Lotus Simulator cover
Lotus Simulator screenshot
Genre: Simulator, Indie

Lotus Simulator

Patch 1.EA.005

- Map-Editor: Track qualities "flat groove" and "very smooth" added for highspeed trains added
- Map-Editor: Please have a look at the bug that the Editor stops cutting the tiles - could be better or fixed now?
- Map-Editor: Bugfix: Splines that have been marked as secondary (Ctrl) were orange, now they are properly blue

- Simulation: Leaving a driving vehicle no longer causes it to stop
- Simulation: Changed hotkeys:
Ctrl+Shift+Alt+W: Performance measuring
Ctrl+Shift+Alt+E: Variables plotting (for Script debugging)
- Simulation: Script: Coupling and setting of coupling vars are set before the initialize procedure
- Simulation: Some people having problems could be able to start LOTUS now? Please check
- Simulation/Map-Editor: Further logfile entries to analyze the problems at the startup of LOTUS (Intel HD graphics) and the freeze of the cutting algorithm - please have a look and post the debug logfile again. Thanks!

- ContentTool: Footprint creation error does no longer show up if the footprint is disabled

- Content: Added 1000mm ties and ballast bed

- Simulation: Language ID "event.EmergencyBrake" added

Patch 1.EA.004

- ContentTool/Simulation: Street vehicle class (e.g. busses) added in order to enable their import to LOTUS. They can not be driven! Configurations of scripts, sounds, animations, lights, materials and so on can be done with the ContentTool and tested in the simulation.

- MapEditor: High resolution middle tile has explicitly to be switched on (MapEditor options)
- MapEditor: Singleplayer maps can be created without DEM

- Simulation: Additional debug logfile entrys for those who can not start LOTUS or load a situation...

- Simulation, GUI: Edited some labels of the options
- Simulation, GUI: Fixed the Alt-menu showing up in the loading screen
- Simulation, GUI: Escape menu does no longer "overlay"
- Simulation, GUI: News on the main screen do not change color with GUI Night mode

- Correction of language files neccessary:
- gen.key2.75 : "Num 4" instead of "4"
- gen.key2.76 : "Num 5" instead of "5"
- gen.key2.77 : "Num 6" instead of "6"
- main.framestart.buyrails.memo - added Steam engines, removed guided busses
- main.framestart.buystreets.memo: added guided busses

In addition, the English language file can be found in the OpenSource folder of LOTUS. To append your translation with language IDs that have been added lately, please have a look at the guide. :)

Patch 1.EA.003

- Simulation: The font which was set in the language tool, will now be used by LOTUS - very importing for languages with letters from Unicode e.g. cyrillic or chinese.
- Simulation: The LOTUS font got many new latin letters with diacritical letters (e.g. é, ç, č or ñ) uses in many european languages. We will add further later.
- MapEditor: While reserving tiles for a multiplayer map in the fictional world, you now can switch over the map so you can orientate yourself with the help of the real world map.
- MapEditor: Added information message that you cannot reserve tiles for a real world multiplayer map without activation by us.

- Added OpenSource directory which contains all GT6N scripts and the directory of our "Diorama" map, which can be used by the MapEditor (but you have to copy it first in your MapEditor working directory!).

- Language files: If you are working on a translation of our language files, you have to change the following ID text:
* Editor.Msg.NoMP ==> "Usually here would appear the question if the map should be playable in multiplayer or not. Since you have just installed the MapEditor, we want you to get a little bit familiar with it before you begin a multiplayer map! :-) We wish you much fun!