As a business grows and becomes more profitable, the owner can hire specialists (at least 8 ranks in the relevant skill) to further enhance the business’s profit:
* +2 bonus on profit checks per primary-skill specialist.
* +1 bonus on profit checks per secondary-skill specialist.
* If the relevant skill bonus is higher than the owner's, a specialist may make profit checks or provide relevant bonuses.
* Primary-skill specialists or the owner not making profit checks may make aid checks to add +2 bonuses on profit checks.
* Businesses with primary-skill specialists are not affected by the owner part-time penalty, etc.
Businesses with at least +5 upgrade bonus may hire specialists, with the maximum quantity based on business size.
Specialists receive additional monthly salaries (standard employee salaries are already included in normal cost of operation).
New Business Types:
Armor Smithy
A medium business with Craft (Armorsmithing) as its primary skill, producing all types of armor and shields.
Enchanting Workshop
A medium business with Craft (Craft Magic Equipment) as its primary skill, producing magic weapons, armor and shields.
Business Adjustments:
New Features: Manage Specialists, View Owner, Mark
New Options: Show on Map Show in Towns - Local - Marked - All ------------ - Large Icons - Medium Icons - Small Icons ------------ - Clear Marks ------------ Reminders/Logs - Settlement - Products - Upgrades - Specialists - Others ------------ - Invert
Decreased base profit multiplier of medium businesses: 400 -> 300 Increased operation cost of medium/large businesses: 25/30 -> 30/40 Fighting School: add Str or Dex modifier to profit bonus Show businesses on town related UIs Optimized business related UIs Fixed: reputation-based business quantity limit not applying correctly Fixed: Troupe secondary skill Perform (Any) not functioning Fixed: University secondary skill Knowledge (Any) not functioning Fixed: Epic Prowess training count not functioning to Fighting School profit bonus
New Epic Feats:
Fast Healing
You heal your wounds very quickly.
You gain fast healing 3, or your existing fast healing increases by 3.
This feat does not stack with similar abilities granted by magic items or nonpermanent magical effects.
Special: You can gain this feat multiple times. Its effects stack.
Dire Charge
You can make a full attack as part of a charge.
If you charge a foe during the first round or surprise round of combat, you can make a full attack against the opponent you charge.
Uncanny Accuracy
You can ignore anything less than total cover or total concealment when using ranged weapons.
Your ranged attacks ignore the miss chance granted to targets by total concealment.
Special: A character with at least 11 levels of ranger can qualify for this feat even if he does not have the prerequisites for it, but can only use it when wearing light armor or no armor.
Rogue Exclusive:
Dexterous Fortitude
You are able to resist physical attacks with exceptional agility.
Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable).
Barbarian Exclusive:
Chaotic Rage
Your rage is particularly damaging to lawful creatures.
Any weapon you wield while in a rage is treated as a chaotic weapon (it deals +2d6 points of damage against creatures of lawful alignment).
This feat does not stack with similar abilities.
Adventure Mode Adjustments:
Increased max hirelings: 2 + reputation/10 Reduced crafting fee: finished product price/2 -> price/3 Warriors now appear in towns Optimized town description World map: hide other parties' border by default Fixed: invalid option: Manual level-up after hiring Fixed: Profession (Teacher) not showing in related UIs Fixed: hirelings showing on main menu UI
Others:
Optimized map and UI-related graphics to reduce harsh color contrasts Adjusted player luck dice for Normal/Easy difficulties: 4/8 -> 8/12 Encyclopedia: NPC Classes: Warrior, Aristocrat, Expert, Adept, Commoner Optional House Rule: Quarter Staff, Two-Bladed Sword, Gnome Hooked Hammer: as two light weapons when dual-wielding Fixed: double weapons off-hand not being treated as light weapons Fixed: Constitution items resurrect dead PCs Fixed: may crash when switching scenes
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.78 Patch Notes - Alchemy Workshop, Fighting School
New Business Type: Alchemy Workshop
A small business with Craft (alchemy) as its primary skill, producing a variety of potions.
New Business Type: Fighting School
The fighting school represents any establishment built to train aspirants in a specific method of combat, whether that method is unarmed combat, cavalry, archery, or melee weaponry.
Unlike other businesses, the fighting school’s “primary skill” is not a skill at all. Rather, the owner uses her base attack bonus as the primary skill when running a fighting school. The owner can include any bonuses from Weapon Focus or Greater Weapon Focus, etc. to the profit check.
Gladiatorial arenas are a particularly popular form of fighting school. Fighters, monks, paladins, and rangers make good owners of fighting schools.
