We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.
Today we will be posting the the final interview from Yow, the Director of A Sky Full of Stars.
★ Please tell us how this project began.
After IMHHW, the question of what to do next had already been brought up. We had already received requests from fans of IMHHW for a sequel or a similar new project, as well. Konno and I talked over what kind of story we wanted to do, and the project came together over time. A similar thing happened with IMHHW. I came up with the astronomy aspect, and Konno was the one who came up with the idea of the characters being childhood friends. The story basically became a fusion of those two ideas.
★ Was there anything you changed overall after your experience making IMHHW?
While retaining the good things [about IMHHW], we also made the decision to put more focus on the characters. Not just their devotion to their clubs, but we also put more focus on their interpersonal relationships. Besides the characterizations, we also changed a bit of our approach to their outward design too, such as making their hair more colorful.
In IMHHW, the viewpoint would change frequently by flying in the sky, and so on, but this time we decided to flip that and pay more attention to the “point of view”. We also changed the audio to binaural recordings and increased the size of the background images, experimenting with how we could make for a more immersive experience.
★ What theme did you have in mind for this project?
“Some things change, and others stay the same.” We wanted the story to revolve around changes in relationships, in your surroundings, in the stars above, and in how people change within (be it growing up, or giving up). That, plus the idea of finding an unchanging something to treasure in all that was the theme we had in mind.
★ What specific places did you model the setting after?
We based the setting off of Hitachi City in Ibaraki Prefecture. However, not entirely, instead taking elements, for example the dam or the railway tracks, and putting them together.
We chose Hitachi City because the mountains and the city exist in close proximity, and it had just the right comfortable and flourishing atmosphere to it.
★ What gave you difficulties on the technical side of things?
Just the sheer amount of material we had, and how much we had to create and make use of in the story proved a challenge. However, I intended to use it all as thoroughly as possible.
Other than that, anything related to the starry sky, I suppose. I would tell the creators and the developers what I wanted, but so much of it was based just on feelings that it took a while before we got it exactly what I was aiming for.
★ Can we ask for one more comment to finish?
Thank you for purchasing “A Sky Full of Stars”!
I hope that you enjoyed our little youthful drama! We aimed for a story that put emphasis on the feeling of being together, and the importance of being there for someone, and hope that you can be taken back to get a taste of your own youth in the process.
Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
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A Sky Full of Stars Eiji Takashima Interview
Hi All!
We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.
Today we will be posting the Eiji Takashima's interview. He was in charge of Planning and the Main Scenario. He wrote Orihime and Korona's Routes.
★ Can you tell us your impressions, or what you first thought when you were approached about this project?
I was first contacted directly about this project while I was still writing the scenario for “Natsu-iro Recipe”. We had a meeting where they gave me the details and I was asked if I wanted to be a part of it. Before that, they had already asked me to keep my schedule open for a new project [after Natsu-iro Recipe], so there was no problem in that area. That said, I didn’t know a single thing about astronomy, so I felt a lot of pressure, wondering if I was the right person for the job.
★ What scene are you proud to say you wrote well?
The kotatsu scene! Is the answer I want to give, but thinking back on it I’m not so sure. A scene I found memorable I suppose was when Korona overcame her feud with Saya. My first draft very much played into my own tastes, so it was difficult for me when Yow asked for rewrites.
★ What scenes did you find difficult?
All of the scenes that involved astronomy gave me difficulty. I really didn’t know anything about it. I did some research when outlining the plot, but when actually writing out the scenarios it involved a lot of fact-checking, which took a lot of time. For the scenes where the stars were out in the sky, I used a simulator program on the computer, which was a new experience for me. It was difficult, but I enjoyed it.
★ What characters do you like?
My favorite heroine is Orihime. I’ll admit I’m attached to her, plus her looks and personality appeal to me. As for the other characters, I like Narue. Even in the scenes I wrote myself I found a lot of her lines memorable. The common route also gave me the impression that she has a lot of common sense, and she believes in her convictions. She sets out to do something, and does it. I think you could almost say she’s the most mature character in the story. That’s just my opinion, though.
