechanics of the appearance of holes in containers
- Fixed a bug where rotated items were not automatically stacked
- Added the ability to manually enter a number when separating items
- Fixed a bug where starting a new game from inventory or combat caused an error
- Fixed a bug where medicine with the number of uses was spent at 1 time
- Fixed a bug where deleting multiple saves in a row caused an error
- Localization: healing root, Tourist perk
- Fixed glass bottle breaking
- Transfer of values to descriptions of diseases
- Fixed overlay effects depending on the mutation level
- The chance of hitting the enemy is reduced, the player's one is increased
- Metal deteriorates a little slower
- Added the recipe "Infusion" to the merchant (treats the mutation scale)

Meet the Hotfix #6!

Hi guys, another hotfix, number #6 is on board! There're many bugfixes (as always) and addition, thanks to the community, I'm fixing others as hard as I can and developing the second chapter of the plot, so keep sending your bugreports and feedback!

Changes:

- Added the stress level change when sleeping on outdoor and in settlements
- Added sounds when receiving wounds, diseases, effects
- Fixed spanw chance of mutants, animals, raiders and peaceful nomads/scavengers
- Fixed spam messages about the effects of hunger and thirst after loading the save
- Fixed "Hypothermia" effect
- Fixed "Freeze" effect
- Fixed "Rested" effect
- Fixed the display of notifications on the loading screen
- Changed the time of cutting carcasses
- Changed the blueprint of the shopping cart and the ingredients it is disassembled into
- Added drop of shopping cart and its parts on the stores territories
- Increased hit chance of shooting
- Reduced energy cost for movement
- Liver and fangs are dropped from mutant carcasses
- Fixed Negative dynamics from a dirty and rotting wound
- Water in a glass bottle does not become spoiled
- The recipe for boiling water in a glass bottle has been transferred to food
- Changed recipes of decoctions
- Corrected descriptions of perks
- The effect of some perks changed + added some recipes
- Added the effect of paranoia with a strong decrease stress
- Changed the description and effect of some wounds, effects, diseases
- Added a message about the decay of things in the log
- Added automatic rotation of objects during rapid movement, if necessary
- The trading window has been redesigned. Fixed errors caused by this one
- Fixed a bug that caused a new opened container to appear in the lower left corner
- Added display of recoverable energy to item information
- Added a timer for updating goods at the merchant
- Moved drop-down items after the battle into the hex in which the player is located, and not to the one where the opponent was
- Fixed a bug where the item counter could drop down to 0 or minus

Hotfix #5

Hello everyone! Another hotfix, the fifth in a row. There are also many fixes, as in previous patches. Critical bugs (fingers crossed) should be gone.

Fixes:

- Reduced dynamics of hunger and thirst
- Increased the threshold for the onset of critical conditions for hunger, thirst, stress, intoxication and temperature to 30%
- Removed the container from the dynamite stick
- Increased negative effect on health from critical conditions
- Reduced energy costs for searching the swamp
- Analysis of spoiled food into containers and rotten food
- Added damage protection and adjusted creatures' damage
- Added quick notifications
- Fixed moving quest tags after saving
- Fixed the disappearance of quest tags when interrupting a quest
- Fixed calculation of diseases and injuries of enemies
- Removed unnecessary information about character parameter checks in quests
- Fixed a bug with an empty world in saves
- Fixed saving on exiting the game on Hardcore and Madness difficulty
- Fixed the white texture of images for some buildings in the sleep panel and in some quests
- Fixed running story and side quests at the same time
- Fixed freezes of quests when issuing blueprints
- Fixed a bug when the bottle could be filled without a water source
- Fixed a bug with autofilling duplicated items on the crafting table
- Fixed double display of the same item
- Fixed carrying items in both hands
- Fixed a bug where studying some drawings could break the game
- Fixes in the rest panel interface
- Fixed a bug that made it impossible to delete the last save

Added fixes to quests:
- Contrast Shower
- At the Gate
- Family Matters
- Medical Consultation
- Conversation With a Dealer
- Bear Trap
- Social Adaptation
- Getting to Know the Chef
- Getter
- Suicide Mission
- Tourist Intro
- Deadly Game
- Relax in the Mountains
- Cross the Rope Bridge
- Join a Roadside Picnic
- Heart of Darkness

Remember if you find anything that resonates with a bug or technical issue, let us know on our community Discord: https://discord.gg/H4MWAsAhNV or press the bug button in the main menu.

Hotfix #4

Hello, guys! Today's hotfix is little more than usual, there was a lot of work. In addition to fixing bugs and some changes, a normal (at least compared to the previous one) English localization of random quests has been added. Regarding problems and questions in localization, please also report in our discord.

- Fixed errors in saves
- Added the ability to adjust the font size
- Fixed display of chances when opening and hacking static objects
- Fixed a bug that made impossible to craft items with severe damage of hands
- Fixed a bug that made impossible to craft a leather bag and a raft
- Object rotation system is redesigned
- Fixed a bug that allowed to continue the game after death in battle
- Fixed a bug that did not display methods of wound treatment
- Fixed the imposition of wounds in battle
- The presence of mandatory perks for making arrows and some weapons is removed
- The amount of slag in one stack has been increased to 500
- The degree of bite wounds appeared
- Removed the loss of extra items from enemies
- Removed the information about checks in the quest panel
- Fixed a bug in displaying the number of items found during the search
- Fixed and added a "Soothing decoction" item
- Fixed a bug with calculating armor from clothes that are not in their slots
- Fixed visual display of armor and thermal insulation
- Fixed the thermal insulation values of all gloves
- Fixed visual display of the text quest panel
- Fixed a bug that does not allow you to sleep in a hex within Hunters Brotherhood camp
- Fixes in English localization
- Fixed permanent loss of balance during a strong impact
- Removed the dropout of weapons for the initial task of the hunter in the English localization
- Added recipes for fabric bags and various clothes

Added fixes to quests:
- At the gate
- Contrast shower
- Family ties
- Medical consultation
- Bear trap
- Social adaptation
- Conversation with a doctor
- Conversation with a dealer
- Let's get to know the chef
- Suicide Mission
- Getter
- Rapers

New hotfix #3 is out!

Hi, guys. This is another hotfix. The changes, for the most part, are based on your bug reports, for which once again I would like thank you for this. So:

- Restored the images of "Hunter brotherhood" and "Hostel" quests
- Fixed a reward for a random quest "Deer in the trap"
- Added a new "Tranquilizer" object for the "Doctor's help", "Suicide Mission" quests
- Improved support for different screen resolutions
- Fixed a bug with the trading screen
- Added battles in "The Cave" quest
- Added cutting of a large raw piece of meat into small ones
- The bonfire is no longer a container
- Fixed the number of skins in clothing crafting recipes