Business Related Adjustments:
Adjusted secondary skills of some businesses Businesses can convert to the top configuration at a later stage, but the cost is raised to 35% of the initial investment +1 max crafting quantity per 10 primary skill ranks Weapon Smithy: Chance to produce special material equipment Wondrous Item Workshop: Magic bonus of crafted items is now based on owner's character level and primary skill rank Wondrous Item Workshop: Primary skill rank required for crafting items increases with magic bonus Fixed: Previous profit check failed modifier bug (should be penalty) Fixed: Skill focus feats provide extra profit check bonuses bug
Adventure Mode Related Adjustments:
Optimized initial distribution of Banks, Adventurers Guilds, and Artisans Guilds More cities establish Banks, Adventurers Guilds, and Artisans Guilds as world time goes by Decreased trade license prices and reputation requirements Optimized Alchemist product list Optimized site feature icons drawing Fixed: No interest on Adventure Mode 2 banks Fixed: NPCs such as sages do not appear in old games Fixed: Sages incorrectly appear in smaller towns Fixed: May laggy after long adventure time Fixed: Crafting bug due to too much party gold pieces
Others:
Increased Composite/Magic Guided rate: 25% -> 50% Minor Self-healing/Major Self-healing is always displayed on panel, even triggered Fixed: Can't use Bastard Sword/Dwarven Waraxe two-handed as martial weapon Fixed: Right-click help navigation bug of sub-skills
Updated Italian text (by T.i.g.e.r) Updated French text (by Soifran) Updated Japanese text (by Rokusai Katsushika)
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.77 Patch Notes - New Businesses and Features
New Business Types:
University Hunting Camp Service Workshop
Business Features:
Produce a variety of trading goods:
Shop Tavern Farm Mine Hunting Camp
Craft weapons (masterwork rate: >20%)
Weapon Smithy
Craft wondrous items:
Wondrous Item Workshop
+2d4 relationship/month:
Troupe Service Workshop
+1 reputation/month:
University
Business Related Adjustments:
Learn Farmer, Herder and other Profession skills in villages Adjusted Horizontal Competition penalty: -4 -> -1 Same type businesses with different major skills no longer cause Horizontal Competition and Local Competition Optimized business related UI and descriptions Fixed: business owners not saved after level-up
New Hirable Expert NPC:
Sage
Sages can help party members, including hirelings, level up faster.
Hirelings Related Adjustments:
Significantly reduced hiring costs and salaries Changed weekly pay to monthly pay Dismissal no longer requires a fee NPC production cycle changed from per week to per 10 days
Others:
Substitute characters level up automatically each month Optimized Listen/Search/Trap/Lock DCs
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.76 Patch Notes - Businesses
Businesses:
Most people living in this world rely on skills such as Craft, Profession, and Perform for their livelihood.
Adventurers can also use these skills to augment their income, rather than relying solely on killing monsters for treasure.
Optimized skill related UIs Fixed: NPC bar may overwrite PC bar
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.75 Patch Notes - Guide, Alchemist, Potion
Hirable Expert NPCs:
Guide
Guides can help your party move quickly through difficult terrains, and can also gather supplies.
Alchemist
Alchemists make all sorts of potions.
Improved Potions:
Added 17 new potions, now 29 in total: Cure Wounds Aid -- Haste Good Hope Heroism -- Bulls Strength Cats Grace Bears Endurance Foxs Cunning Owls Wisdom Eagles Splendor Rage -- Mage Armor Shield Of Faith Protection from Arrows Resist Energy Protection from Energy Blur Displacement -- Lesser Restoration Delay Poison Neutralize Poison Remove Fear Remove Paralysis Remove Blindness/Deafness Remove Disease Remove Curse -- Darkness Daylight
Stores sell more types of potions Adjusted prices of some potions Right-click to use potions Improved Aid potions Optimized visual effects of using potions Show condition icons on portraits out-of-combat Show condition list in portrait tips out-of-combat
Others: NPC weekly rate cut in half and reduced significantly hiring costs, etc. Updated French text (by Soifran) Updated Japanese text (by Rokusai Katsushika)
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.74 Patch Notes - Hirelings
Hirable Expert NPCs:
Porter
Porters can load more items and goods for your party.
Locksmith
Locksmiths can provide services such as opening locks and disarming traps, as well as making lockpicks.
