Added first part of main quests
Added the banker event
Added banking services in towns (after the banker event)
Added the "Unique" item type (no world drops yet, only through plots and quests)
Adjusted locations of some towns and adventure sites for the story
Added storage box in Arena
Show available trade license and bank signs of towns on world map
Added or modified tips of some town functions
Increased chance of BOSS of the deepest level of dungeons
Delay refreshing of target dungeons of Extermination town quests
Removed old adventure tutorial
Adjusted intelligence type of constructs from Instinctual to Advanced Tactical
Fixed a bug of Extermination town quests
Fixed path issues when start game multiple times
Fixed time lapse issues in towns or showing modal windows
Fixed item material changing bug of Arena store
Fixed potion type changing bug of temples
Fixed Armor Proficiency bug for Mithril armor
Fixed invalid Repair of Clockwork Servant
Fixed dialog flicking issues
Fixed horizontal scroll bar issues
Fixed scroll bar mouse-over issues
Removed "Beta" from the Adventure button
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Next Update
Hi! Adventurers,
Recently, some enthusiastic players asked about the current development situation of Low Magic Age and when the next update comes ;)
At present, we are working on the story-line, including the dialogue module and the main/side quest module, at full stretch. These complex modules need 1-2 extra months to complete, more or less.
The reason for postponing other game contents and developing the story first is that many new game contents need the cooperation of the story module. For example, various guilds, banks, urban construction and management, and crafting in the adventure mode, etc., all these features need to come with stories or quests to be more complete and interesting, rather than abruptly added into the game.
Thank you again for your support and patience! See you next update.
-- AM
v0.90.11 Patch Notes
Town Quests
New town quest: Extermination - Kill all the monsters in a designated dungeon
Optimized the convenience of town quests
-- Auto-travel: click on a quest tracking entry to move to destination automatically
-- Added mini-map in town UI for quest/town indicators
-- Mini-map indicators for destination of the selected quest
-- Mini-map indicators for town names in text
-- Added quest icons in town tips
Dungeons
Dungeon Challenge Level: When a dungeon is refreshed, an overall challenge level will be assigned to it. Adventure elements in the dungeon match its challenge level.
When a dungeon is refreshed, its internal structure will be totally changed, and the last exploration history will be cleared.
Added exits in deepest dungeon floors
Various dungeon sizes
Display the current floor number
Fixed no dungeon exit bug caused by Steam Cloud errors
Fixed crash bug when dungeon floor changing
After this patch, player parties of existing save games will be teleported to the dungeon entrance if they are in dungeons
Encounters and Challenges
Optimized algorithm of challenge difficulty
-- More reasonable challenge difficulty intervals
-- More reasonable glory points and reputations obtaining that based on challenge difficulty
Optimized arena challenge information
Display threat icons and challenge levels for adventure encounters
Combat
New rule: Attacks of Opportunity and Distractions are invalid to opponents behind obstacle corners
Rage end no longer causes death
Others
More flexible settings of world seeds
Optimized resolution settings
Removed useless ammunition entries from equipment comparison in arena shop
Fixed an unable to move bug when adventure game started
Fixed instant encounter bug when adventure game started
Fixed bug of the Reserved XP option
Fixed 0 XP bug of high level adventurers in taverns
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.90.10 Patch Notes
Optimized D20 dice-rolling algorithm for better dice value distribution in small-sample space and better game experience
Added 4 alternative D20 dice-rolling simulation algorithms
Optimized D20 dice value display in log
More abundant rewarding types of town quests
Refined town quest [Escort]: added assassination event, reduced reputation requirement, increased rewards
Refined town quest [Caravan Guards]: added robbery event, reduced reputation requirement
Optimized encounter difficulty and generation algorithm, limited number of high AC monsters
Fixed a crash when battle ends
Fixed a crash caused by barbarians' Rage when battle ends
Added [Merge Same Items] and related options in Character Inventory
Added [Discard Supplies] in Goods Inventory
Fixed load and gold display bug after quick sell/discard
Display precise numbers in tips of XP and gold
Optimized quest/battle report UI
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.90.09 Patch Notes
Adventure Mode
Added 2 new town quest types: Big Cleaning, Wanted
The highest rarity of magic items increases with your adventure, up to Legendary
Optimized monster wandering on world map: various wandering ranges and rest occasionally
Chances to gain reputation via battles
The quantity of minions is based on game difficulty and can be customized
Adjusted encounter difficulties in dungeons
Relaxed duration of most town quests
Arena Mode
New feature: Create Party from Current
New privilege: Challenge Level Settings - Adjust the random float range of challenge levels
Changed privilege "Prohibit Minion Monsters" to more flexible "Minion Settings"
Optimized distribution of challenge difficulties
Optimized loots and glory points acquiring to reflect differences between challenge levels and player levels
Optimized challenge information display
Others
Fixed damage reduction bypass bug of special materials of advanced magic weapons
Fixed problem of overwhelming monsters when approach level 5, 10, 15...
