Love or Loved cover
Love or Loved screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Love or Loved

Love or Loved is out on Steam



Finally after some technical hiccups in Multi-Player, the game is out on Steam and live now.

This has pushed our original plans of starting to host special game modes and in-game events related to Valentine Theme (like survival against a horde of teddy bears on Teddy Day, female chara boss battle as ex-gf on propose day, etc.).

Hopefully we will still be able to host a few of those game modes for the remaining special days in Valentine week, otherwise we will just release those game modes as permanent content.

We will be working on bug fixing (if any) and content updates for the next few days, please use the community discussions to post your ideas, suggestions or stuff you would like to use in game or how you would want the game to evolve further.

Dev Diary #1: Improved Characters and Maps

We had planned to write some Dev Diaries and blog posts about on going development progress but simply were too immersed in improving the game as much as possible before final public release.

However, now that we are close to release date, we will be making a few developer posts to show various game development progress and improvements we have done for the actual Public Release.

The screenshots and gameplay video on store page are still not updated to latest to reflect these changes, as we are still trying to create a cinematic gameplay video instead of just a play-through video.
We will be sure to update the screenshots and video to match latest content right before the release.

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Characters


We have removed a few characters from our early development stage and instead added a few more new characters with better Art Style.
We have also changed art style for all characters (shader) to better match the Anime/Comic style.
We plan to include Mixed-Art style content in the game, composing of both Anime/Cute looking style and the good old 3D Polygon/Normal style.





Maps


We have also improved older maps with some more inter-activeness, traps, jump sports, etc. and are added 3 new maps.
We have a few more maps ready and will be releasing them as content updates during this month. We are still waiting for some more realtime concurrent player data to better optimize the maps and decide which maps will be better for which Game Modes.









This brings our total Maps count to 6, maps are of different sizes able to accommodate from 20-100 players.

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We will try to post a few more dev diaries whenever possible. If anyone has any questions to ask or any feedback/suggestion to make, feel free to do so.