Others:
Reduced lock DC of treasure chests, etc. World map option: Meet friendly parties confirm Fixed: auto-travel approaching friendly parties warning Fixed: double-attack isn't triggered when full attack Fixed: adventure mode v1 monsters jump movement
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.73 Patch Notes - Commoners
Improved adventure mode:
The following commoners appear in adventure worlds (no interaction with player for now): - Farmer - Herder - Rancher - Herbalist - Woodcutter - Hunter - Miner - Quarrier - Fisherman - Lumberjack - Carpenter - Stonemason - Blacksmith - Weaponsmith - Armorsmith - Bowmaker - Trapmaker - Tanner - Leatherworker
Optimized other adventurer parties generation and AI Other adventurer parties no longer kill quest monsters
The following classes are counted when calculating Elemental Lord's Arcane Level: - Wizard - Sorcerer - Bard - Arcane Archer - Arcane Trickster - Assassin - Eldritch Knight - Mystic Theurge - Elemental Lord
Next, we'll work on (rough list):
Other adventurers and NPC parties Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.72 Patch Notes - Other Adventurer Parties, More Features
Improved adventure mode:
Other adventurer parties appear in adventure worlds (no interaction with player for now) Wandering neutral animals
World map/mini-map context menu: - Pause travel - Resume travel - Travel here - Travel to marked site - Travel to nearest site - Travel to known site - Travel alert distance - Maximum travel days display - Mark site - Unmark site - Clear marked sites - Number of marked site menu items - Number of known site menu items - Character Stats (C) - Locate to player party (H)
Mini-map Options: - Show/hide in each scene (N) - Enlarge/Reduce - Maximize (Tab or M) - Show Icons - Icon Size
More world map party display options: - Show Portraits - Show All Members - Show Border - Show Threat Icon - Show Idle Animation
Optimized item types and quantity sold in towns (including equipment and materials) Optimized town quests related encounter generation Optimized town quest: Big Cleaning Supply Shortage/Procurement excludes items sold in current town Reduced number of equipment of Procurement Fixed: excessive duplications of town quest destinations
Optimized world generation Optimized save/load speed Optimized mini-map Optimized path display Optimized adventurer parties/monsters display on world map Optimized monsters wandering/resting strategy Confirm when encountering monsters (can off) FOV follow when auto-travel No longer reduce FOV at night Removed useless world scene settings menu items Show quest tracks in each scene Continue last adventure on startup (v2) Fixed: only enter from top left corner of city Fixed: road cost bug Fixed: spawn in sea Fixed: time lapses in non-world map scenes causes crash Fixed: world refresh may cause dungeon bugs Fixed: dungeons not recovering correctly after load game Fixed: failed boss battle causes banker quest bug Fixed: can't continue adventure mode v2 game in main menu Fixed: adventure mode v1 mini-map size bug
Ranger:
New Feat: Combat Style Grandmaster
At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again.
If he selected archery at 2nd level, he is treated as having the Rain of Arrows feat, even if he does not have the normal prerequisites for that feat.
If the ranger selected two-weapon combat at 2nd level, he is treated as having the Perfect Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Adjusted HR Favored Enemy: +1 extra damage bonus per 5 levels Fixed: druid/ranger total effective druid level bug
Others:
Increased character level cap: 10~200, and unlimited levels Optimized experience points and level-up curve (existing characters' EXP will be corrected, level will not be affected) Fixed: batch level-up may cause character level to exceed level cap
Players initially carry some lockpicks Optimized quick start party Optimized border scrolling speed Fixed: sometimes use wrong skill user Other minor optimizations and fixes
Next, we'll work on (rough list):
Other adventurers and NPC parties Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.71 Patch Notes - Adventure Mode 2 Pre-Alpha
Adventure Mode 2 Pre-Alpha
Hi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early development and adjust the direction of development in a timely manner.
In this version, players can create randomized worlds ranging in size from tiny to huge, and freely adventure, fight, level-up, and train their party in the world, but there are no guides, storyline quests, or random events such as large-scale monster invasions yet. A lot of in development features have not be added, and most gameplay settings are temporarily using modules of the old adventure mode. So for players who want a more complete experience, we suggest waiting for more iterations.
Thank you again for your support! Below is a rough list of our dev plans.
Next, we'll work on (rough list): Other adventurers and NPC parties Multiple continents and planes Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events World map browser ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
v0.91.70 Patch Notes (Extra Update) - 100% Japanese Translation
Full Japanese localization complete (thanks to Synctam, Rokusai Katsushika and their friends!)
Note: This update is an extra update, the official next regular update goes live later this month.
Next, we'll work on (rough list):
Adventure mode, and its predecessor works: player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).