Optimized algorithm of encounter difficulties
Adjusted minimum encounter levels of some monsters
The upper limit of quantity of minions increases with encounter levels
Reduced minimum encounter level of minions: 5 -> 3
Reduced chances of elite/minion monsters
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.90.08 Patch Notes
Added special materials for equipment: Alchemical Silver, Mithral, Adamantine, Darkwood (equipment that made of special materials, like Adamantine Greatsword, +1 Darkwood Composite Longbow, will be randomly found in shops and loots)
Added masterwork equipment (masterwork equipment, like Masterwork Dagger, will be randomly found in shops and loots)
Now ammunition can be magic items with magic bonuses, masterwork equipment, or made of special materials, like Masterwork Arrows, +1 Silvered Sling Bullets
Allows to choose the current ammunition from the battlefield pop-up menu
Adjusted Armor Check Penalty of armor
Reduced Armor Check Penalty of magic or masterwork armor by 1
Armor with 0 Armor Check Penalty will be treated as auto-proficient, like Mithral Chain Shirt
Adjusted shields: removed speed penalty, reduced AC, maximum magic bonus is +5, more kinds of enchantments
Adjusted parameters and prices of some magic items and enchantments
Removed price rounding for magic items
In-game Wiki: Added "Equipment" section
Remade monster AI module - Changed the original interest maximization AI to following 3 types based on the natural Intelligence:
-- Instinctual: Creatures with low intelligence like animals attack nearby enemies instinctively without any strategy.
-- Tactical: Humanoid creatures at a normal level of intelligence can choose more favorable positions in combat, attack opponents with lower defense first, and know how to cooperate with each other.
-- Advanced Tactical: These creatures are more cunning. On the tactical basis, they also consider the target's remaining HP since killing is a key indicator of damage output maximization.
AI (even the Advanced Tactical type) no longer always attack casters first
The behavior patterns of summoned creatures of players are not affected by Intelligence. They always use the Advanced Tactical AI.
New graphics option: Brightness
New item sort options: "By Weight" and "Total Price or Weight"
Flee no longer reduces reputation
Adjusted initial abilities of shooters (including PCs and monsters): -2 Con, +2 Wis
Fixed crash bug: damaged save files
Fixed crash bug: 20+ minions on small size combat maps
Fixed crash bug: position overlap after movement
Fixed crash bug: position overlap by knockback
Fixed crash bug: Hobgoblins' Phalanx Soldier
Fixed crash bug: using certain potions on world map
Fixed ambiguous description of Precise Shot
Adjusted description of abilities
Added "immune to bleeding" to description of Regenerating
Fixed image overlap of cloth when trading
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.90.07 Patch Notes
Remade Combat UI
Remade Character Status/Inventory UI
Remade Create Party/Recruit/Create Character/Level Up UI
Better loots in deeper dungeons
Added descriptions of new game terms in Adventure
Added party quest statistics
Added changeable avatar icon in Character Status/Inventory UI
Highlighting action targets in Initiative Bar
Adjusted system menu of Adventure
Added light shield in weapon set #2 for ranged clerics
Fixed crash bug when change dungeon layer
Fixed crash bug at the end of combat caused by the Crowd Cover feat
Fixed crash bug when click portrait quickly in Formations UI
Fixed crash bug in Arena shop caused by third party portraits
Fixed position overlap bug caused by formations
Fixed slow save problem after thousands of days of adventure
Fixed overwriting problem when create characters
Fixed trait counting problem in Character panel
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
v0.90.06 Patch Notes
Battle Formation:
10 preset formations
Custom formation
Player party formation towards estimated direction of enemies when battle starts
Summoned elementals by elemental gems next to their masters
AI adjustment: Intelligence ability of a monster determines whether it knows attacking weaker foes or casters first
Optimized Arena and Shop UI
Optimized Adventure save structure and speed
Fixed infinite treasure loots when research
Fixed old Arena saves crash bug
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Price Increase
Hello Adventurers,
First of all, thank you for your long-term support and help! Thank you for your feedback and suggestions that help us to improve LMA!
The adventure mode that has been developed for nearly a year has finally been released, and we will continue to improve it to make it more playable. Of course, the updates of other game features will also be followed up simultaneously.
As we said in the Early Access statement, we started the EA stage of LMA at a low price to thank players who have been supporting and caring about us since the prototype stage. As the game develops, the price will be gradually increased until the full release. Therefore, after the current discount event and the Summer Sale (same discount), we intend to increase the game price from 6 US dollars to 10 US dollars.
Thanks again for your continuous support!
- AM
Low Magic Studios
v0.90.05 Patch Notes
Enabled part of advanced magic items (wondrous items, composite bows, magic guided crossbows, etc.) to match monster strength of Adventure before official world Magic Density mechanism done
New feature: Flee and chase casualty mechanism
Flee and defeat affect reputation
Adjusted monster strength of game difficulties
New adventure setting: Spell materials on/off
No materials consumption for no-CD spells
Spell materials carrying capacity based on casters in party
Show remaining spell materials in battle
Increased supply carrying capacity
Reduced supply weight: 10 lb. - > 5 lb.
New feature: Quest tracking list
Fixed payment bug of Procurement quest
Allowed to use gold pieces instead of goods for cancelled/expired Delivery Goods quest
Update description when Price Survey quest done
Added adventure auto save options
Fixed potential crash bug after battle in adventure
Fixed potential crash bug when load game in town/dungeon
Show overloaded icon and tip on portrait
Added minimum non-scale resolution into resolution list
Adjusted/refined some UI