★ To finish, can you tell us any memories you have of writing the story overall?
The story takes place in, and the game itself was first released in winter, but I was writing it in the middle of summer, which made some aspects a little difficult for me. Keeping with the seasonal theme was important for this story, so I couldn’t just pay lip service to the idea of it taking place in winter; I had to make sure you could feel it throughout the story. Also, this is more before writing than during the process, but I also enjoyed going stargazing with Konno and everyone. We agreed that all the research about astronomy in the world wouldn’t mean much if we didn’t go out and see it for ourselves. It really made a difference, too, and having seen it with my own eyes helped very much with the writing process. It actually made me want to do more stargazing, but we just couldn’t find the time during the scenario writing stage. I still regret that we didn’t get to see the Perseid meteor shower…
Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/
Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/
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A Sky Full of Stars Asta Konno Interview (Part 2)
Hi All!
We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.
Today we will be posting the second half of Asta Konno's interview. (Read Part 1 here)
Asta Konno was in charge of Planning and the Main Scenario. He wrote Hikari, Saya and the Common Routes.
★ Did you already know a lot about astronomy beforehand?
Before getting involved in this project, I barely knew what a planet was. Once we decided on the astrology aspect, I spent about a year carrying books on astrology everywhere with me and reading them whenever I had some extra time. Not just books, I also went out to do some field research and ask experts to show me around astrology-related shops. One of my hobbies is photography, so I started with telescopes, since that seemed somewhat related.
★ What scenes do you think you wrote well, or would choose as your favorites?
I think I wrote the scene where the three friends go to the hot springs pretty well. It’s a pretty delicate scene, and if I didn’t get it just right I knew the users would see that. Or the scene in Hikari’s route where Hikari and Saya are arguing on the phone but then they get excited together over the appearance of the bolide. It both involved astronomy information, but also was very like those two to act that way.
An instant favorite scene of mine was also the scene where the teacher speaks seriously near the end of the common route. The voice actor’s beautiful delivery of the line “Their light has made the journey. That’s why we can see them.” really gets to me every time I hear it.
★ Okay, then on the other hand, what were the scenes that were difficult to write?
All of the astronomy-related scenes. I was a complete amateur who had only scratched the surface of all there was to learn, so it was difficult to make progress when every scene I had to look up and double check all of the information with at least two sources. My writing pace ended up being twice as slow as usual until I wondered if I was slowing down from all the work I was doing, but then my pace returned to normal on the other non-astronomy-related scenes and my heart rested easier.
Also, some of the scenes with Comment Girl I started to wonder if it wasn’t too weird but it seems like that all went over well with the players, so I’m glad I kept it in.
★ Aside from the main heroines, since you wrote for them, which characters do you like?
If I had to choose someone other than Hikari and Saya, I guess it would be the teacher, Miharu. I’m quite proud of how I wrote her as the kind of careless older-sister character you see often these days, but also drew the line at making her a complete failure at being an adult. (laughs) I think it’s pretty great she just spends her time lazing about at home grinding for levels in RPGs. I like Korona when she was a child. She looked and sounded adorable…
I also like Noriko. I love her type of “boring” girls.
And Hinami, too! She was the type of character who didn’t require any effort to make interesting, the kind you could just say “if this character appears at this point, they need to have a strong personality” and they just kind of write themselves. She looks and sounds cute too. She’s the best.
★ Overall, can you tell us what left an impression on you when writing this?
Since working on this project, I’ve started looking up to the stars. I’d never seen a falling star in all my life, but while I was writing, I was able to see at least three falling stars that I swear were bolide-class during the Geminid meteor shower, and that left a great impression on me.
The lyrics to “Star map” and “Winter Diamond” are just wonderful, I think, so much that they almost made me frustrated thinking I’d never be able to write something so lovely.
Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/
Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/
Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
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