- Weather is now less stressful on FPS - Mobs are more optimized and the load on the system is reduced - FPS increased +30
Global Update 1.0.0..1
I am sure you will be pleased with the update. New exciting gameplay, improved graphics and new features are waiting for you.
The game has been completely redesigned and optimized. We had to add some elements and temporarily remove others. Earlier the game took up 21.2 GB, but after hard work on optimization the size was reduced to 2.68 GB. Now all models and objects are made in the same style.
IMPORTANT!
The map in multiplayer will be constantly refined with the help of game events, as implemented in Fortnite! That is, after updates to the game will appear events that will add interesting locations: dungeons, crossings to new biomes and so on. Your buildings and gameplay will not be affected!
The single-player mode has been completely redesigned, so you will have to start the game over! At the moment, only the first map with “chapter 1: introduction” is ready. This map will no longer be globally changed, but it will be where the game events will take place. The second map, “chapter 2”, is in development. Work on the lore of the game world is completed, and now it will gradually lead you to the final game, where you will learn a lot of interesting and surprising!
Now about the global update of the game!
. New mechanics “Restoration of buildings of the past civilization”
- Menu map has changed! - New character customization (hairstyles and beards with mustaches) - Updated house building mechanics (now all in one blueprint) - New blueprint “path and fence” - New enemies “Undead, Knight, Ghost Sand Gel” - AI Mobs patrolling different areas of the island - Added ability to define items and that can be added to containers. - Added classification of abstract elements That can be added and used in hotbar slots slots, but cannot be used in other containers. These abstract items can be used for spells from the spellbook. - Added correct display of item decay time in the item's tooltip. It now depends on the decay factor of the container. - Added replication of container items for active players. You can now check if whether certain items are available for clients. - Added the ability to group AIs together and be companions for players. - Added a system of orders (go to a point, go to and attack the point, follow the target, attack the target, guard the target and hold position). - Behavior trees have been updated and now ranged enemies are not as accurate and melee enemies are more dangerous - Added an emotion system and corresponding animations for different types of emotions. - To play the corresponding emotion, you need to press [Q] and select an emotion. - Emotions can be used by players in multiplayer game in different situations. - New types of static and interactive objects for placement. Added New logic for some new objects. - Added fences for farms. Different variants and sizes. - Added gates for farms. Several options. The player can interact with this object and open/close the gate. - Added walls with spikes. Can be used to base defense. The spikes deal damage to any player who attempts to pass through through them. - Added spiked gates. Can be used to base defense. The player can interact with this object and open/close the gate. - Added a new workbench on which you can create towers to view from above and protect the settlement. - Added the ability to build ready-made unique buildings that open up new possibilities. - Added water storage. Automatically fills empty bottles with water. - Added chicken coop. Allows chickens to breed from eggs laid in the coop. - Added chicken feeder. Increases the growth rate of chickens and the speed they lay eggs. - Added a pigsty for pigs. Allows to breed pigs. - Added pig feeder. Increases growth rate growth rate of piglets and speeds up births pigs. - Added new types of throwing items: normal bomb, contact bomb, knives, remote bomb and a special detonator for activation. - Added the ability to throw various tools: axe, pickaxe, torch, sharp stone, shovel. Tools can be picked up after throwing and used again. Throwing tools consumes the item's durability. - Character attributes affect the damage of a shot. Notification of a headshot. - Throwing bombs: regular bombs that explode after a certain amount of time, and contact bombs, which explode on contact with any object. - Remote bombs deal increased damage to any structures. - Added support for save and load system for dedicated servers. - Added: dynamic behavior tree injection tasks that allow you to modify parts of the of the basic behavior tree at runtime - Added: basic dynamic behavior trees - Updated: behavior trees have been redesigned to work with new dynamic behavior trees trees - Added: new keys on the board, such as reach distance, threat distance, melee distance attack distance and so on - Updated: moving to quests has been redesigned to use the new board keys - Updated: check distance decorators and action services with check logic distance check logic have been redesigned - Updated: all tasks, decorators and services have been redesigned to optimize performance - Fixed: the save process for components with data saving interface - Fixed: problems with data saving interface functions for different actors - Added: selection option in hammer menu menu, allowing you to pick up some building objects and add them to the inventory. - Added: now when a construction object is placed in tall grass or ferns, the foliage disappears. After destroying such object, the foliage will reappear. - Added: now some types of placed objects, such as bonfires, take into account take into account the irregularity (direction normals) of the landscape in location. To test this, take a drawing of a campfire and try to place it fire on an uneven surface in a given room. - The first-person view has been updated. “V” key - Added highlighting of items after dropping them off - Updated the day and night system. - Updated the time of year system. Now it does not load FPS - Removed Mobs and textures that do not fit into the environment of the game world (later they will be redesigned and will return. - Removed all languages except Russian and English (to return in the next updates as there will be a better localization)
- Fixes and updates will be released much faster and better.
By all this was a lot of changes that you will see during the game. Write bugs in discord and community game. I am carefully watching and listening to your wishes!
The game is in active development
Dear players! I would like to inform you that the game is in active development, and I am working on the update every day. Listening to your requests and suggestions, I decided to completely redesign the game to make it even more exciting and interesting.
During the update process, all bugs and errors regarding the game's visuals will be fixed. Also, new exciting mechanics will be added, which will allow you to dive into an exciting and addictive gameplay.
Thank you for your patience and support, and I promise that the update will be worth the wait. Stay tuned and get ready for new adventures in our game!
Correction, update.
Textures load the game less and FPS is increased. Now the food spoils longer. new meat falls from chicken and pork. The night is darker now and time is running right.
fix
eat time
Global update. Build and live
Today is the day when I was able to finish what I planned. - Changed the map in multiplayer - new construction plans have been added. (they are going to a new workbench. Now you can turn on your imagination and build whatever you want) - optimized textures and added new trees - Added a 1st person view (enabled by pressing the "C" key) - Added an item scanner (turned on by pressing the "V" key) and much more....
multiplayer fix + new texture
fixed a map loading error in multiplayer. + added new resources +new textures and tree models
FIXING A MULTIPLAYER GAME BUG
- The co-op game mode is now available again. I really wanted to run 4 official servers, but something went wrong.... as a result, I had to go back to the intact archive, but part of the new multiplayer map was lost. single mode has also suffered... But there are still new mechanics, such as dynamic weather and new textures.
winter has come
A new island in multiplayer mode, optimization, and new opponents
Winter is coming
New: winter dynamic weather, optimization, new opponents, dungeons are back in the game, a new improved map, continuation of the story mode and much more