Lost Souls cover
Lost Souls screenshot
Genre: Simulator, Adventure, Indie

Lost Souls

Fix FPS+30

- Weather is now less stressful on FPS
- Mobs are more optimized and the load on the system is reduced
- FPS increased +30

Global Update 1.0.0..1


I am sure you will be pleased with the update. New exciting gameplay, improved graphics and new features are waiting for you.

The game has been completely redesigned and optimized. We had to add some elements and temporarily remove others.
Earlier the game took up 21.2 GB, but after hard work on optimization the size was reduced to 2.68 GB. Now all models and objects are made in the same style.

IMPORTANT!


The map in multiplayer will be constantly refined with the help of game events, as implemented in Fortnite! That is, after updates to the game will appear events that will add interesting locations: dungeons, crossings to new biomes and so on. Your buildings and gameplay will not be affected!

The single-player mode has been completely redesigned, so you will have to start the game over! At the moment, only the first map with “chapter 1: introduction” is ready. This map will no longer be globally changed, but it will be where the game events will take place. The second map, “chapter 2”, is in development.
Work on the lore of the game world is completed, and now it will gradually lead you to the final game, where you will learn a lot of interesting and surprising!

Now about the global update of the game!

.
New mechanics “Restoration of buildings of the past civilization”

- Menu map has changed!
- New character customization (hairstyles and beards with mustaches)
- Updated house building mechanics (now all in one blueprint)
- New blueprint “path and fence”
- New enemies “Undead, Knight, Ghost Sand Gel”
- AI Mobs patrolling different areas of the island
- Added ability to define items and
that can be added to containers.
- Added classification of abstract elements
That can be added and used in hotbar slots
slots, but cannot be used in other
containers. These abstract items can be
used for spells from the spellbook.
- Added correct display of item decay time
in the item's tooltip. It now depends on
the decay factor of the container.
- Added replication of container items
for active players. You can now check if
whether certain items are available for clients.
- Added the ability to group AIs together and
be companions for players.
- Added a system of orders (go to a point, go to
and attack the point, follow the target, attack the
target, guard the target and hold
position).
- Behavior trees have been updated and
now ranged enemies are not as accurate and melee enemies are more dangerous
- Added an emotion system and
corresponding animations for different
types of emotions.
- To play the corresponding emotion, you
need to press [Q] and select an emotion.
- Emotions can be used by players in
multiplayer game in different situations.
- New types of static and
interactive objects for placement. Added
New logic for some new objects.
- Added fences for farms. Different
variants and sizes.
- Added gates for farms. Several options.
The player can interact with this object and
open/close the gate.
- Added walls with spikes. Can be used to
base defense. The spikes deal damage
to any player who attempts to pass through
through them.
- Added spiked gates. Can be used to
base defense. The player can interact with
this object and open/close the gate.
- Added a new workbench on which you can create towers to view from above and protect the settlement.
- Added the ability to build ready-made unique buildings that open up new possibilities.
- Added water storage. Automatically fills
empty bottles with water.
- Added chicken coop. Allows chickens
to breed from eggs laid in the coop.
- Added chicken feeder. Increases
the growth rate of chickens and the speed
they lay eggs.
- Added a pigsty for pigs. Allows
to breed pigs.
- Added pig feeder. Increases growth rate
growth rate of piglets and speeds up births
pigs.
- Added new types of throwing items: normal bomb, contact bomb, knives,
remote bomb and a special detonator for activation.
- Added the ability to throw various tools: axe, pickaxe, torch, sharp stone, shovel.
Tools can be picked up after throwing and used again. Throwing tools consumes the item's durability.
- Character attributes affect the damage of a shot. Notification of a headshot.
- Throwing bombs: regular bombs that explode after a certain amount of time, and contact bombs,
which explode on contact with any object.
- Remote bombs deal increased damage to any structures.
- Added support for save and load system
for dedicated servers.
- Added: dynamic behavior tree injection
tasks that allow you to modify parts of the
of the basic behavior tree at runtime
- Added: basic dynamic behavior trees
- Updated: behavior trees have been redesigned
to work with new dynamic behavior trees
trees
- Added: new keys on the board, such as
reach distance, threat distance, melee distance
attack distance and so on
- Updated: moving to quests has been redesigned
to use the new board keys
- Updated: check distance decorators
and action services with check logic
distance check logic have been redesigned
- Updated: all tasks, decorators and
services have been redesigned to optimize
performance
- Fixed: the save process for components
with data saving interface
- Fixed: problems with data saving
interface functions for different actors
- Added: selection option in hammer menu
menu, allowing you to pick up some building
objects and add them to the
inventory.
- Added: now when a construction object
is placed in tall grass or ferns, the foliage
disappears. After destroying such
object, the foliage will reappear.
- Added: now some types of placed
objects, such as bonfires, take into account
take into account the irregularity (direction
normals) of the landscape in
location. To test this, take
a drawing of a campfire and try to place it
fire on an uneven surface in
a given room.
- The first-person view has been updated. “V” key
- Added highlighting of items after dropping them off
- Updated the day and night system.
- Updated the time of year system. Now it does not load FPS
- Removed Mobs and textures that do not fit into the environment of the game world (later they will be redesigned and will return.
- Removed all languages except Russian and English (to return in the next updates as there will be a better localization)

- Fixes and updates will be released much faster and better.

By all this was a lot of changes that you will see during the game.
Write bugs in discord and community game. I am carefully watching and listening to your wishes!

The game is in active development

Dear players! I would like to inform you that the game is in active development, and I am working on the update every day. Listening to your requests and suggestions, I decided to completely redesign the game to make it even more exciting and interesting.

During the update process, all bugs and errors regarding the game's visuals will be fixed. Also, new exciting mechanics will be added, which will allow you to dive into an exciting and addictive gameplay.

Thank you for your patience and support, and I promise that the update will be worth the wait. Stay tuned and get ready for new adventures in our game!

Correction, update.


Textures load the game less and FPS is increased.
Now the food spoils longer.
new meat falls from chicken and pork.
The night is darker now and time is running right.

fix

eat time

Global update. Build and live

Today is the day when I was able to finish what I planned.
- Changed the map in multiplayer
- new construction plans have been added. (they are going to a new workbench. Now you can turn on your imagination and build whatever you want)
- optimized textures and added new trees
- Added a 1st person view (enabled by pressing the "C" key)
- Added an item scanner (turned on by pressing the "V" key)
and much more....

multiplayer fix + new texture

fixed a map loading error in multiplayer. + added new resources +new textures and tree models

FIXING A MULTIPLAYER GAME BUG

- The co-op game mode is now available again. I really wanted to run 4 official servers, but something went wrong.... as a result, I had to go back to the intact archive, but part of the new multiplayer map was lost. single mode has also suffered... But there are still new mechanics, such as dynamic weather and new textures.

winter has come

A new island in multiplayer mode, optimization, and new opponents

Winter is coming

New: winter dynamic weather, optimization, new opponents, dungeons are back in the game, a new improved map, continuation of the story mode and much more